testautomation_render.c 33 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <stdio.h>
  6. #include "SDL.h"
  7. #include "SDL_test.h"
  8. /* ================= Test Case Implementation ================== */
  9. #define TESTRENDER_SCREEN_W 80
  10. #define TESTRENDER_SCREEN_H 60
  11. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  12. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  13. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  14. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  15. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  16. #define ALLOWABLE_ERROR_OPAQUE 0
  17. #define ALLOWABLE_ERROR_BLENDED 64
  18. /* Test window and renderer */
  19. SDL_Window *window = NULL;
  20. SDL_Renderer *renderer = NULL;
  21. /* Prototypes for helper functions */
  22. static int _clearScreen (void);
  23. static void _compare(SDL_Surface *reference, int allowable_error);
  24. static int _hasTexAlpha(void);
  25. static int _hasTexColor(void);
  26. static SDL_Texture *_loadTestFace(void);
  27. static int _hasBlendModes(void);
  28. static int _hasDrawColor(void);
  29. static int _isSupported(int code);
  30. /**
  31. * Create software renderer for tests
  32. */
  33. void InitCreateRenderer(void *arg)
  34. {
  35. int posX = 100, posY = 100, width = 320, height = 240;
  36. renderer = NULL;
  37. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  38. SDLTest_AssertPass("SDL_CreateWindow()");
  39. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  40. if (window == NULL) {
  41. return;
  42. }
  43. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  44. SDLTest_AssertPass("SDL_CreateRenderer()");
  45. SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result");
  46. if (renderer == NULL) {
  47. SDL_DestroyWindow(window);
  48. return;
  49. }
  50. }
  51. /*
  52. * Destroy renderer for tests
  53. */
  54. void CleanupDestroyRenderer(void *arg)
  55. {
  56. if (renderer != NULL) {
  57. SDL_DestroyRenderer(renderer);
  58. renderer = NULL;
  59. SDLTest_AssertPass("SDL_DestroyRenderer()");
  60. }
  61. if (window != NULL) {
  62. SDL_DestroyWindow(window);
  63. window = NULL;
  64. SDLTest_AssertPass("SDL_DestroyWindow");
  65. }
  66. }
  67. /**
  68. * @brief Tests call to SDL_GetNumRenderDrivers
  69. *
  70. * \sa
  71. * http://wiki.libsdl.org/moin.cgi/SDL_GetNumRenderDrivers
  72. */
  73. int
  74. render_testGetNumRenderDrivers(void *arg)
  75. {
  76. int n;
  77. n = SDL_GetNumRenderDrivers();
  78. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  79. return TEST_COMPLETED;
  80. }
  81. /**
  82. * @brief Tests the SDL primitives for rendering.
  83. *
  84. * \sa
  85. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
  86. * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
  87. * http://wiki.libsdl.org/moin.cgi/SDL_RenderDrawLine
  88. *
  89. */
  90. int render_testPrimitives (void *arg)
  91. {
  92. int ret;
  93. int x, y;
  94. SDL_Rect rect;
  95. SDL_Surface *referenceSurface = NULL;
  96. int checkFailCount1;
  97. int checkFailCount2;
  98. /* Need drawcolor or just skip test. */
  99. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  100. /* Draw a rectangle. */
  101. rect.x = 40;
  102. rect.y = 0;
  103. rect.w = 40;
  104. rect.h = 80;
  105. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
  106. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  107. ret = SDL_RenderFillRect(renderer, &rect );
  108. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  109. /* Draw a rectangle. */
  110. rect.x = 10;
  111. rect.y = 10;
  112. rect.w = 60;
  113. rect.h = 40;
  114. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
  115. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  116. ret = SDL_RenderFillRect(renderer, &rect );
  117. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  118. /* Draw some points like so:
  119. * X.X.X.X..
  120. * .X.X.X.X.
