CMakeLists.txt 31 KB

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  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. include(CheckStructHasMember)
  5. if(SDL_TESTS_LINK_SHARED)
  6. set(sdl_name_component SDL3-shared)
  7. else()
  8. set(sdl_name_component SDL3-static)
  9. endif()
  10. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  11. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  12. if(NOT (MSVC AND SDL_CPU_ARM64))
  13. # Prefer GLVND, if present
  14. set(OpenGL_GL_PREFERENCE GLVND)
  15. find_package(OpenGL)
  16. endif()
  17. if(WINDOWS_STORE)
  18. cmake_minimum_required(VERSION 3.19)
  19. # CMP0112: Target file component generator expressions do not add target dependencies.
  20. cmake_policy(SET CMP0112 NEW)
  21. endif()
  22. set(SDL_TEST_EXECUTABLES)
  23. add_library(sdltests_utils OBJECT
  24. testutils.c
  25. )
  26. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  27. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  28. set(RESOURCE_FILE_NAMES)
  29. foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
  30. get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
  31. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  32. endforeach()
  33. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  34. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  35. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  36. if(WINDOWS_STORE)
  37. add_library(sdl_test_main_uwp OBJECT main.cpp)
  38. target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
  39. target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
  40. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  41. endif()
  42. macro(add_sdl_test_executable TARGET)
  43. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  44. if(AST_UNPARSED_ARGUMENTS)
  45. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  46. endif()
  47. if(NOT AST_SOURCES)
  48. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  49. endif()
  50. if(AST_TESTUTILS)
  51. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  52. endif()
  53. set(EXTRA_SOURCES "")
  54. if(WINDOWS_STORE)
  55. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  56. if(NOT IS_DIRECTORY "${uwp_bindir}")
  57. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  58. endif()
  59. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  60. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  61. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  62. TARGET "${TARGET}"
  63. )
  64. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  65. list(APPEND EXTRA_SOURCES
  66. "$<TARGET_OBJECTS:sdl_test_main_uwp>"
  67. "${uwp_bindir}/${TARGET}.appxmanifest"
  68. "uwp/logo-50x50.png"
  69. "uwp/square-44x44.png"
  70. "uwp/square-150x150.png"
  71. "uwp/splash-620x300.png"
  72. )
  73. endif()
  74. if(AST_NEEDS_RESOURCES)
  75. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  76. endif()
  77. if(ANDROID)
  78. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  79. else()
  80. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  81. endif()
  82. SDL_AddCommonCompilerFlags(${TARGET})
  83. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  84. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  85. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  86. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  87. endif()
  88. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  89. if(AST_NONINTERACTIVE)
  90. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  91. endif()
  92. if(AST_NONINTERACTIVE_ARGS)
  93. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  94. endif()
  95. if(AST_NONINTERACTIVE_TIMEOUT)
  96. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  97. endif()
  98. if(AST_NEEDS_RESOURCES)
  99. if(PSP OR PS2)
  100. add_custom_command(TARGET ${TARGET} POST_BUILD
  101. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  102. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  103. elseif(WINDOWS_STORE)
  104. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  105. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  106. # FIXME: find out proper way to add assets to UWP package
  107. cmake_minimum_required(VERSION 3.19)
  108. add_custom_target(zzz-resources-copy-${TARGET}
  109. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  110. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  111. )
  112. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  113. else()
  114. add_custom_command(TARGET ${TARGET} POST_BUILD
  115. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  116. endif()
  117. if(APPLE)
  118. # Make sure resource files get installed into macOS/iOS .app bundles.
