SDL_thread.h 16 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_thread_h_
  19. #define SDL_thread_h_
  20. /**
  21. * \file SDL_thread.h
  22. *
  23. * Header for the SDL thread management routines.
  24. */
  25. #include "SDL_stdinc.h"
  26. #include "SDL_error.h"
  27. /* Thread synchronization primitives */
  28. #include "SDL_atomic.h"
  29. #include "SDL_mutex.h"
  30. #if defined(__WIN32__)
  31. #include <process.h> /* _beginthreadex() and _endthreadex() */
  32. #endif
  33. #if defined(__OS2__) /* for _beginthread() and _endthread() */
  34. #ifndef __EMX__
  35. #include <process.h>
  36. #else
  37. #include <stdlib.h>
  38. #endif
  39. #endif
  40. #include "begin_code.h"
  41. /* Set up for C function definitions, even when using C++ */
  42. #ifdef __cplusplus
  43. extern "C" {
  44. #endif
  45. /* The SDL thread structure, defined in SDL_thread.c */
  46. struct SDL_Thread;
  47. typedef struct SDL_Thread SDL_Thread;
  48. /* The SDL thread ID */
  49. typedef unsigned long SDL_threadID;
  50. /* Thread local storage ID, 0 is the invalid ID */
  51. typedef unsigned int SDL_TLSID;
  52. /**
  53. * The SDL thread priority.
  54. *
  55. * SDL will make system changes as necessary in order to apply the thread priority.
  56. * Code which attempts to control thread state related to priority should be aware
  57. * that calling SDL_SetThreadPriority may alter such state.
  58. * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
  59. *
  60. * \note On many systems you require special privileges to set high or time critical priority.
  61. */
  62. typedef enum {
  63. SDL_THREAD_PRIORITY_LOW,
  64. SDL_THREAD_PRIORITY_NORMAL,
  65. SDL_THREAD_PRIORITY_HIGH,
  66. SDL_THREAD_PRIORITY_TIME_CRITICAL
  67. } SDL_ThreadPriority;
  68. /**
  69. * The function passed to SDL_CreateThread().
  70. *
  71. * \param data what was passed as `data` to SDL_CreateThread()
  72. * \returns a value that can be reported through SDL_WaitThread().
  73. */
  74. typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
  75. #if defined(__WIN32__)
  76. /**
  77. * \file SDL_thread.h
  78. *
  79. * We compile SDL into a DLL. This means, that it's the DLL which
  80. * creates a new thread for the calling process with the SDL_CreateThread()
  81. * API. There is a problem with this, that only the RTL of the SDL2.DLL will
  82. * be initialized for those threads, and not the RTL of the calling
  83. * application!
  84. *
  85. * To solve this, we make a little hack here.
  86. *
  87. * We'll always use the caller's _beginthread() and _endthread() APIs to
  88. * start a new thread. This way, if it's the SDL2.DLL which uses this API,
  89. * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
  90. * the application, then the RTL of the application will be used.
  91. *
  92. * So, in short:
  93. * Always use the _beginthread() and _endthread() of the calling runtime
  94. * library!
  95. */
  96. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  97. typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
  98. (void *, unsigned, unsigned (__stdcall *func)(void *),
  99. void * /*arg*/, unsigned, unsigned * /* threadID */);
  100. typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
  101. #ifndef SDL_beginthread
  102. #define SDL_beginthread _beginthreadex
  103. #endif
  104. #ifndef SDL_endthread
  105. #define SDL_endthread _endthreadex
  106. #endif
  107. /**
  108. * Create a thread.
  109. */
  110. extern DECLSPEC SDL_Thread *SDLCALL
  111. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  112. pfnSDL_CurrentBeginThread pfnBeginThread,
  113. pfnSDL_CurrentEndThread pfnEndThread);
  114. extern DECLSPEC SDL_Thread *SDLCALL
  115. SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
  116. const char *name, const size_t stacksize, void *data,
  117. pfnSDL_CurrentBeginThread pfnBeginThread,
  118. pfnSDL_CurrentEndThread pfnEndThread);
  119. /**
  120. * Create a thread.
  121. */
  122. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  123. #undef SDL_CreateThread
  124. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  125. #undef SDL_CreateThreadWithStackSize
  126. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  127. #else
  128. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  129. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
  130. #endif
  131. #elif defined(__OS2__)
  132. /*
  133. * just like the windows case above: We compile SDL2
  134. * into a dll with Watcom's runtime statically linked.