  121. * X.X.X.X.. */
  122. checkFailCount1 = 0;
  123. checkFailCount2 = 0;
  124. for (y=0; y<3; y++) {
  125. for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
  126. ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
  127. if (ret != 0) checkFailCount1++;
  128. ret = SDL_RenderDrawPoint(renderer, x, y );
  129. if (ret != 0) checkFailCount2++;
  130. }
  131. }
  132. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  133. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  134. /* Draw some lines. */
  135. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
  136. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  137. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
  138. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  139. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
  140. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  141. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
  142. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  143. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
  144. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  145. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
  146. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  147. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
  148. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  149. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
  150. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  151. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
  152. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  153. /* See if it's the same. */
  154. referenceSurface = SDLTest_ImagePrimitives();
  155. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  156. /* Clean up. */
  157. if (referenceSurface != NULL) {
  158. SDL_FreeSurface(referenceSurface);
  159. referenceSurface = NULL;
  160. }
  161. return TEST_COMPLETED;
  162. }
  163. /**
  164. * @brief Tests the SDL primitives with alpha for rendering.
  165. *
  166. * \sa
  167. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
  168. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
  169. * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
  170. */
  171. int render_testPrimitivesBlend (void *arg)
  172. {
  173. int ret;
  174. int i, j;
  175. SDL_Rect rect;
  176. SDL_Surface *referenceSurface = NULL;
  177. int checkFailCount1;
  178. int checkFailCount2;
  179. int checkFailCount3;
  180. /* Need drawcolor and blendmode or just skip test. */
  181. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  182. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  183. /* Create some rectangles for each blend mode. */
  184. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
  185. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  186. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  187. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  188. ret = SDL_RenderFillRect(renderer, NULL );
  189. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  190. rect.x = 10;
  191. rect.y = 25;
  192. rect.w = 40;
  193. rect.h = 25;
  194. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
  195. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  196. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  197. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  198. ret = SDL_RenderFillRect(renderer, &rect );
  199. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  200. rect.x = 30;
  201. rect.y = 40;
  202. rect.w = 45;
  203. rect.h = 15;
  204. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
  205. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  206. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  207. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  208. ret = SDL_RenderFillRect(renderer, &rect );
  209. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  210. rect.x = 25;
  211. rect.y = 25;
  212. rect.w = 25;
  213. rect.h = 25;
  214. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
  215. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  216. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  217. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  218. ret = SDL_RenderFillRect(renderer, &rect );
  219. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  220. /* Draw blended lines, lines for everyone. */
  221. checkFailCount1 = 0;
  222. checkFailCount2 = 0;
  223. checkFailCount3 = 0;
  224. for (i=0; i<TESTRENDER_SCREEN_W; i+=2) {
  225. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  226. if (ret != 0) checkFailCount1++;
  227. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  228. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  229. if (ret != 0) checkFailCount2++;
  230. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
  231. if (ret != 0) checkFailCount3++;
  232. }
  233. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  234. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  235. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  236. checkFailCount1 = 0;
  237. checkFailCount2 = 0;
  238. checkFailCount3 = 0;
  239. for (i=0; i<TESTRENDER_SCREEN_H; i+=2) {
  240. ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
  241. if (ret != 0) checkFailCount1++;
  242. ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
  243. (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  244. if (ret != 0) checkFailCount2++;
  245. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
  246. if (ret != 0) checkFailCount3++;
  247. }
  248. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  249. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  250. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  251. /* Draw points. */
  252. checkFailCount1 = 0;
  253. checkFailCount2 = 0;
  254. checkFailCount3 = 0;
  255. for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
  256. for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
  257. ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
  258. if (ret != 0) checkFailCount1++;
  259. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
  260. ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
  261. if (ret != 0) checkFailCount2++;
  262. ret = SDL_RenderDrawPoint(renderer, i, j );
  263. if (ret != 0) checkFailCount3++;
  264. }
  265. }
  266. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  267. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  268. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  269. /* See if it's the same. */
  270. referenceSurface = SDLTest_ImagePrimitivesBlend();
  271. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  272. /* Clean up. */
  273. if (referenceSurface != NULL) {
  274. SDL_FreeSurface(referenceSurface);
  275. referenceSurface = NULL;
  276. }
  277. return TEST_COMPLETED;
  278. }
  279. /**
  280. * @brief Tests some blitting routines.
