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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if defined(SDL_VIDEO_DRIVER_WINDOWS) && defined(SDL_VIDEO_OPENGL_EGL) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
- #include "SDL_windowsvideo.h"
- #include "SDL_windowsopengles.h"
- #include "SDL_windowsopengl.h"
- #include "SDL_windowswindow.h"
- // EGL implementation of SDL OpenGL support
- bool WIN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
- {
- // If the profile requested is not GL ES, switch over to WIN_GL functions
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
- !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
- #ifdef SDL_VIDEO_OPENGL_WGL
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DestroyContext = WIN_GL_DestroyContext;
- _this->GL_GetEGLSurface = NULL;
- return WIN_GL_LoadLibrary(_this, path);
- #else
- return SDL_SetError("SDL not configured with OpenGL/WGL support");
- #endif
- }
- if (!_this->egl_data) {
- return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY);
- }
- return true;
- }
- SDL_GLContext WIN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_GLContext context;
- SDL_WindowData *data = window->internal;
- #ifdef SDL_VIDEO_OPENGL_WGL
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES &&
- !SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
- // Switch to WGL based functions
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DestroyContext = WIN_GL_DestroyContext;
- _this->GL_GetEGLSurface = NULL;
- if (!WIN_GL_LoadLibrary(_this, NULL)) {
- return NULL;
- }
- return WIN_GL_CreateContext(_this, window);
- }
- #endif
- context = SDL_EGL_CreateContext(_this, data->egl_surface);
- return context;
- }
- bool WIN_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
- {
- return SDL_EGL_DestroyContext(_this, context);
- }
- /* *INDENT-OFF* */ // clang-format off
- SDL_EGL_SwapWindow_impl(WIN)
- SDL_EGL_MakeCurrent_impl(WIN)
- /* *INDENT-ON* */ // clang-format on
- bool WIN_GLES_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window)
- {
- // The current context is lost in here; save it and reset it.
- SDL_WindowData *windowdata = window->internal;
- SDL_Window *current_win = SDL_GL_GetCurrentWindow();
- SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
- if (!_this->egl_data) {
- // !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan.
- #if 0 // When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function.
- SDL_assert(!_this->gl_config.driver_loaded);
- #endif
- if (!SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY)) {
- SDL_EGL_UnloadLibrary(_this);
- return false;
- }
- _this->gl_config.driver_loaded = 1;
- }
- // Create the GLES window surface
- windowdata->egl_surface = SDL_EGL_CreateSurface(_this, window, (NativeWindowType)windowdata->hwnd);
- if (windowdata->egl_surface == EGL_NO_SURFACE) {
- return SDL_SetError("Could not create GLES window surface");
- }
- return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
- }
- EGLSurface WIN_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window)
- {
- SDL_WindowData *windowdata = window->internal;
- return windowdata->egl_surface;
- }
- #endif // SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
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