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direct3d
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ab81a559f4
Windows DPI scaling/highdpi support
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direct3d11
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e09551bc80
Fix WinRT build
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direct3d12
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960b86dcb5
update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
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metal
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ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
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opengl
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981e1e3c44
Fixed logical size synchronization issue on macOS
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opengles
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18e4d9fed1
Re-enable line drawing path in render drivers
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opengles2
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ea5b482bff
Remove unused warning
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psp
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61abc4e5b6
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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software
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6c2928b4be
Switch uses of MIN() to SDL_min()
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vitagxm
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d9009388c8
SceKernelMemBlockType to unsigned int
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SDL_d3dmath.c
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4082821822
DirectX 12 Renderer (#5761)
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SDL_d3dmath.h
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4082821822
DirectX 12 Renderer (#5761)
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%!s(int64=3) %!d(string=hai) anos |
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SDL_render.c
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ded6c22efb
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
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SDL_sysrender.h
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4082821822
DirectX 12 Renderer (#5761)
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SDL_yuv_sw.c
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120c76c84b
Updated copyright for 2022
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SDL_yuv_sw_c.h
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120c76c84b
Updated copyright for 2022
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