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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- // General event handling code for SDL
- #include "SDL_events_c.h"
- #include "SDL_eventwatch_c.h"
- #include "SDL_windowevents_c.h"
- #include "../SDL_hints_c.h"
- #include "../audio/SDL_audio_c.h"
- #include "../camera/SDL_camera_c.h"
- #include "../timer/SDL_timer_c.h"
- #ifndef SDL_JOYSTICK_DISABLED
- #include "../joystick/SDL_joystick_c.h"
- #endif
- #ifndef SDL_SENSOR_DISABLED
- #include "../sensor/SDL_sensor_c.h"
- #endif
- #include "../video/SDL_sysvideo.h"
- #ifdef SDL_PLATFORM_ANDROID
- #include "../core/android/SDL_android.h"
- #include "../video/android/SDL_androidevents.h"
- #endif
- // An arbitrary limit so we don't have unbounded growth
- #define SDL_MAX_QUEUED_EVENTS 65535
- // Determines how often we pump events if joystick or sensor subsystems are active
- #define ENUMERATION_POLL_INTERVAL_NS (3 * SDL_NS_PER_SECOND)
- // Determines how often to pump events if joysticks or sensors are actively being read
- #define EVENT_POLL_INTERVAL_NS SDL_MS_TO_NS(1)
- // Make sure the type in the SDL_Event aligns properly across the union
- SDL_COMPILE_TIME_ASSERT(SDL_Event_type, sizeof(Uint32) == sizeof(SDL_EventType));
- #define SDL2_SYSWMEVENT 0x201
- #ifdef SDL_VIDEO_DRIVER_WINDOWS
- #include "../core/windows/SDL_windows.h"
- #endif
- #ifdef SDL_VIDEO_DRIVER_X11
- #include <X11/Xlib.h>
- #endif
- typedef struct SDL2_version
- {
- Uint8 major;
- Uint8 minor;
- Uint8 patch;
- } SDL2_version;
- typedef enum
- {
- SDL2_SYSWM_UNKNOWN
- } SDL2_SYSWM_TYPE;
- typedef struct SDL2_SysWMmsg
- {
- SDL2_version version;
- SDL2_SYSWM_TYPE subsystem;
- union
- {
- #ifdef SDL_VIDEO_DRIVER_WINDOWS
- struct {
- HWND hwnd; /**< The window for the message */
- UINT msg; /**< The type of message */
- WPARAM wParam; /**< WORD message parameter */
- LPARAM lParam; /**< LONG message parameter */
- } win;
- #endif
- #ifdef SDL_VIDEO_DRIVER_X11
- struct {
- XEvent event;
- } x11;
- #endif
- /* Can't have an empty union */
- int dummy;
- } msg;
- } SDL2_SysWMmsg;
- static SDL_EventWatchList SDL_event_watchers;
- static SDL_AtomicInt SDL_sentinel_pending;
- static Uint32 SDL_last_event_id = 0;
- typedef struct
- {
- Uint32 bits[8];
- } SDL_DisabledEventBlock;
- static SDL_DisabledEventBlock *SDL_disabled_events[256];
- static SDL_AtomicInt SDL_userevents;
- typedef struct SDL_TemporaryMemory
- {
- void *memory;
- struct SDL_TemporaryMemory *prev;
- struct SDL_TemporaryMemory *next;
- } SDL_TemporaryMemory;
- typedef struct SDL_TemporaryMemoryState
- {
- SDL_TemporaryMemory *head;
- SDL_TemporaryMemory *tail;
- } SDL_TemporaryMemoryState;
- static SDL_TLSID SDL_temporary_memory;
- typedef struct SDL_EventEntry
- {
- SDL_Event event;
- SDL_TemporaryMemory *memory;
- struct SDL_EventEntry *prev;
- struct SDL_EventEntry *next;
- } SDL_EventEntry;
- static struct
- {
- SDL_Mutex *lock;
- bool active;
- SDL_AtomicInt count;
- int max_events_seen;
- SDL_EventEntry *head;
- SDL_EventEntry *tail;
- SDL_EventEntry *free;
- } SDL_EventQ = { NULL, false, { 0 }, 0, NULL, NULL, NULL };
- static void SDL_CleanupTemporaryMemory(void *data)
- {
- SDL_TemporaryMemoryState *state = (SDL_TemporaryMemoryState *)data;