  281. *
  282. * \sa
  283. * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
  284. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  285. */
  286. int
  287. render_testBlit(void *arg)
  288. {
  289. int ret;
  290. SDL_Rect rect;
  291. SDL_Texture *tface;
  292. SDL_Surface *referenceSurface = NULL;
  293. Uint32 tformat;
  294. int taccess, tw, th;
  295. int i, j, ni, nj;
  296. int checkFailCount1;
  297. /* Need drawcolor or just skip test. */
  298. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  299. /* Create face surface. */
  300. tface = _loadTestFace();
  301. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  302. if (tface == NULL) {
  303. return TEST_ABORTED;
  304. }
  305. /* Constant values. */
  306. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  307. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  308. rect.w = tw;
  309. rect.h = th;
  310. ni = TESTRENDER_SCREEN_W - tw;
  311. nj = TESTRENDER_SCREEN_H - th;
  312. /* Loop blit. */
  313. checkFailCount1 = 0;
  314. for (j=0; j <= nj; j+=4) {
  315. for (i=0; i <= ni; i+=4) {
  316. /* Blitting. */
  317. rect.x = i;
  318. rect.y = j;
  319. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  320. if (ret != 0) checkFailCount1++;
  321. }
  322. }
  323. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  324. /* See if it's the same */
  325. referenceSurface = SDLTest_ImageBlit();
  326. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  327. /* Clean up. */
  328. SDL_DestroyTexture( tface );
  329. if (referenceSurface != NULL) {
  330. SDL_FreeSurface(referenceSurface);
  331. referenceSurface = NULL;
  332. }
  333. return TEST_COMPLETED;
  334. }
  335. /**
  336. * @brief Blits doing color tests.
  337. *
  338. * \sa
  339. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
  340. * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
  341. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  342. */
  343. int
  344. render_testBlitColor (void *arg)
  345. {
  346. int ret;
  347. SDL_Rect rect;
  348. SDL_Texture *tface;
  349. SDL_Surface *referenceSurface = NULL;
  350. Uint32 tformat;
  351. int taccess, tw, th;
  352. int i, j, ni, nj;
  353. int checkFailCount1;
  354. int checkFailCount2;
  355. /* Create face surface. */
  356. tface = _loadTestFace();
  357. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  358. if (tface == NULL) {
  359. return TEST_ABORTED;
  360. }
  361. /* Constant values. */
  362. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  363. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  364. rect.w = tw;
  365. rect.h = th;
  366. ni = TESTRENDER_SCREEN_W - tw;
  367. nj = TESTRENDER_SCREEN_H - th;
  368. /* Test blitting with color mod. */
  369. checkFailCount1 = 0;
  370. checkFailCount2 = 0;
  371. for (j=0; j <= nj; j+=4) {
  372. for (i=0; i <= ni; i+=4) {
  373. /* Set color mod. */
  374. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  375. if (ret != 0) checkFailCount1++;
  376. /* Blitting. */
  377. rect.x = i;
  378. rect.y = j;
  379. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  380. if (ret != 0) checkFailCount2++;
  381. }
  382. }
  383. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  384. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  385. /* See if it's the same. */
  386. referenceSurface = SDLTest_ImageBlitColor();
  387. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  388. /* Clean up. */
  389. SDL_DestroyTexture( tface );
  390. if (referenceSurface != NULL) {
  391. SDL_FreeSurface(referenceSurface);
  392. referenceSurface = NULL;
  393. }
  394. return TEST_COMPLETED;
  395. }
  396. /**
  397. * @brief Tests blitting with alpha.