  119. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  120. endif()
  121. if(EMSCRIPTEN)
  122. foreach(res IN LISTS RESOURCE_FILES)
  123. get_filename_component(res_name "${res}" NAME)
  124. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  125. endforeach()
  126. endif()
  127. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  128. endif()
  129. if(AST_BUILD_DEPENDENT)
  130. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  131. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  132. endif()
  133. if(WINDOWS)
  134. # CET support was added in VS 16.7
  135. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  136. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  137. endif()
  138. elseif(PSP)
  139. target_link_libraries(${TARGET} PRIVATE GL)
  140. endif()
  141. if(WINDOWS_STORE)
  142. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  143. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  144. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  145. target_link_options(${TARGET} PRIVATE
  146. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  147. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  148. vccorlib$<$<CONFIG:Debug>:d>.lib
  149. msvcrt$<$<CONFIG:Debug>:d>.lib
  150. )
  151. endif()
  152. if(EMSCRIPTEN)
  153. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  154. endif()
  155. if(OPENGL_FOUND)
  156. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  157. endif()
  158. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  159. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  160. endmacro()
  161. check_include_file(signal.h HAVE_SIGNAL_H)
  162. if(HAVE_SIGNAL_H)
  163. add_definitions(-DHAVE_SIGNAL_H)
  164. endif()
  165. check_include_file(libudev.h HAVE_LIBUDEV_H)
  166. if(HAVE_LIBUDEV_H)
  167. add_definitions(-DHAVE_LIBUDEV_H)
  168. endif()
  169. include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
  170. if(FFmpeg_FOUND)
  171. cmake_push_check_state()
  172. list(APPEND CMAKE_REQUIRED_INCLUDES "${FFmpeg_AVUTIL_INCLUDE_DIRS}")
  173. check_struct_has_member("AVFrame" "ch_layout" "libavutil/frame.h" LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  174. cmake_pop_check_state()
  175. endif()
  176. if(FFmpeg_FOUND AND LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT)
  177. add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
  178. if(APPLE)
  179. target_sources(testffmpeg PRIVATE testffmpeg_videotoolbox.m)
  180. target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreFoundation" "-Wl,-framework,CoreVideo" "-Wl,-framework,Metal")
  181. endif()
  182. if(HAVE_OPENGLES_V2)
  183. message(DEBUG "Enabling EGL support in testffmpeg")
  184. target_compile_definitions(testffmpeg PRIVATE HAVE_EGL)
  185. if(TARGET OpenGL::EGL)
  186. target_link_libraries(testffmpeg PRIVATE OpenGL::EGL)
  187. endif()
  188. endif()
  189. target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
  190. else()
  191. message(STATUS "Can't find ffmpeg 5.1.3 or newer, skipping testffmpeg")
  192. endif()
  193. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  194. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  195. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
  196. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  197. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  198. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  199. add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
  200. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  201. add_sdl_test_executable(testautomation NONINTERACTIVE NONINTERACTIVE_TIMEOUT 120 NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  202. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  203. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  204. add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
  205. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  206. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  207. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  208. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  209. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  210. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  211. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  212. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  213. set(build_options_dependent_tests )
  214. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  215. if(APPLE)
  216. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  217. SOURCES
  218. testnative.c
  219. testnativecocoa.m
  220. testnativex11.c
  221. )
  222. cmake_push_check_state()
  223. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  224. cmake_pop_check_state()
  225. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  226. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  227. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  228. endif()
  229. elseif(WINDOWS)
  230. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  231. elseif(HAVE_X11)
  232. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
  233. target_link_libraries(testnative PRIVATE X11)
  234. endif()
  235. find_package(Python3)
  236. function(files2headers OUTPUT)
  237. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  238. set(inputs ${ARGN})
  239. set(outputs )
  240. foreach(input IN LISTS inputs)
  241. get_filename_component(file_we "${input}" NAME_WE)
  242. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
  243. set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
  244. list(APPEND outputs "${output}")
  245. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  246. list(APPEND outputs "${intermediate}")
  247. # Don't add the 'output' header to the output, to avoid marking them as GENERATED
  248. # (generated files are removed when running the CLEAN target)
  249. add_custom_command(OUTPUT "${intermediate}"
  250. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
  251. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
  252. DEPENDS "${xxd}" "${bmp}"
  253. )
  254. endif()
  255. endforeach()
  256. set(${OUTPUT} "${outputs}" PARENT_SCOPE)
  257. endfunction()
  258. files2headers(gamepad_image_headers
  259. gamepad_axis_arrow.bmp
  260. gamepad_axis.bmp
  261. gamepad_back.bmp
  262. gamepad_battery_empty.bmp
  263. gamepad_battery_full.bmp
  264. gamepad_battery_low.bmp
  265. gamepad_battery_medium.bmp
  266. gamepad_battery_unknown.bmp
  267. gamepad_battery_wired.bmp
  268. gamepad_button_background.bmp
  269. gamepad_button.bmp
  270. gamepad_button_small.bmp
  271. gamepad_face_abxy.bmp
  272. gamepad_face_bayx.bmp
  273. gamepad_face_sony.bmp
  274. gamepad_front.bmp
  275. gamepad_touchpad.bmp
  276. )
  277. files2headers(icon_bmp_header icon.bmp)
  278. add_sdl_test_executable(testaudio NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
  279. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  280. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  281. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  282. add_sdl_test_executable(testgl SOURCES testgl.c)
  283. add_sdl_test_executable(testgles SOURCES testgles.c)