- SDL_FreeTemporaryMemory();
- SDL_free(state);
- }
- static SDL_TemporaryMemoryState *SDL_GetTemporaryMemoryState(bool create)
- {
- SDL_TemporaryMemoryState *state;
- state = (SDL_TemporaryMemoryState *)SDL_GetTLS(&SDL_temporary_memory);
- if (!state) {
- if (!create) {
- return NULL;
- }
- state = (SDL_TemporaryMemoryState *)SDL_calloc(1, sizeof(*state));
- if (!state) {
- return NULL;
- }
- if (!SDL_SetTLS(&SDL_temporary_memory, state, SDL_CleanupTemporaryMemory)) {
- SDL_free(state);
- return NULL;
- }
- }
- return state;
- }
- static SDL_TemporaryMemory *SDL_GetTemporaryMemoryEntry(SDL_TemporaryMemoryState *state, const void *mem)
- {
- SDL_TemporaryMemory *entry;
- // Start from the end, it's likely to have been recently allocated
- for (entry = state->tail; entry; entry = entry->prev) {
- if (mem == entry->memory) {
- return entry;
- }
- }
- return NULL;
- }
- static void SDL_LinkTemporaryMemoryEntry(SDL_TemporaryMemoryState *state, SDL_TemporaryMemory *entry)
- {
- entry->prev = state->tail;
- entry->next = NULL;
- if (state->tail) {
- state->tail->next = entry;
- } else {
- state->head = entry;
- }
- state->tail = entry;
- }
- static void SDL_UnlinkTemporaryMemoryEntry(SDL_TemporaryMemoryState *state, SDL_TemporaryMemory *entry)
- {
- if (state->head == entry) {
- state->head = entry->next;
- }
- if (state->tail == entry) {
- state->tail = entry->prev;
- }
- if (entry->prev) {
- entry->prev->next = entry->next;
- }
- if (entry->next) {
- entry->next->prev = entry->prev;
- }
- entry->prev = NULL;
- entry->next = NULL;
- }
- static void SDL_FreeTemporaryMemoryEntry(SDL_TemporaryMemoryState *state, SDL_TemporaryMemory *entry, bool free_data)
- {
- if (free_data) {
- SDL_free(entry->memory);
- }
- SDL_free(entry);
- }
- static void SDL_LinkTemporaryMemoryToEvent(SDL_EventEntry *event, const void *mem)
- {
- SDL_TemporaryMemoryState *state;
- SDL_TemporaryMemory *entry;
- state = SDL_GetTemporaryMemoryState(false);
- if (!state) {
- return;
- }
- entry = SDL_GetTemporaryMemoryEntry(state, mem);
- if (entry) {
- SDL_UnlinkTemporaryMemoryEntry(state, entry);
- entry->next = event->memory;
- event->memory = entry;
- }
- }
- static void SDL_TransferSysWMMemoryToEvent(SDL_EventEntry *event)
- {
- SDL2_SysWMmsg **wmmsg = (SDL2_SysWMmsg **)((&event->event.common)+1);
- SDL2_SysWMmsg *mem = SDL_AllocateTemporaryMemory(sizeof(*mem));
- if (mem) {
- SDL_copyp(mem, *wmmsg);
- *wmmsg = mem;
- SDL_LinkTemporaryMemoryToEvent(event, mem);
- }
- }
- // Transfer the event memory from the thread-local event memory list to the event
- static void SDL_TransferTemporaryMemoryToEvent(SDL_EventEntry *event)
- {
- switch (event->event.type) {
- case SDL_EVENT_TEXT_EDITING:
- SDL_LinkTemporaryMemoryToEvent(event, event->event.edit.text);
- break;
- case SDL_EVENT_TEXT_EDITING_CANDIDATES:
- SDL_LinkTemporaryMemoryToEvent(event, event->event.edit_candidates.candidates);
- break;
- case SDL_EVENT_TEXT_INPUT:
- SDL_LinkTemporaryMemoryToEvent(event, event->event.text.text);
- break;
- case SDL_EVENT_DROP_BEGIN:
- case SDL_EVENT_DROP_FILE:
- case SDL_EVENT_DROP_TEXT:
- case SDL_EVENT_DROP_COMPLETE:
- case SDL_EVENT_DROP_POSITION:
