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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* General mouse handling code for SDL */
- #include "../SDL_hints_c.h"
- #include "../video/SDL_sysvideo.h"
- #include "SDL_events_c.h"
- #include "SDL_mouse_c.h"
- #include "SDL_pen_c.h"
- #if defined(__WIN32__) || defined(__GDK__)
- #include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
- #endif
- /* #define DEBUG_MOUSE */
- /* The mouse state */
- static SDL_Mouse SDL_mouse;
- /* for mapping mouse events to touch */
- static SDL_bool track_mouse_down = SDL_FALSE;
- static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y);
- static void SDLCALL SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- if (hint && *hint) {
- mouse->double_click_time = SDL_atoi(hint);
- } else {
- #if defined(__WIN32__) || defined(__WINGDK__)
- mouse->double_click_time = GetDoubleClickTime();
- #else
- mouse->double_click_time = 500;
- #endif
- }
- }
- static void SDLCALL SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- if (hint && *hint) {
- mouse->double_click_radius = SDL_atoi(hint);
- } else {
- mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
- }
- }
- static void SDLCALL SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- if (hint && *hint) {
- mouse->enable_normal_speed_scale = SDL_TRUE;
- mouse->normal_speed_scale = (float)SDL_atof(hint);
- } else {
- mouse->enable_normal_speed_scale = SDL_FALSE;
- mouse->normal_speed_scale = 1.0f;
- }
- }
- static void SDLCALL SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- if (hint && *hint) {
- mouse->enable_relative_speed_scale = SDL_TRUE;
- mouse->relative_speed_scale = (float)SDL_atof(hint);
- } else {
- mouse->enable_relative_speed_scale = SDL_FALSE;
- mouse->relative_speed_scale = 1.0f;
- }
- }
- static void SDLCALL SDL_MouseRelativeSystemScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- mouse->enable_relative_system_scale = SDL_GetStringBoolean(hint, SDL_FALSE);
- }
- static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
- }
- #ifdef __vita__
- static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- if (hint) {
- switch (*hint) {
- default:
- case '0':
- mouse->vita_touch_mouse_device = 0;
- break;
- case '1':
- mouse->vita_touch_mouse_device = 1;
- break;
- case '2':
- mouse->vita_touch_mouse_device = 2;
- break;
- }
- }
- }
- #endif
- static void SDLCALL SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- SDL_bool default_value;
- #if defined(__ANDROID__) || (defined(__IOS__) && !defined(__TVOS__))
- default_value = SDL_TRUE;
- #else
- default_value = SDL_FALSE;
- #endif
- mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
- if (mouse->mouse_touch_events) {
- SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
- }
- }
- static void SDLCALL SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
- if (auto_capture != mouse->auto_capture) {
- mouse->auto_capture = auto_capture;
- SDL_UpdateMouseCapture(SDL_FALSE);
- }
- }
- static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_Mouse *mouse = (SDL_Mouse *)userdata;
- mouse->relative_mode_warp_motion = SDL_GetStringBoolean(hint, SDL_FALSE);
- }
- /* Public functions */
- int SDL_PreInitMouse(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_zerop(mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
- SDL_MouseDoubleClickTimeChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
- SDL_MouseDoubleClickRadiusChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
- SDL_MouseNormalSpeedScaleChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
- SDL_MouseRelativeSpeedScaleChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
- SDL_MouseRelativeSystemScaleChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
- SDL_TouchMouseEventsChanged, mouse);
- #ifdef __vita__
- SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
- SDL_VitaTouchMouseDeviceChanged, mouse);
- #endif
- SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
- SDL_MouseTouchEventsChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
- SDL_MouseAutoCaptureChanged, mouse);
- SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
- SDL_MouseRelativeWarpMotionChanged, mouse);
- mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
- mouse->cursor_shown = SDL_TRUE;
- return 0;
- }
- void SDL_PostInitMouse(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- /* Create a dummy mouse cursor for video backends that don't support true cursors,
- * so that mouse grab and focus functionality will work.