  284. if(ANDROID)
  285. target_link_libraries(testgles PRIVATE GLESv1_CM)
  286. endif()
  287. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  288. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
  289. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  290. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  291. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  292. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  293. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  294. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  295. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  296. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  297. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  298. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  299. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  300. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  301. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  302. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  303. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  304. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  305. if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
  306. add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
  307. endif()
  308. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  309. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  310. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  311. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  312. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  313. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
  314. add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  315. add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
  316. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  317. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  318. add_sdl_test_executable(testurl SOURCES testurl.c)
  319. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  320. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  321. add_sdl_test_executable(testwm SOURCES testwm.c)
  322. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  323. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  324. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  325. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  326. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  327. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  328. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  329. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  330. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  331. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  332. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  333. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  334. if(HAVE_WFORMAT_OVERFLOW)
  335. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  336. endif()
  337. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  338. if(HAVE_WFORMAT)
  339. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  340. endif()
  341. cmake_push_check_state()
  342. if(HAVE_WFORMAT)
  343. # Some compilers ignore -Wformat-extra-args without -Wformat
  344. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  345. endif()
  346. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  347. cmake_pop_check_state()
  348. if(HAVE_WFORMAT_EXTRA_ARGS)
  349. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  350. endif()
  351. if(SDL_DUMMYAUDIO)
  352. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  353. endif()
  354. if(SDL_DUMMYVIDEO)
  355. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  356. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  357. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  358. endif()
  359. if(OPENGL_FOUND)
  360. if(TARGET OpenGL::GL)
  361. target_link_libraries(testshader PRIVATE OpenGL::GL)
  362. target_link_libraries(testgl PRIVATE OpenGL::GL)
  363. else()
  364. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  365. set(OPENGL_gl_LIBRARY GL)
  366. endif()
  367. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  368. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  369. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  370. endif()
  371. endif()
  372. if(EMSCRIPTEN)
  373. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  374. find_package(Python3 COMPONENTS Interpreter)
  375. if(TARGET Python3::Interpreter)
  376. add_custom_target(serve-sdl-tests
  377. COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
  378. endif()
  379. endif()
  380. if(PSP)
  381. # Build EBOOT files if building for PSP
  382. foreach(APP ${SDL_TEST_EXECUTABLES})
  383. create_pbp_file(
  384. TARGET ${APP}
  385. TITLE SDL-${APP}
  386. ICON_PATH NULL
  387. BACKGROUND_PATH NULL
  388. PREVIEW_PATH NULL
  389. )
  390. add_custom_command(
  391. TARGET ${APP} POST_BUILD
  392. COMMAND ${CMAKE_COMMAND} -E make_directory
  393. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  394. )
  395. add_custom_command(
  396. TARGET ${APP} POST_BUILD
  397. COMMAND ${CMAKE_COMMAND} -E rename
  398. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  399. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  400. )
  401. if(BUILD_PRX)
  402. add_custom_command(
  403. TARGET ${APP} POST_BUILD
  404. COMMAND ${CMAKE_COMMAND} -E copy
  405. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  406. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  407. )
  408. add_custom_command(
  409. TARGET ${APP} POST_BUILD
  410. COMMAND ${CMAKE_COMMAND} -E rename
  411. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  412. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  413. )
  414. endif()
  415. add_custom_command(
  416. TARGET ${APP} POST_BUILD
  417. COMMAND ${CMAKE_COMMAND} -E remove
  418. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  419. )
  420. endforeach()
  421. endif()
  422. if(N3DS)
  423. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  424. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  425. foreach(APP ${SDL_TEST_EXECUTABLES})
  426. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  427. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  428. ctr_generate_smdh("${SMDH_FILE}"
  429. NAME "SDL-${APP}"
  430. DESCRIPTION "SDL3 Test suite"
  431. AUTHOR "SDL3 Contributors"
  432. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  433. )
  434. ctr_create_3dsx(
  435. ${APP}
  436. ROMFS "${ROMFS_DIR}"
  437. SMDH "${SMDH_FILE}"
  438. )
  439. endforeach()
  440. endif()
  441. if(RISCOS)
  442. set(SDL_TEST_EXECUTABLES_AIF)
  443. foreach(APP ${SDL_TEST_EXECUTABLES})
  444. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  445. add_custom_command(
  446. OUTPUT ${APP},ff8
  447. COMMAND elf2aif ${APP} ${APP},ff8
  448. DEPENDS ${APP}
  449. )
  450. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  451. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  452. endforeach()
  453. endif()
  454. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  455. # platforms (iOS, for example).