  135. */
  136. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  137. typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
  138. typedef void (*pfnSDL_CurrentEndThread)(void);
  139. #ifndef SDL_beginthread
  140. #define SDL_beginthread _beginthread
  141. #endif
  142. #ifndef SDL_endthread
  143. #define SDL_endthread _endthread
  144. #endif
  145. extern DECLSPEC SDL_Thread *SDLCALL
  146. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  147. pfnSDL_CurrentBeginThread pfnBeginThread,
  148. pfnSDL_CurrentEndThread pfnEndThread);
  149. extern DECLSPEC SDL_Thread *SDLCALL
  150. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
  151. pfnSDL_CurrentBeginThread pfnBeginThread,
  152. pfnSDL_CurrentEndThread pfnEndThread);
  153. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  154. #undef SDL_CreateThread
  155. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  156. #undef SDL_CreateThreadWithStackSize
  157. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  158. #else
  159. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  160. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  161. #endif
  162. #else
  163. /**
  164. * Create a new thread with a default stack size.
  165. *
  166. * This is equivalent to calling:
  167. *
  168. * ```c
  169. * SDL_CreateThreadWithStackSize(fn, name, 0, data);
  170. * ```
  171. *
  172. * \param fn the SDL_ThreadFunction function to call in the new thread
  173. * \param name the name of the thread
  174. * \param data a pointer that is passed to `fn`
  175. * \returns an opaque pointer to the new thread object on success, NULL if the
  176. * new thread could not be created; call SDL_GetError() for more
  177. * information.
  178. *
  179. * \sa SDL_CreateThreadWithStackSize
  180. * \sa SDL_WaitThread
  181. */
  182. extern DECLSPEC SDL_Thread *SDLCALL
  183. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
  184. /**
  185. * Create a new thread with a specific stack size.
  186. *
  187. * SDL makes an attempt to report `name` to the system, so that debuggers
  188. * can display it. Not all platforms support this.
  189. *
  190. * Thread naming is a little complicated: Most systems have very small
  191. * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
  192. * Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll
  193. * have to see what happens with your system's debugger. The name should be
  194. * UTF-8 (but using the naming limits of C identifiers is a better bet).
  195. * There are no requirements for thread naming conventions, so long as the
  196. * string is null-terminated UTF-8, but these guidelines are helpful in
  197. * choosing a name:
  198. *
  199. * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
  200. *
  201. * If a system imposes requirements, SDL will try to munge the string for
  202. * it (truncate, etc), but the original string contents will be available
  203. * from SDL_GetThreadName().
  204. *
  205. * The size (in bytes) of the new stack can be specified. Zero means "use
  206. * the system default" which might be wildly different between platforms.
  207. * x86 Linux generally defaults to eight megabytes, an embedded device
  208. * might be a few kilobytes instead. You generally need to specify a stack
  209. * that is a multiple of the system's page size (in many cases, this is 4
  210. * kilobytes, but check your system documentation).
  211. *
  212. * In SDL 2.1, stack size will be folded into the original SDL_CreateThread
  213. * function, but for backwards compatibility, this is currently a separate
  214. * function.
  215. *
  216. * \param fn the SDL_ThreadFunction function to call in the new thread
  217. * \param name the name of the thread
  218. * \param stacksize the size, in bytes, to allocate for the new thread stack.
  219. * \param data a pointer that is passed to `fn`
  220. * \returns an opaque pointer to the new thread object on success, NULL if the
  221. * new thread could not be created; call SDL_GetError() for more
  222. * information.
  223. *
  224. * \sa SDL_WaitThread
  225. */
  226. extern DECLSPEC SDL_Thread *SDLCALL
  227. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
  228. #endif
  229. /**
  230. * Get the thread name as it was specified in SDL_CreateThread().
  231. *
  232. * This is internal memory, not to be freed by the caller, and remains valid
  233. * until the specified thread is cleaned up by SDL_WaitThread().
  234. *
  235. * \param thread the thread to query
  236. * \returns a pointer to a UTF-8 string that names the specified thread, or
  237. * NULL if it doesn't have a name.
  238. *
  239. * \sa SDL_CreateThread
  240. */
  241. extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
  242. /**
  243. * Get the thread identifier for the current thread.
  244. *
  245. * This thread identifier is as reported by the underlying operating system.
  246. * If SDL is running on a platform that does not support threads the return
  247. * value will always be zero.
  248. *
  249. * This function also returns a valid thread ID when called from the main
  250. * thread.
  251. *
  252. * \returns the ID of the current thread.
  253. *
  254. * \sa SDL_GetThreadID
  255. */
  256. extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
  257. /**
  258. * Get the thread identifier for the specified thread.
  259. *
  260. * This thread identifier is as reported by the underlying operating system.
  261. * If SDL is running on a platform that does not support threads the return
  262. * value will always be zero.
  263. *
  264. * \param thread the thread to query
  265. * \returns the ID of the specified thread, or the ID of the current thread if
  266. * `thread` is NULL.
  267. *
  268. * \sa SDL_ThreadID
  269. */
  270. extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
  271. /**
  272. * Set the priority for the current thread.
  273. *
  274. * Note that some platforms will not let you alter the priority (or at least,
  275. * promote the thread to a higher priority) at all, and some require you
  276. * to be an administrator account. Be prepared for this to fail.
  277. *
  278. * \param priority the SDL_ThreadPriority to set
  279. * \returns 0 on success or a negative error code on failure; call
  280. * SDL_GetError() for more information.