  398. *
  399. * \sa
  400. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
  401. * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
  402. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  403. */
  404. int
  405. render_testBlitAlpha (void *arg)
  406. {
  407. int ret;
  408. SDL_Rect rect;
  409. SDL_Texture *tface;
  410. SDL_Surface *referenceSurface = NULL;
  411. Uint32 tformat;
  412. int taccess, tw, th;
  413. int i, j, ni, nj;
  414. int checkFailCount1;
  415. int checkFailCount2;
  416. /* Need alpha or just skip test. */
  417. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  418. /* Create face surface. */
  419. tface = _loadTestFace();
  420. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  421. if (tface == NULL) {
  422. return TEST_ABORTED;
  423. }
  424. /* Constant values. */
  425. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  426. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  427. rect.w = tw;
  428. rect.h = th;
  429. ni = TESTRENDER_SCREEN_W - tw;
  430. nj = TESTRENDER_SCREEN_H - th;
  431. /* Test blitting with alpha mod. */
  432. checkFailCount1 = 0;
  433. checkFailCount2 = 0;
  434. for (j=0; j <= nj; j+=4) {
  435. for (i=0; i <= ni; i+=4) {
  436. /* Set alpha mod. */
  437. ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
  438. if (ret != 0) checkFailCount1++;
  439. /* Blitting. */
  440. rect.x = i;
  441. rect.y = j;
  442. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  443. if (ret != 0) checkFailCount2++;
  444. }
  445. }
  446. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  447. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  448. /* See if it's the same. */
  449. referenceSurface = SDLTest_ImageBlitAlpha();
  450. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  451. /* Clean up. */
  452. SDL_DestroyTexture( tface );
  453. if (referenceSurface != NULL) {
  454. SDL_FreeSurface(referenceSurface);
  455. referenceSurface = NULL;
  456. }
  457. return TEST_COMPLETED;
  458. }
  459. /* Helper functions */
  460. /**
  461. * @brief Tests a blend mode.
  462. *
  463. * \sa
  464. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode
  465. * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
  466. */
  467. static void
  468. _testBlitBlendMode( SDL_Texture * tface, int mode )
  469. {
  470. int ret;
  471. Uint32 tformat;
  472. int taccess, tw, th;
  473. int i, j, ni, nj;
  474. SDL_Rect rect;
  475. int checkFailCount1;
  476. int checkFailCount2;
  477. /* Clear surface. */
  478. _clearScreen();
  479. /* Constant values. */
  480. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  481. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  482. rect.w = tw;
  483. rect.h = th;
  484. ni = TESTRENDER_SCREEN_W - tw;
  485. nj = TESTRENDER_SCREEN_H - th;
  486. /* Test blend mode. */
  487. checkFailCount1 = 0;
  488. checkFailCount2 = 0;
  489. for (j=0; j <= nj; j+=4) {
  490. for (i=0; i <= ni; i+=4) {
  491. /* Set blend mode. */
  492. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  493. if (ret != 0) checkFailCount1++;
  494. /* Blitting. */
  495. rect.x = i;
  496. rect.y = j;
  497. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  498. if (ret != 0) checkFailCount2++;
  499. }
  500. }
  501. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  502. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  503. }
  504. /**
  505. * @brief Tests some more blitting routines.