- */
- if (!mouse->def_cursor) {
- SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
- if (surface) {
- SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
- SDL_SetDefaultCursor(SDL_CreateColorCursor(surface, 0, 0));
- SDL_DestroySurface(surface);
- }
- }
- SDL_PenInit();
- }
- void SDL_SetDefaultCursor(SDL_Cursor *cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (cursor == mouse->def_cursor) {
- return;
- }
- if (mouse->def_cursor) {
- SDL_Cursor *default_cursor = mouse->def_cursor;
- SDL_Cursor *prev, *curr;
- if (mouse->cur_cursor == mouse->def_cursor) {
- mouse->cur_cursor = NULL;
- }
- mouse->def_cursor = NULL;
- for (prev = NULL, curr = mouse->cursors; curr;
- prev = curr, curr = curr->next) {
- if (curr == default_cursor) {
- if (prev) {
- prev->next = curr->next;
- } else {
- mouse->cursors = curr->next;
- }
- break;
- }
- }
- if (mouse->FreeCursor && default_cursor->driverdata) {
- mouse->FreeCursor(default_cursor);
- } else {
- SDL_free(default_cursor);
- }
- }
- mouse->def_cursor = cursor;
- if (!mouse->cur_cursor) {
- SDL_SetCursor(cursor);
- }
- }
- SDL_Mouse *SDL_GetMouse(void)
- {
- return &SDL_mouse;
- }
- static Uint32 GetButtonState(SDL_Mouse *mouse, SDL_bool include_touch)
- {
- int i;
- Uint32 buttonstate = 0;
- for (i = 0; i < mouse->num_sources; ++i) {
- if (include_touch || mouse->sources[i].mouseID != SDL_TOUCH_MOUSEID) {
- buttonstate |= mouse->sources[i].buttonstate;
- }
- }
- return buttonstate;
- }
- SDL_Window *SDL_GetMouseFocus(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- return mouse->focus;
- }
- /* TODO RECONNECT: Hello from the Wayland video driver!
- * This was once removed from SDL, but it's been added back in comment form
- * because we will need it when Wayland adds compositor reconnect support.
- * If you need this before we do, great! Otherwise, leave this alone, we'll
- * uncomment it at the right time.
- * -flibit
- */
- #if 0
- void SDL_ResetMouse(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- Uint32 buttonState = GetButtonState(mouse, SDL_FALSE);
- int i;
- for (i = 1; i <= sizeof(buttonState)*8; ++i) {
- if (buttonState & SDL_BUTTON(i)) {
- SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, SDL_RELEASED, i);
- }
- }
- SDL_assert(GetButtonState(mouse, SDL_FALSE) == 0);
- }
- #endif /* 0 */
- void SDL_SetMouseFocus(SDL_Window *window)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->focus == window) {
- return;
- }
- /* Actually, this ends up being a bad idea, because most operating
- systems have an implicit grab when you press the mouse button down
- so you can drag things out of the window and then get the mouse up
- when it happens. So, #if 0...
- */
- #if 0
- if (mouse->focus && !window) {
- /* We won't get anymore mouse messages, so reset mouse state */
- SDL_ResetMouse();
- }
- #endif
- /* See if the current window has lost focus */
- if (mouse->focus) {
- SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_LEAVE, 0, 0);
- }
- mouse->focus = window;
- mouse->has_position = SDL_FALSE;
- if (mouse->focus) {
- SDL_SendWindowEvent(mouse->focus, SDL_EVENT_WINDOW_MOUSE_ENTER, 0, 0);
- }
- /* Update cursor visibility */
- SDL_SetCursor(NULL);
- }
- SDL_bool SDL_MousePositionInWindow(SDL_Window *window, SDL_MouseID mouseID, float x, float y)
- {
- if (!window) {
- return SDL_FALSE;
- }
- if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
- if (x < 0.0f || y < 0.0f || x >= (float)window->w || y >= (float)window->h) {
- return SDL_FALSE;
- }
- }
- return SDL_TRUE;
- }
- /* Check to see if we need to synthesize focus events */
- static SDL_bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 buttonstate, SDL_bool send_mouse_motion)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_bool inWindow = SDL_MousePositionInWindow(window, mouse->mouseID, x, y);
- if (!inWindow) {
- if (window == mouse->focus) {
- #ifdef DEBUG_MOUSE
- SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
- #endif
- if (send_mouse_motion) {
- SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
- }
- SDL_SetMouseFocus(NULL);
- }
- return SDL_FALSE;
- }
- if (window != mouse->focus) {
- #ifdef DEBUG_MOUSE
- SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
- #endif
- SDL_SetMouseFocus(window);
- if (send_mouse_motion) {
- SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
- }
- }
- return SDL_TRUE;
- }
- int SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
- {
- if (window && !relative) {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse, SDL_TRUE), (mouseID != SDL_TOUCH_MOUSEID))) {
- return 0;
- }
- }
- return SDL_PrivateSendMouseMotion(timestamp, window, mouseID, relative, x, y);
- }
- static float CalculateSystemScale(SDL_Mouse *mouse, SDL_Window *window, const float *x, const float *y)
- {
- int i;
- int n = mouse->num_system_scale_values;
- float *v = mouse->system_scale_values;
- float speed, coef, scale;
- /* If we're using a single scale value, return that */
- if (n == 1) {
- scale = v[0];
- } else {
- speed = SDL_sqrtf((*x * *x) + (*y * *y));
- for (i = 0; i < (n - 2); i += 2) {
- if (speed < v[i + 2]) {
- break;
- }
- }
- if (i == (n - 2)) {
- scale = v[n - 1];
- } else if (speed <= v[i]) {
- scale = v[i + 1];
- } else {
- coef = (speed - v[i]) / (v[i + 2] - v[i]);
- scale = v[i + 1] + (coef * (v[i + 3] - v[i + 1]));
- }
- }
- #ifdef __WIN32__
- {
- /* On Windows the mouse speed is affected by the content scale */
- SDL_VideoDisplay *display;
- if (window) {
- display = SDL_GetVideoDisplayForWindow(window);
- } else {
- display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
- }
- if (display) {
- scale *= display->content_scale;
- }
- }
- #endif
- return scale;
- }
- /* You can set either a single scale, or a set of {speed, scale} values in ascending order */
- int SDL_SetMouseSystemScale(int num_values, const float *values)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- float *v;
- if (num_values == mouse->num_system_scale_values &&
- SDL_memcmp(values, mouse->system_scale_values, num_values * sizeof(*values)) == 0) {
- /* Nothing has changed */
- return 0;
- }
- if (num_values < 1) {
- return SDL_SetError("You must have at least one scale value");
- }
- if (num_values > 1) {
- /* Validate the values */
- int i;
- if (num_values < 4 || (num_values % 2) != 0) {
- return SDL_SetError("You must pass a set of {speed, scale} values");
- }
- for (i = 0; i < (num_values - 2); i += 2) {
- if (values[i] >= values[i + 2]) {
- return SDL_SetError("Speed values must be in ascending order");
- }
- }
- }
- v = (float *)SDL_realloc(mouse->system_scale_values, num_values * sizeof(*values));
- if (!v) {
- return -1;
- }
- SDL_memcpy(v, values, num_values * sizeof(*values));
- mouse->num_system_scale_values = num_values;
- mouse->system_scale_values = v;
- return 0;
- }
- static void GetScaledMouseDeltas(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
- {
- if (mouse->relative_mode) {
- if (mouse->enable_relative_speed_scale) {
- *x *= mouse->relative_speed_scale;
- *y *= mouse->relative_speed_scale;
- } else if (mouse->enable_relative_system_scale && mouse->num_system_scale_values > 0) {
- float relative_system_scale = CalculateSystemScale(mouse, window, x, y);
- *x *= relative_system_scale;
- *y *= relative_system_scale;
- }
- } else {
- if (mouse->enable_normal_speed_scale) {
- *x *= mouse->normal_speed_scale;
- *y *= mouse->normal_speed_scale;
- }
- }
- }
- static void ConstrainMousePosition(SDL_Mouse *mouse, SDL_Window *window, float *x, float *y)
- {
- /* make sure that the pointers find themselves inside the windows,
- unless we have the mouse captured. */
- if (window && !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
- int x_min = 0, x_max = window->w - 1;
- int y_min = 0, y_max = window->h - 1;
- const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
- if (confine) {
- SDL_Rect window_rect;
- SDL_Rect mouse_rect;
- window_rect.x = 0;
- window_rect.y = 0;
- window_rect.w = x_max + 1;
- window_rect.h = y_max + 1;
- if (SDL_GetRectIntersection(confine, &window_rect, &mouse_rect)) {
- x_min = mouse_rect.x;
- y_min = mouse_rect.y;
- x_max = x_min + mouse_rect.w - 1;
- y_max = y_min + mouse_rect.h - 1;
- }
- }
- if (*x >= (float)(x_max + 1)) {
- *x = SDL_max((float)x_max, mouse->last_x);
- }
- if (*x < (float)x_min) {
- *x = (float)x_min;
- }
- if (*y >= (float)(y_max + 1)) {
- *y = SDL_max((float)y_max, mouse->last_y);
- }
- if (*y < (float)y_min) {
- *y = (float)y_min;
- }
- }
- }
- static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, int relative, float x, float y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- float xrel = 0.0f;