  456. if(APPLE)
  457. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  458. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  459. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  460. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  461. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  462. )
  463. endforeach()
  464. endif()
  465. set(TESTS_ENVIRONMENT
  466. SDL_AUDIO_DRIVER=dummy
  467. SDL_VIDEO_DRIVER=dummy
  468. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  469. )
  470. foreach(TEST ${SDL_TEST_EXECUTABLES})
  471. get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
  472. if(noninteractive)
  473. set(command ${TEST})
  474. get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  475. if(noninteractive_arguments)
  476. list(APPEND command ${noninteractive_arguments})
  477. endif()
  478. add_test(
  479. NAME ${TEST}
  480. COMMAND ${command}
  481. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  482. )
  483. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  484. get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  485. if(NOT noninteractive_timeout)
  486. set(noninteractive_timeout 10)
  487. endif()
  488. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  489. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  490. if(SDL_INSTALL_TESTS)
  491. set(exe ${TEST})
  492. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  493. configure_file(template.test.in "${exe}.test" @ONLY)
  494. install(
  495. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  496. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  497. )
  498. endif()
  499. if(TARGET pretest AND NOT "${TEST}" MATCHES "pretest")
  500. set_property(TEST ${TEST} APPEND PROPERTY DEPENDS pretest)
  501. endif()
  502. endif()
  503. endforeach()
  504. if(SDL_INSTALL_TESTS)
  505. if(RISCOS)
  506. install(
  507. FILES ${SDL_TEST_EXECUTABLES_AIF}
  508. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  509. )
  510. else()
  511. install(
  512. TARGETS ${SDL_TEST_EXECUTABLES}
  513. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  514. )
  515. endif()
  516. if(MSVC)
  517. foreach(test IN LISTS SDL_TEST_EXECUTABLES)
  518. install(FILES $<TARGET_PDB_FILE:${test}> DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3" OPTIONAL)
  519. endforeach()
  520. endif()
  521. install(
  522. FILES ${RESOURCE_FILES}
  523. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  524. )
  525. endif()
  526. if(ANDROID AND TARGET SDL3-jar)
  527. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  528. find_package(SdlAndroid MODULE)
  529. if(SdlAndroid_FOUND)
  530. set(apks "")
  531. set(packages "")
  532. include(SdlAndroidFunctions)
  533. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  534. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  535. add_custom_target(sdl-test-apks)
  536. foreach(TEST ${SDL_TEST_EXECUTABLES})
  537. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  538. set(ANDROID_MANIFEST_LABEL "${TEST}")
  539. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  540. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  541. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  542. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  543. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  544. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  545. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  546. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  547. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  548. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  549. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  550. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  551. file(GENERATE
  552. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  553. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  554. )
  555. sdl_android_compile_resources(${TEST}-resources
  556. RESOURCES
  557. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  558. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  559. )
  560. sdl_android_link_resources(${TEST}-apk-linked
  561. MANIFEST "${generated_manifest_path}"
  562. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  563. RES_TARGETS SDL_test-resources ${TEST}-resources
  564. TARGET_SDK_VERSION 31
  565. )
  566. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  567. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  568. # Some CMake versions have a slow `cmake -E make_directory` implementation
  569. if(NOT IS_DIRECTORY "${classes_path}")
  570. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  571. endif()
  572. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  573. add_custom_command(
  574. OUTPUT "${OUT_JAR}"
  575. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  576. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  577. COMMAND ${Java_JAVAC_EXECUTABLE}
  578. -source 1.8 -target 1.8
  579. -bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
  580. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  581. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  582. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  583. -cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
  584. -d "${classes_path}"
  585. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  586. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  587. )
  588. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  589. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  590. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  591. # Some CMake versions have a slow `cmake -E make_directory` implementation
  592. if(NOT IS_DIRECTORY "${dexworkdir}")
  593. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  594. endif()
  595. set(classes_dex_base_name "classes.dex")
  596. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  597. add_custom_command(
  598. OUTPUT "${classes_dex}"
  599. COMMAND SdlAndroid::d8
  600. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  601. $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  602. --lib "${path_android_jar}"
  603. --output "${dexworkdir}"
  604. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  605. )
  606. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  607. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  608. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  609. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  610. APK_IN ${TEST}-apk-linked
  611. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  612. ASSETS ${RESOURCE_FILES}
  613. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  614. DEX ${TEST}-dex
  615. )
  616. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  617. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  618. )
  619. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  620. KEYSTORE SDL_test-debug-keystore
  621. )
  622. add_dependencies(sdl-test-apks ${TEST}-apk)
  623. if(TARGET SdlAndroid::adb)
  624. add_custom_target(install-${TEST}
  625. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  626. DEPENDS "${TEST}-apk"
  627. )
  628. add_custom_target(start-${TEST}
  629. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  630. )
  631. add_custom_target(build-install-start-${TEST}
  632. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  633. )
  634. endif()
  635. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  636. list(APPEND install_targets install-${TEST})
  637. endforeach()
  638. if(TARGET SdlAndroid::adb)
  639. add_custom_target(install-sdl-test-apks
  640. DEPENDS ${install_targets}
  641. VERBATIM
  642. )
  643. add_custom_target(uninstall-sdl-test-apks
  644. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  645. VERBATIM
  646. )
  647. endif()
  648. endif()
  649. endif()