  506. *
  507. * \sa
  508. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
  509. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
  510. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode
  511. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  512. */
  513. int
  514. render_testBlitBlend (void *arg)
  515. {
  516. int ret;
  517. SDL_Rect rect;
  518. SDL_Texture *tface;
  519. SDL_Surface *referenceSurface = NULL;
  520. Uint32 tformat;
  521. int taccess, tw, th;
  522. int i, j, ni, nj;
  523. int mode;
  524. int checkFailCount1;
  525. int checkFailCount2;
  526. int checkFailCount3;
  527. int checkFailCount4;
  528. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  529. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  530. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  531. /* Create face surface. */
  532. tface = _loadTestFace();
  533. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  534. if (tface == NULL) {
  535. return TEST_ABORTED;
  536. }
  537. /* Constant values. */
  538. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  539. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  540. rect.w = tw;
  541. rect.h = th;
  542. ni = TESTRENDER_SCREEN_W - tw;
  543. nj = TESTRENDER_SCREEN_H - th;
  544. /* Set alpha mod. */
  545. ret = SDL_SetTextureAlphaMod( tface, 100 );
  546. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  547. /* Test None. */
  548. _testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
  549. referenceSurface = SDLTest_ImageBlitBlendNone();
  550. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
  551. if (referenceSurface != NULL) {
  552. SDL_FreeSurface(referenceSurface);
  553. referenceSurface = NULL;
  554. }
  555. /* Test Blend. */
  556. _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
  557. referenceSurface = SDLTest_ImageBlitBlend();
  558. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  559. if (referenceSurface != NULL) {
  560. SDL_FreeSurface(referenceSurface);
  561. referenceSurface = NULL;
  562. }
  563. /* Test Add. */
  564. _testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
  565. referenceSurface = SDLTest_ImageBlitBlendAdd();
  566. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  567. if (referenceSurface != NULL) {
  568. SDL_FreeSurface(referenceSurface);
  569. referenceSurface = NULL;
  570. }
  571. /* Test Mod. */
  572. _testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
  573. referenceSurface = SDLTest_ImageBlitBlendMod();
  574. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
  575. if (referenceSurface != NULL) {
  576. SDL_FreeSurface(referenceSurface);
  577. referenceSurface = NULL;
  578. }
  579. /* Clear surface. */
  580. _clearScreen();
  581. /* Loop blit. */
  582. checkFailCount1 = 0;
  583. checkFailCount2 = 0;
  584. checkFailCount3 = 0;
  585. checkFailCount4 = 0;
  586. for (j=0; j <= nj; j+=4) {
  587. for (i=0; i <= ni; i+=4) {
  588. /* Set color mod. */
  589. ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
  590. if (ret != 0) checkFailCount1++;
  591. /* Set alpha mod. */
  592. ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
  593. if (ret != 0) checkFailCount2++;
  594. /* Crazy blending mode magic. */
  595. mode = (i/4*j/4) % 4;
  596. if (mode==0) mode = SDL_BLENDMODE_NONE;
  597. else if (mode==1) mode = SDL_BLENDMODE_BLEND;
  598. else if (mode==2) mode = SDL_BLENDMODE_ADD;
  599. else if (mode==3) mode = SDL_BLENDMODE_MOD;
  600. ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
  601. if (ret != 0) checkFailCount3++;
  602. /* Blitting. */
  603. rect.x = i;
  604. rect.y = j;
  605. ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
  606. if (ret != 0) checkFailCount4++;
  607. }
  608. }
  609. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  610. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  611. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  612. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  613. /* Clean up. */
  614. SDL_DestroyTexture( tface );
  615. /* Check to see if final image matches. */
  616. referenceSurface = SDLTest_ImageBlitBlendAll();
  617. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  618. if (referenceSurface != NULL) {
  619. SDL_FreeSurface(referenceSurface);
  620. referenceSurface = NULL;
  621. }
  622. return TEST_COMPLETED;
  623. }
  624. /**
  625. * @brief Checks to see if functionality is supported. Helper function.
  626. */
  627. static int
  628. _isSupported( int code )
  629. {
  630. return (code == 0);
  631. }
  632. /**
  633. * @brief Test to see if we can vary the draw color. Helper function.