- float yrel = 0.0f;
- /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
- if (mouse->mouse_touch_events) {
- if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
- if (window) {
- float normalized_x = x / (float)window->w;
- float normalized_y = y / (float)window->h;
- SDL_SendTouchMotion(timestamp, SDL_MOUSE_TOUCHID, 0, window, normalized_x, normalized_y, 1.0f);
- }
- }
- }
- /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
- if (!mouse->touch_mouse_events && mouseID == SDL_TOUCH_MOUSEID) {
- return 0;
- }
- if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
- int w = 0, h = 0;
- float center_x, center_y;
- SDL_GetWindowSize(window, &w, &h);
- center_x = (float)w / 2.0f;
- center_y = (float)h / 2.0f;
- if (x >= SDL_floorf(center_x) && x <= SDL_ceilf(center_x) &&
- y >= SDL_floorf(center_y) && y <= SDL_ceilf(center_y)) {
- mouse->last_x = center_x;
- mouse->last_y = center_y;
- if (!mouse->relative_mode_warp_motion) {
- return 0;
- }
- } else {
- if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
- if (mouse->WarpMouse) {
- mouse->WarpMouse(window, center_x, center_y);
- } else {
- SDL_PrivateSendMouseMotion(timestamp, window, mouseID, 0, center_x, center_y);
- }
- }
- }
- }
- if (relative) {
- GetScaledMouseDeltas(mouse, window, &x, &y);
- xrel = x;
- yrel = y;
- x = (mouse->last_x + xrel);
- y = (mouse->last_y + yrel);
- ConstrainMousePosition(mouse, window, &x, &y);
- } else {
- ConstrainMousePosition(mouse, window, &x, &y);
- if (mouse->has_position) {
- xrel = x - mouse->last_x;
- yrel = y - mouse->last_y;
- }
- }
- if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { /* Drop events that don't change state */
- #ifdef DEBUG_MOUSE
- SDL_Log("Mouse event didn't change state - dropped!\n");
- #endif
- return 0;
- }
- /* Ignore relative motion positioning the first touch */
- if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse, SDL_TRUE)) {
- xrel = 0.0f;
- yrel = 0.0f;
- }
- if (mouse->has_position) {
- /* Update internal mouse coordinates */
- if (!mouse->relative_mode) {
- mouse->x = x;
- mouse->y = y;
- } else {
- mouse->x += xrel;
- mouse->y += yrel;
- ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
- }
- } else {
- mouse->x = x;
- mouse->y = y;
- mouse->has_position = SDL_TRUE;
- }
- mouse->xdelta += xrel;
- mouse->ydelta += yrel;
- /* Move the mouse cursor, if needed */
- if (mouse->cursor_shown && !mouse->relative_mode &&
- mouse->MoveCursor && mouse->cur_cursor) {
- mouse->MoveCursor(mouse->cur_cursor);
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) {
- SDL_Event event;
- event.type = SDL_EVENT_MOUSE_MOTION;
- event.common.timestamp = timestamp;
- event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
- event.motion.which = mouseID;
- /* Set us pending (or clear during a normal mouse movement event) as having triggered */
- mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID);
- event.motion.state = GetButtonState(mouse, SDL_TRUE);
- event.motion.x = mouse->x;
- event.motion.y = mouse->y;
- event.motion.xrel = xrel;
- event.motion.yrel = yrel;
- posted = (SDL_PushEvent(&event) > 0);
- }
- if (relative) {
- mouse->last_x = mouse->x;
- mouse->last_y = mouse->y;
- } else {
- /* Use unclamped values if we're getting events outside the window */
- mouse->last_x = x;
- mouse->last_y = y;
- }
- return posted;
- }
- static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
- {
- SDL_MouseInputSource *source, *sources;
- int i;
- for (i = 0; i < mouse->num_sources; ++i) {
- source = &mouse->sources[i];
- if (source->mouseID == mouseID) {
- return source;
- }
- }
- sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1) * sizeof(*mouse->sources));
- if (sources) {
- mouse->sources = sources;
- ++mouse->num_sources;
- source = &sources[mouse->num_sources - 1];
- source->mouseID = mouseID;
- source->buttonstate = 0;
- return source;
- }
- return NULL;
- }
- static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
- {
- if (button >= mouse->num_clickstates) {
- int i, count = button + 1;
- SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
- if (!clickstate) {
- return NULL;
- }
- mouse->clickstate = clickstate;
- for (i = mouse->num_clickstates; i < count; ++i) {