  281. */
  282. extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
  283. /**
  284. * Wait for a thread to finish.
  285. *
  286. * Threads that haven't been detached will remain (as a "zombie") until this
  287. * function cleans them up. Not doing so is a resource leak.
  288. *
  289. * Once a thread has been cleaned up through this function, the SDL_Thread
  290. * that references it becomes invalid and should not be referenced again. As
  291. * such, only one thread may call SDL_WaitThread() on another.
  292. *
  293. * The return code for the thread function is placed in the area pointed to by
  294. * `status`, if `status` is not NULL.
  295. *
  296. * You may not wait on a thread that has been used in a call to
  297. * SDL_DetachThread(). Use either that function or this one, but not both, or
  298. * behavior is undefined.
  299. *
  300. * It is safe to pass a NULL thread to this function; it is a no-op.
  301. *
  302. * Note that the thread pointer is freed by this function and is not valid
  303. * afterward.
  304. *
  305. * \param thread the SDL_Thread pointer that was returned from the
  306. * SDL_CreateThread() call that started this thread
  307. * \param status pointer to an integer that will receive the value returned
  308. * from the thread function by its 'return', or NULL to not
  309. * receive such value back.
  310. *
  311. * \sa SDL_CreateThread
  312. * \sa SDL_DetachThread
  313. */
  314. extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
  315. /**
  316. * Let a thread clean up on exit without intervention.
  317. *
  318. * A thread may be "detached" to signify that it should not remain until
  319. * another thread has called SDL_WaitThread() on it. Detaching a thread is
  320. * useful for long-running threads that nothing needs to synchronize with or
  321. * further manage. When a detached thread is done, it simply goes away.
  322. *
  323. * There is no way to recover the return code of a detached thread. If you
  324. * need this, don't detach the thread and instead use SDL_WaitThread().
  325. *
  326. * Once a thread is detached, you should usually assume the SDL_Thread isn't
  327. * safe to reference again, as it will become invalid immediately upon the
  328. * detached thread's exit, instead of remaining until someone has called
  329. * SDL_WaitThread() to finally clean it up. As such, don't detach the same
  330. * thread more than once.
  331. *
  332. * If a thread has already exited when passed to SDL_DetachThread(), it will
  333. * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
  334. * not safe to detach a thread that might be used with SDL_WaitThread().
  335. *
  336. * You may not call SDL_WaitThread() on a thread that has been detached. Use
  337. * either that function or this one, but not both, or behavior is undefined.
  338. *
  339. * It is safe to pass NULL to this function; it is a no-op.
  340. *
  341. * \param thread the SDL_Thread pointer that was returned from the
  342. * SDL_CreateThread() call that started this thread
  343. *
  344. * \since This function is available since SDL 2.0.2.
  345. *
  346. * \sa SDL_CreateThread
  347. * \sa SDL_WaitThread
  348. */
  349. extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
  350. /**
  351. * Create a piece of thread-local storage.
  352. *
  353. * This creates an identifier that is globally visible to all
  354. * threads but refers to data that is thread-specific.
  355. *
  356. * \returns the newly created thread local storage identifier or 0 on error.
  357. *
  358. * \since This function is available since SDL 2.0.0.
  359. *
  360. * \sa SDL_TLSGet
  361. * \sa SDL_TLSSet
  362. */
  363. extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
  364. /**
  365. * Get the current thread's value associated with a thread local storage ID.
  366. *
  367. * \param id the thread local storage ID
  368. * \returns the value associated with the ID for the current thread or NULL if
  369. * no value has been set; call SDL_GetError() for more information.
  370. *
  371. * \since This function is available since SDL 2.0.0.
  372. *
  373. * \sa SDL_TLSCreate
  374. * \sa SDL_TLSSet
  375. */
  376. extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
  377. /**
  378. * Set the current thread's value associated with a thread local storage ID.
  379. *
  380. * The function prototype for `destructor` is:
  381. *
  382. * ```c
  383. * void destructor(void *value)
  384. * ```
  385. *
  386. * where its parameter `value` is what was passed as `value` to SDL_TLSSet().
  387. *
  388. * \param id the thread local storage ID
  389. * \param value the value to associate with the ID for the current thread
  390. * \param destructor a function called when the thread exits, to free the
  391. * value
  392. * \returns 0 on success or a negative error code on failure; call
  393. * SDL_GetError() for more information.
  394. *
  395. * \since This function is available since SDL 2.0.0.
  396. *
  397. * \sa SDL_TLSCreate
  398. * \sa SDL_TLSGet
  399. */
  400. extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
  401. /**
  402. * \brief Cleanup all TLS data for this thread.
  403. */
  404. extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
  405. /* Ends C function definitions when using C++ */
  406. #ifdef __cplusplus
  407. }
  408. #endif
  409. #include "close_code.h"
  410. #endif /* SDL_thread_h_ */
  411. /* vi: set ts=4 sw=4 expandtab: */