  634. *
  635. * \sa
  636. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
  637. * http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawColor
  638. */
  639. static int
  640. _hasDrawColor (void)
  641. {
  642. int ret, fail;
  643. Uint8 r, g, b, a;
  644. fail = 0;
  645. /* Set color. */
  646. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
  647. if (!_isSupported(ret))
  648. fail = 1;
  649. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
  650. if (!_isSupported(ret))
  651. fail = 1;
  652. /* Restore natural. */
  653. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  654. if (!_isSupported(ret))
  655. fail = 1;
  656. /* Something failed, consider not available. */
  657. if (fail)
  658. return 0;
  659. /* Not set properly, consider failed. */
  660. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
  661. return 0;
  662. return 1;
  663. }
  664. /**
  665. * @brief Test to see if we can vary the blend mode. Helper function.
  666. *
  667. * \sa
  668. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
  669. * http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawBlendMode
  670. */
  671. static int
  672. _hasBlendModes (void)
  673. {
  674. int fail;
  675. int ret;
  676. SDL_BlendMode mode;
  677. fail = 0;
  678. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
  679. if (!_isSupported(ret))
  680. fail = 1;
  681. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  682. if (!_isSupported(ret))
  683. fail = 1;
  684. ret = (mode != SDL_BLENDMODE_BLEND);
  685. if (!_isSupported(ret))
  686. fail = 1;
  687. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
  688. if (!_isSupported(ret))
  689. fail = 1;
  690. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  691. if (!_isSupported(ret))
  692. fail = 1;
  693. ret = (mode != SDL_BLENDMODE_ADD);
  694. if (!_isSupported(ret))
  695. fail = 1;
  696. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
  697. if (!_isSupported(ret))
  698. fail = 1;
  699. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  700. if (!_isSupported(ret))
  701. fail = 1;
  702. ret = (mode != SDL_BLENDMODE_MOD);
  703. if (!_isSupported(ret))
  704. fail = 1;
  705. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  706. if (!_isSupported(ret))
  707. fail = 1;
  708. ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
  709. if (!_isSupported(ret))
  710. fail = 1;
  711. ret = (mode != SDL_BLENDMODE_NONE);
  712. if (!_isSupported(ret))
  713. fail = 1;
  714. return !fail;
  715. }
  716. /**
  717. * @brief Loads the test image 'Face' as texture. Helper function.
  718. *
  719. * \sa
  720. * http://wiki.libsdl.org/moin.cgi/SDL_CreateTextureFromSurface
  721. */
  722. static SDL_Texture *
  723. _loadTestFace(void)
  724. {
  725. SDL_Surface *face;
  726. SDL_Texture *tface;
  727. face = SDLTest_ImageFace();
  728. if (face == NULL) {
  729. return NULL;
  730. }
  731. tface = SDL_CreateTextureFromSurface(renderer, face);
  732. if (tface == NULL) {
  733. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  734. }
  735. SDL_FreeSurface(face);
  736. return tface;
  737. }
  738. /**
  739. * @brief Test to see if can set texture color mode. Helper function.
  740. *
  741. * \sa
  742. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
  743. * http://wiki.libsdl.org/moin.cgi/SDL_GetTextureColorMod
  744. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  745. */
  746. static int
  747. _hasTexColor (void)
  748. {
  749. int fail;
  750. int ret;
  751. SDL_Texture *tface;
  752. Uint8 r, g, b;
  753. /* Get test face. */
  754. tface = _loadTestFace();
  755. if (tface == NULL)
  756. return 0;
  757. /* See if supported. */
  758. fail = 0;
  759. ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
  760. if (!_isSupported(ret))
  761. fail = 1;
  762. ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
  763. if (!_isSupported(ret))
  764. fail = 1;
  765. /* Clean up. */
  766. SDL_DestroyTexture( tface );
  767. if (fail)
  768. return 0;
  769. else if ((r != 100) || (g != 100) || (b != 100))
  770. return 0;
  771. return 1;
  772. }
  773. /**
  774. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  775. *
  776. * \sa
  777. * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
  778. * http://wiki.libsdl.org/moin.cgi/SDL_GetTextureAlphaMod
  779. * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
  780. */
  781. static int
  782. _hasTexAlpha(void)
  783. {
  784. int fail;
  785. int ret;
  786. SDL_Texture *tface;
  787. Uint8 a;
  788. /* Get test face. */
  789. tface = _loadTestFace();
  790. if (tface == NULL)
  791. return 0;
  792. /* See if supported. */
  793. fail = 0;
  794. ret = SDL_SetTextureAlphaMod( tface, 100 );
  795. if (!_isSupported(ret))
  796. fail = 1;
  797. ret = SDL_GetTextureAlphaMod( tface, &a );
  798. if (!_isSupported(ret))
  799. fail = 1;
  800. /* Clean up. */
  801. SDL_DestroyTexture( tface );
  802. if (fail)
  803. return 0;
  804. else if (a != 100)
  805. return 0;
  806. return 1;
  807. }
  808. /**
  809. * @brief Compares screen pixels with image pixels. Helper function.