- SDL_zero(mouse->clickstate[i]);
- }
- mouse->num_clickstates = count;
- }
- return &mouse->clickstate[button];
- }
- static int SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- Uint32 type;
- Uint32 buttonstate;
- SDL_MouseInputSource *source;
- source = GetMouseInputSource(mouse, mouseID);
- if (!source) {
- return 0;
- }
- buttonstate = source->buttonstate;
- /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
- if (mouse->mouse_touch_events) {
- if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
- if (state == SDL_PRESSED) {
- track_mouse_down = SDL_TRUE;
- } else {
- track_mouse_down = SDL_FALSE;
- }
- if (window) {
- float normalized_x = mouse->x / (float)window->w;
- float normalized_y = mouse->y / (float)window->h;
- SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, normalized_x, normalized_y, 1.0f);
- }
- }
- }
- /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
- if (mouse->touch_mouse_events == 0) {
- if (mouseID == SDL_TOUCH_MOUSEID) {
- return 0;
- }
- }
- /* Figure out which event to perform */
- switch (state) {
- case SDL_PRESSED:
- type = SDL_EVENT_MOUSE_BUTTON_DOWN;
- buttonstate |= SDL_BUTTON(button);
- break;
- case SDL_RELEASED:
- type = SDL_EVENT_MOUSE_BUTTON_UP;
- buttonstate &= ~SDL_BUTTON(button);
- break;
- default:
- /* Invalid state -- bail */
- return 0;
- }
- /* We do this after calculating buttonstate so button presses gain focus */
- if (window && state == SDL_PRESSED) {
- SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
- }
- if (buttonstate == source->buttonstate) {
- /* Ignore this event, no state change */
- return 0;
- }
- source->buttonstate = buttonstate;
- if (clicks < 0) {
- SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
- if (clickstate) {
- if (state == SDL_PRESSED) {
- Uint64 now = SDL_GetTicks();
- if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
- SDL_fabs((double)mouse->x - clickstate->last_x) > mouse->double_click_radius ||
- SDL_fabs((double)mouse->y - clickstate->last_y) > mouse->double_click_radius) {
- clickstate->click_count = 0;
- }
- clickstate->last_timestamp = now;
- clickstate->last_x = mouse->x;
- clickstate->last_y = mouse->y;
- if (clickstate->click_count < 255) {
- ++clickstate->click_count;
- }
- }
- clicks = clickstate->click_count;
- } else {
- clicks = 1;
- }
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_EventEnabled(type)) {
- SDL_Event event;
- event.type = type;
- event.common.timestamp = timestamp;
- event.button.windowID = mouse->focus ? mouse->focus->id : 0;
- event.button.which = mouseID;
- event.button.state = state;
- event.button.button = button;
- event.button.clicks = (Uint8)SDL_min(clicks, 255);
- event.button.x = mouse->x;
- event.button.y = mouse->y;
- posted = (SDL_PushEvent(&event) > 0);
- }
- /* We do this after dispatching event so button releases can lose focus */
- if (window && state == SDL_RELEASED) {
- SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
- }
- /* Automatically capture the mouse while buttons are pressed */
- if (mouse->auto_capture) {
- SDL_UpdateMouseCapture(SDL_FALSE);
- }
- return posted;
- }
- int SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
- {
- clicks = SDL_max(clicks, 0);
- return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, clicks);
- }
- int SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
- {
- return SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, -1);
- }
- int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- int posted;
- if (window) {
- SDL_SetMouseFocus(window);
- }
- if (x == 0.0f && y == 0.0f) {
- return 0;
- }
- /* Post the event, if desired */
- posted = 0;
- if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) {
- SDL_Event event;
- event.type = SDL_EVENT_MOUSE_WHEEL;
- event.common.timestamp = timestamp;
- event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
- event.wheel.which = mouseID;
- event.wheel.x = x;
- event.wheel.y = y;
- event.wheel.direction = (Uint32)direction;
- event.wheel.mouseX = mouse->x;
- event.wheel.mouseY = mouse->y;
- posted = (SDL_PushEvent(&event) > 0);
- }
- return posted;
- }
- void SDL_QuitMouse(void)
- {
- SDL_Cursor *cursor, *next;
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->CaptureMouse) {
