Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions 1 anno fa
emscripten 9eac3a434e ctest/emscripten: make audio and video driver configurable 1 anno fa
n3ds 655275378d N3DS port (squashed) 3 anni fa
uwp a5d9db0cd0 cmake: build tests for UWP 2 anni fa
win32 f95027e3d7 sdlprocdump: skip parsed arguments 1 anno fa
CMakeLists.txt c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 1 anno fa
COPYING 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". 2 anni fa
audiofile.bmp 2de9253b6c test: Added testaudio 2 anni fa
checkkeys.c a1998d106d Putting the simple back into Simple DirectMedia Layer 1 anno fa
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 2 anni fa
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage 2 anni fa
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata 2 anni fa
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_background.h 45cd4b8038 Added button background 2 anni fa
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 2 anni fa
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 2 anni fa
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 2 anni fa
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 2 anni fa
gamepadutils.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
gamepadutils.h 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 1 anno fa
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 anni fa
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2 anni fa
icon2x.bmp 31ed3665ad Added support for high-DPI cursors and icons 1 anno fa
logaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
loopwave.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
main.cpp 28b93451dc Make WinRT's SDL_main header-only 3 anni fa
moose.dat 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
physaudiodev.bmp 2de9253b6c test: Added testaudio 2 anni fa
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
pretest.c 4f55271571 Removed temporary memory from the API 1 anno fa
relative_mode.markdown 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
sample.wav 3dcb451f85 Added a README file regarding WinRT support 12 anni fa
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 2 anni fa
soundboard_levels.bmp 2de9253b6c test: Added testaudio 2 anni fa
speaker.bmp 2de9253b6c test: Added testaudio 2 anni fa
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 3 anni fa
testatomic.c 50f50df8b1 tests: add --no-threads argument to disable threads 1 anno fa
testaudio-art.txt 2de9253b6c test: Added testaudio 2 anni fa
testaudio.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudiohotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudioinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudiorecording.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testaudiostreamdynamicresample.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation.c a9d70dbacb pen: Rework public API. 1 anno fa
testautomation_audio.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_blit.c 2ba76dbe80 Simplified SDL_Surface 1 anno fa
testautomation_clipboard.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_events.c 627cb8acd0 SDL_EventFilter functions now return SDL_bool 1 anno fa
testautomation_guid.c 4f55271571 Removed temporary memory from the API 1 anno fa
testautomation_hints.c 091960441b Don't check SDL_RENDER_DRIVER in automated tests 1 anno fa
testautomation_images.c f47ddbf1ac Added SDL_BlitSurfaceTiled() 1 anno fa
testautomation_images.h f47ddbf1ac Added SDL_BlitSurfaceTiled() 1 anno fa
testautomation_intrinsics.c c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 1 anno fa
testautomation_iostream.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_joystick.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_keyboard.c a1998d106d Putting the simple back into Simple DirectMedia Layer 1 anno fa
testautomation_log.c 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" 1 anno fa
testautomation_main.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_math.c a919774fe4 Build with -Wfloat-conversion + fix all warnings 1 anno fa
testautomation_mouse.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_pixels.c 1fecef5e4b Assign numeric values to pixel format enums 1 anno fa
testautomation_platform.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_properties.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_rect.c bd27b89903 Prevent potential overflow in rectangle functions 1 anno fa
testautomation_render.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_sdltest.c 490f7af92b Removed test that triggers an asan overflow warning 1 anno fa
testautomation_stdlib.c 0fa2049fef Document iconv functions + add testautomation (#10131) 1 anno fa
testautomation_subsystems.c 6896c4c3bf tests: testcases accept a void pointer argument 1 anno fa
testautomation_suites.h a9d70dbacb pen: Rework public API. 1 anno fa
testautomation_surface.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_time.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_timer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testautomation_video.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testbounds.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcamera.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcolorspace.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcontroller.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testcustomcursor.c 31ed3665ad Added support for high-DPI cursors and icons 1 anno fa
testdialog.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdisplayinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdraw.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testdrawchessboard.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testdropfile.c 438a214420 Changed main callback return values to an enumeration 1 anno fa
testerror.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testevdev.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testffmpeg.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testffmpeg_vulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 2 anni fa
testfile.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testfilesystem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgeometry.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2_sdf.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 5 anni fa
testhaptic.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testhittesting.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testhotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testiconv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testime.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testintersections.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 1 anno fa
testkeys.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testloadso.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testlocale.c 4f55271571 Removed temporary memory from the API 1 anno fa
testlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmanymouse.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
testmessage.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmodal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmouse.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testmultiaudio.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testnative.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testnative.h c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 1 anno fa
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 2 anni fa
testnativew32.c 72d5f39e5c Make testnative (on win32) UNICODE compatible 1 anno fa
testnativewayland.c 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 anno fa
testnativex11.c 5b3ee51c6c Updated copyright for 2024 2 anni fa
testoffscreen.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testoverlay.c 2ba76dbe80 Simplified SDL_Surface 1 anno fa
testpen.c 438a214420 Changed main callback return values to an enumeration 1 anno fa
testplatform.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testpopup.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testpower.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testqsort.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 1 anno fa
testrelative.c 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 1 anno fa
testrendercopyex.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 anno fa
testrendertarget.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testresample.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testrumble.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testrwlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testscale.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 anno fa
testsem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsensor.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testshader.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testshape.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsprite.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testspriteminimal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testspritesurface.c 1e828eec57 Fixed warning C4244: '=': conversion from 'float' to 'int', possible loss of data 1 anno fa
teststreaming.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testsurround.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testthread.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testtime.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 1 anno fa
testtimer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testurl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testutils.c 623a90c47d testutils: use SDL_asprintf() to simplify path composition 1 anno fa
testutils.h 5b3ee51c6c Updated copyright for 2024 2 anni fa
testver.c 4609af618a Updated logging functions for SDL3 naming convention 1 anno fa
testviewport.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 1 anno fa
testvulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testwaylandcustom.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testwm.c f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 1 anno fa
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 8 anni fa
testyuv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format 2 anni fa
torturethread.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 anno fa
trashcan.bmp 2de9253b6c test: Added testaudio 2 anni fa
unifont-15.1.05-license.txt a67e6b80de Updated unifont to version 15.1.05 1 anno fa
unifont-15.1.05.hex a67e6b80de Updated unifont to version 15.1.05 1 anno fa
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 12 anni fa

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!