  810. *
  811. * @param s Image to compare against.
  812. *
  813. * \sa
  814. * http://wiki.libsdl.org/moin.cgi/SDL_RenderReadPixels
  815. * http://wiki.libsdl.org/moin.cgi/SDL_CreateRGBSurfaceFrom
  816. * http://wiki.libsdl.org/moin.cgi/SDL_FreeSurface
  817. */
  818. static void
  819. _compare(SDL_Surface *referenceSurface, int allowable_error)
  820. {
  821. int result;
  822. SDL_Rect rect;
  823. Uint8 *pixels;
  824. SDL_Surface *testSurface;
  825. /* Read pixels. */
  826. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  827. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  828. if (pixels == NULL) return;
  829. /* Explicitly specify the rect in case the window isn't the expected size... */
  830. rect.x = 0;
  831. rect.y = 0;
  832. rect.w = TESTRENDER_SCREEN_W;
  833. rect.h = TESTRENDER_SCREEN_H;
  834. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
  835. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  836. /* Create surface. */
  837. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
  838. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  839. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  840. /* Compare surface. */
  841. result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  842. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  843. /* Clean up. */
  844. if (pixels != NULL) {
  845. SDL_free(pixels);
  846. }
  847. if (testSurface != NULL) {
  848. SDL_FreeSurface(testSurface);
  849. }
  850. }
  851. /**
  852. * @brief Clears the screen. Helper function.
  853. *
  854. * \sa
  855. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
  856. * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
  857. * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
  858. */
  859. static int
  860. _clearScreen(void)
  861. {
  862. int ret;
  863. /* Set color. */
  864. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
  865. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  866. /* Clear screen. */
  867. ret = SDL_RenderFillRect(renderer, NULL );
  868. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  869. /* Set defaults. */
  870. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
  871. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  872. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
  873. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  874. return 0;
  875. }
  876. /* ================= Test References ================== */
  877. /* Render test cases */
  878. static const SDLTest_TestCaseReference renderTest1 =
  879. { (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
  880. static const SDLTest_TestCaseReference renderTest2 =
  881. { (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED };
  882. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  883. static const SDLTest_TestCaseReference renderTest3 =
  884. { (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED };
  885. static const SDLTest_TestCaseReference renderTest4 =
  886. { (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED };
  887. static const SDLTest_TestCaseReference renderTest5 =
  888. { (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED };
  889. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  890. static const SDLTest_TestCaseReference renderTest6 =
  891. { (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED };
  892. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  893. static const SDLTest_TestCaseReference renderTest7 =
  894. { (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED };
  895. /* Sequence of Render test cases */
  896. static const SDLTest_TestCaseReference *renderTests[] = {
  897. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
  898. };
  899. /* Render test suite (global) */
  900. SDLTest_TestSuiteReference renderTestSuite = {
  901. "Render",
  902. InitCreateRenderer,
  903. renderTests,
  904. CleanupDestroyRenderer
  905. };