- SDL_CaptureMouse(SDL_FALSE);
- SDL_UpdateMouseCapture(SDL_TRUE);
- }
- SDL_SetRelativeMouseMode(SDL_FALSE);
- SDL_ShowCursor();
- SDL_PenQuit();
- if (mouse->def_cursor) {
- SDL_SetDefaultCursor(NULL);
- }
- cursor = mouse->cursors;
- while (cursor) {
- next = cursor->next;
- SDL_DestroyCursor(cursor);
- cursor = next;
- }
- mouse->cursors = NULL;
- mouse->cur_cursor = NULL;
- if (mouse->sources) {
- SDL_free(mouse->sources);
- mouse->sources = NULL;
- }
- mouse->num_sources = 0;
- if (mouse->clickstate) {
- SDL_free(mouse->clickstate);
- mouse->clickstate = NULL;
- }
- mouse->num_clickstates = 0;
- if (mouse->system_scale_values) {
- SDL_free(mouse->system_scale_values);
- mouse->system_scale_values = NULL;
- }
- mouse->num_system_scale_values = 0;
- SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
- SDL_MouseDoubleClickTimeChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
- SDL_MouseDoubleClickRadiusChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
- SDL_MouseNormalSpeedScaleChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
- SDL_MouseRelativeSpeedScaleChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE,
- SDL_MouseRelativeSystemScaleChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
- SDL_TouchMouseEventsChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
- SDL_MouseTouchEventsChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
- SDL_MouseAutoCaptureChanged, mouse);
- SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION,
- SDL_MouseRelativeWarpMotionChanged, mouse);
- }
- Uint32 SDL_GetMouseState(float *x, float *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (x) {
- *x = mouse->x;
- }
- if (y) {
- *y = mouse->y;
- }
- return GetButtonState(mouse, SDL_TRUE);
- }
- Uint32 SDL_GetRelativeMouseState(float *x, float *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (x) {
- *x = mouse->xdelta;
- }
- if (y) {
- *y = mouse->ydelta;
- }
- mouse->xdelta = 0.0f;
- mouse->ydelta = 0.0f;
- return GetButtonState(mouse, SDL_TRUE);
- }
- Uint32 SDL_GetGlobalMouseState(float *x, float *y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->GetGlobalMouseState) {
- float tmpx, tmpy;
- /* make sure these are never NULL for the backend implementations... */
- if (!x) {
- x = &tmpx;
- }
- if (!y) {
- y = &tmpy;
- }
- *x = *y = 0.0f;
- return mouse->GetGlobalMouseState(x, y);
- } else {
- return SDL_GetMouseState(x, y);
- }
- }
- void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!window) {
- window = mouse->focus;
- }
- if (!window) {
- return;
- }
- if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
- return;
- }
- /* Ignore the previous position when we warp */
- mouse->last_x = x;
- mouse->last_y = y;
- mouse->has_position = SDL_FALSE;
- if (mouse->relative_mode && !ignore_relative_mode) {
- /* 2.0.22 made warping in relative mode actually functional, which
- * surprised many applications that weren't expecting the additional
- * mouse motion.
- *
- * So for now, warping in relative mode adjusts the absolution position
- * but doesn't generate motion events, unless SDL_HINT_MOUSE_RELATIVE_WARP_MOTION is set.
- */
- if (!mouse->relative_mode_warp_motion) {
- mouse->x = x;
- mouse->y = y;
- mouse->has_position = SDL_TRUE;
- return;
- }
- }
- if (mouse->WarpMouse &&
- (!mouse->relative_mode || mouse->relative_mode_warp)) {
- mouse->WarpMouse(window, x, y);
- } else {
- SDL_PrivateSendMouseMotion(0, window, mouse->mouseID, 0, x, y);
- }
- }
- void SDL_WarpMouseInWindow(SDL_Window *window, float x, float y)
- {
- SDL_PerformWarpMouseInWindow(window, x, y, SDL_FALSE);
- }
- int SDL_WarpMouseGlobal(float x, float y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->WarpMouseGlobal) {
- return mouse->WarpMouseGlobal(x, y);
- }
- return SDL_Unsupported();
- }
- static SDL_bool SDL_ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
- {
- if (!mouse->WarpMouse) {
- /* Need this functionality for relative mode warp implementation */
- return SDL_FALSE;
- }
- return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
- }
- int SDL_SetRelativeMouseMode(SDL_bool enabled)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Window *focusWindow = SDL_GetKeyboardFocus();
- if (enabled == mouse->relative_mode) {
- return 0;
- }
- /* Set the relative mode */
