Ozkan Sezer 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch. %!s(int64=3) %!d(string=hai) anos
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direct3d ab81a559f4 Windows DPI scaling/highdpi support %!s(int64=3) %!d(string=hai) anos
direct3d11 e09551bc80 Fix WinRT build %!s(int64=3) %!d(string=hai) anos
direct3d12 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch. %!s(int64=3) %!d(string=hai) anos
metal ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting). %!s(int64=3) %!d(string=hai) anos
opengl 981e1e3c44 Fixed logical size synchronization issue on macOS %!s(int64=3) %!d(string=hai) anos
opengles 18e4d9fed1 Re-enable line drawing path in render drivers %!s(int64=4) %!d(string=hai) anos
opengles2 ea5b482bff Remove unused warning %!s(int64=4) %!d(string=hai) anos
psp 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) %!s(int64=4) %!d(string=hai) anos
software 6c2928b4be Switch uses of MIN() to SDL_min() %!s(int64=3) %!d(string=hai) anos
vitagxm d9009388c8 SceKernelMemBlockType to unsigned int %!s(int64=3) %!d(string=hai) anos
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) %!s(int64=3) %!d(string=hai) anos
SDL_d3dmath.h 4082821822 DirectX 12 Renderer (#5761) %!s(int64=3) %!d(string=hai) anos
SDL_render.c ded6c22efb render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect. %!s(int64=3) %!d(string=hai) anos
SDL_sysrender.h 4082821822 DirectX 12 Renderer (#5761) %!s(int64=3) %!d(string=hai) anos
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 %!s(int64=4) %!d(string=hai) anos