- if (!enabled && mouse->relative_mode_warp) {
- mouse->relative_mode_warp = SDL_FALSE;
- } else if (enabled && SDL_ShouldUseRelativeModeWarp(mouse)) {
- mouse->relative_mode_warp = SDL_TRUE;
- } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
- if (enabled) {
- /* Fall back to warp mode if native relative mode failed */
- if (!mouse->WarpMouse) {
- return SDL_SetError("No relative mode implementation available");
- }
- mouse->relative_mode_warp = SDL_TRUE;
- }
- }
- mouse->relative_mode = enabled;
- if (enabled) {
- /* Update cursor visibility before we potentially warp the mouse */
- SDL_SetCursor(NULL);
- }
- if (enabled && focusWindow) {
- SDL_SetMouseFocus(focusWindow);
- if (mouse->relative_mode_warp) {
- float center_x = (float)focusWindow->w / 2.0f;
- float center_y = (float)focusWindow->h / 2.0f;
- SDL_PerformWarpMouseInWindow(focusWindow, center_x, center_y, SDL_TRUE);
- }
- }
- if (focusWindow) {
- SDL_UpdateWindowGrab(focusWindow);
- /* Put the cursor back to where the application expects it */
- if (!enabled) {
- SDL_PerformWarpMouseInWindow(focusWindow, mouse->x, mouse->y, SDL_TRUE);
- }
- SDL_UpdateMouseCapture(SDL_FALSE);
- }
- if (!enabled) {
- /* Update cursor visibility after we restore the mouse position */
- SDL_SetCursor(NULL);
- }
- /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
- SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION);
- return 0;
- }
- SDL_bool SDL_GetRelativeMouseMode(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- return mouse->relative_mode;
- }
- int SDL_UpdateMouseCapture(SDL_bool force_release)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Window *capture_window = NULL;
- if (!mouse->CaptureMouse) {
- return 0;
- }
- if (!force_release) {
- if (SDL_GetMessageBoxCount() == 0 &&
- (mouse->capture_desired || (mouse->auto_capture && GetButtonState(mouse, SDL_FALSE) != 0))) {
- if (!mouse->relative_mode) {
- capture_window = SDL_GetKeyboardFocus();
- }
- }
- }
- if (capture_window != mouse->capture_window) {
- /* We can get here recursively on Windows, so make sure we complete
- * all of the window state operations before we change the capture state
- * (e.g. https://github.com/libsdl-org/SDL/pull/5608)
- */
- SDL_Window *previous_capture = mouse->capture_window;
- if (previous_capture) {
- previous_capture->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
- }
- if (capture_window) {
- capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
- }
- mouse->capture_window = capture_window;
- if (mouse->CaptureMouse(capture_window) < 0) {
- /* CaptureMouse() will have set an error, just restore the state */
- if (previous_capture) {
- previous_capture->flags |= SDL_WINDOW_MOUSE_CAPTURE;
- }
- if (capture_window) {
- capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
- }
- mouse->capture_window = previous_capture;
- return -1;
- }
- }
- return 0;
- }
- int SDL_CaptureMouse(SDL_bool enabled)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse->CaptureMouse) {
- return SDL_Unsupported();
- }
- #if defined(__WIN32__) || defined(__WINGDK__)
- /* Windows mouse capture is tied to the current thread, and must be called
- * from the thread that created the window being captured. Since we update
- * the mouse capture state from the event processing, any application state
- * changes must be processed on that thread as well.
- */
- if (!SDL_OnVideoThread()) {
- return SDL_SetError("SDL_CaptureMouse() must be called on the main thread");
- }
- #endif /* defined(__WIN32__) || defined(__WINGDK__) */
- if (enabled && SDL_GetKeyboardFocus() == NULL) {
- return SDL_SetError("No window has focus");
- }
- mouse->capture_desired = enabled;
- return SDL_UpdateMouseCapture(SDL_FALSE);
- }
- SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
- {
- SDL_Surface *surface;
- SDL_Cursor *cursor;
- int x, y;
- Uint32 *pixel;
- Uint8 datab = 0, maskb = 0;
- const Uint32 black = 0xFF000000;
- const Uint32 white = 0xFFFFFFFF;
- const Uint32 transparent = 0x00000000;
- #if defined(__WIN32__)
- /* Only Windows backend supports inverted pixels in mono cursors. */
- const Uint32 inverted = 0x00FFFFFF;
- #else
- const Uint32 inverted = 0xFF000000;
- #endif /* defined(__WIN32__) */
- /* Make sure the width is a multiple of 8 */
- w = ((w + 7) & ~7);
- /* Create the surface from a bitmap */
- surface = SDL_CreateSurface(w, h, SDL_PIXELFORMAT_ARGB8888);
- if (!surface) {
- return NULL;
- }
- for (y = 0; y < h; ++y) {
- pixel = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch);
- for (x = 0; x < w; ++x) {
- if ((x % 8) == 0) {
- datab = *data++;
- maskb = *mask++;
- }
- if (maskb & 0x80) {
- *pixel++ = (datab & 0x80) ? black : white;
- } else {
- *pixel++ = (datab & 0x80) ? inverted : transparent;
- }
- datab <<= 1;
- maskb <<= 1;
- }
- }
- cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
- SDL_DestroySurface(surface);
- return cursor;
- }
- SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Surface *temp = NULL;
- SDL_Cursor *cursor;
- if (!surface) {
- SDL_InvalidParamError("surface");
- return NULL;
- }
- /* Sanity check the hot spot */
- if ((hot_x < 0) || (hot_y < 0) ||
- (hot_x >= surface->w) || (hot_y >= surface->h)) {
- SDL_SetError("Cursor hot spot doesn't lie within cursor");
- return NULL;
- }
- if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
- temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
- if (!temp) {
- return NULL;
- }
- surface = temp;
- }
- if (mouse->CreateCursor) {
- cursor = mouse->CreateCursor(surface, hot_x, hot_y);
- } else {
- cursor = SDL_calloc(1, sizeof(*cursor));
- }
- if (cursor) {
- cursor->next = mouse->cursors;
- mouse->cursors = cursor;
- }
- SDL_DestroySurface(temp);
- return cursor;
- }
- SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Cursor *cursor;
- if (!mouse->CreateSystemCursor) {
- SDL_SetError("CreateSystemCursor is not currently supported");
- return NULL;
- }
- cursor = mouse->CreateSystemCursor(id);
- if (cursor) {
- cursor->next = mouse->cursors;
- mouse->cursors = cursor;
- }
- return cursor;
- }
- /* SDL_SetCursor(NULL) can be used to force the cursor redraw,
- if this is desired for any reason. This is used when setting
- the video mode and when the SDL window gains the mouse focus.
- */
- int SDL_SetCursor(SDL_Cursor *cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- /* Return immediately if setting the cursor to the currently set one (fixes #7151) */
- if (cursor == mouse->cur_cursor) {
- return 0;
- }
- /* Set the new cursor */
- if (cursor) {
- /* Make sure the cursor is still valid for this mouse */
- if (cursor != mouse->def_cursor) {
- SDL_Cursor *found;
- for (found = mouse->cursors; found; found = found->next) {
- if (found == cursor) {
- break;
- }
- }
- if (!found) {
- return SDL_SetError("Cursor not associated with the current mouse");
- }
- }
- mouse->cur_cursor = cursor;
- } else {
- if (mouse->focus) {
- cursor = mouse->cur_cursor;
- } else {
- cursor = mouse->def_cursor;
- }
- }
- if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
- if (mouse->ShowCursor) {
- mouse->ShowCursor(cursor);
- }
- } else {
- if (mouse->ShowCursor) {
- mouse->ShowCursor(NULL);
- }
- }
- return 0;
- }
- SDL_Cursor *SDL_GetCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse) {
- return NULL;
- }
- return mouse->cur_cursor;
- }
- SDL_Cursor *SDL_GetDefaultCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse) {
- return NULL;
- }
- return mouse->def_cursor;
- }
- void SDL_DestroyCursor(SDL_Cursor *cursor)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_Cursor *curr, *prev;
- if (!cursor) {
- return;
- }
- if (cursor == mouse->def_cursor) {
- return;
- }
- if (cursor == mouse->cur_cursor) {
- SDL_SetCursor(mouse->def_cursor);
- }
- for (prev = NULL, curr = mouse->cursors; curr;
- prev = curr, curr = curr->next) {
- if (curr == cursor) {
- if (prev) {
- prev->next = curr->next;
- } else {
- mouse->cursors = curr->next;
- }
- if (mouse->FreeCursor && curr->driverdata) {
- mouse->FreeCursor(curr);
- } else {
- SDL_free(curr);
- }
- return;
- }
- }
- }
- int SDL_ShowCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (!mouse->cursor_shown) {
- mouse->cursor_shown = SDL_TRUE;
- SDL_SetCursor(NULL);
- }
- return 0;
- }
- int SDL_HideCursor(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->cursor_shown) {
- mouse->cursor_shown = SDL_FALSE;
- SDL_SetCursor(NULL);
- }
- return 0;
- }
- SDL_bool SDL_CursorVisible(void)
- {
- SDL_Mouse *mouse = SDL_GetMouse();
- return mouse->cursor_shown;
- }
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