- SDL_LinkTemporaryMemoryToEvent(event, event->event.drop.source);
- SDL_LinkTemporaryMemoryToEvent(event, event->event.drop.data);
- break;
- case SDL_EVENT_CLIPBOARD_UPDATE:
- SDL_LinkTemporaryMemoryToEvent(event, event->event.clipboard.mime_types);
- break;
- case SDL2_SYSWMEVENT:
- // We need to copy the stack pointer into temporary memory
- SDL_TransferSysWMMemoryToEvent(event);
- break;
- default:
- break;
- }
- }
- // Transfer the event memory from the event to the thread-local event memory list
- static void SDL_TransferTemporaryMemoryFromEvent(SDL_EventEntry *event)
- {
- SDL_TemporaryMemoryState *state;
- SDL_TemporaryMemory *entry, *next;
- if (!event->memory) {
- return;
- }
- state = SDL_GetTemporaryMemoryState(true);
- if (!state) {
- return; // this is now a leak, but you probably have bigger problems if malloc failed.
- }
- for (entry = event->memory; entry; entry = next) {
- next = entry->next;
- SDL_LinkTemporaryMemoryEntry(state, entry);
- }
- event->memory = NULL;
- }
- static void *SDL_FreeLater(void *memory)
- {
- SDL_TemporaryMemoryState *state;
- if (memory == NULL) {
- return NULL;
- }
- // Make sure we're not adding this to the list twice
- //SDL_assert(!SDL_ClaimTemporaryMemory(memory));
- state = SDL_GetTemporaryMemoryState(true);
- if (!state) {
- return memory; // this is now a leak, but you probably have bigger problems if malloc failed.
- }
- SDL_TemporaryMemory *entry = (SDL_TemporaryMemory *)SDL_malloc(sizeof(*entry));
- if (!entry) {
- return memory; // this is now a leak, but you probably have bigger problems if malloc failed. We could probably pool up and reuse entries, though.
- }
- entry->memory = memory;
- SDL_LinkTemporaryMemoryEntry(state, entry);
- return memory;
- }
- void *SDL_AllocateTemporaryMemory(size_t size)
- {
- return SDL_FreeLater(SDL_malloc(size));
- }
- const char *SDL_CreateTemporaryString(const char *string)
- {
- if (string) {
- return (const char *)SDL_FreeLater(SDL_strdup(string));
- }
- return NULL;
- }
- void *SDL_ClaimTemporaryMemory(const void *mem)
- {
- SDL_TemporaryMemoryState *state;
- state = SDL_GetTemporaryMemoryState(false);
- if (state && mem) {
- SDL_TemporaryMemory *entry = SDL_GetTemporaryMemoryEntry(state, mem);
- if (entry) {
- SDL_UnlinkTemporaryMemoryEntry(state, entry);
- SDL_FreeTemporaryMemoryEntry(state, entry, false);
- return (void *)mem;
- }
- }
- return NULL;
- }
- void SDL_FreeTemporaryMemory(void)
- {
- SDL_TemporaryMemoryState *state;
- state = SDL_GetTemporaryMemoryState(false);
- if (!state) {
- return;
- }
- while (state->head) {
- SDL_TemporaryMemory *entry = state->head;
- SDL_UnlinkTemporaryMemoryEntry(state, entry);
- SDL_FreeTemporaryMemoryEntry(state, entry, true);
- }
- }
- #ifndef SDL_JOYSTICK_DISABLED
- static bool SDL_update_joysticks = true;
- static void SDLCALL SDL_AutoUpdateJoysticksChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_update_joysticks = SDL_GetStringBoolean(hint, true);
- }
- #endif // !SDL_JOYSTICK_DISABLED
- #ifndef SDL_SENSOR_DISABLED
- static bool SDL_update_sensors = true;
- static void SDLCALL SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_update_sensors = SDL_GetStringBoolean(hint, true);
- }
- #endif // !SDL_SENSOR_DISABLED
- static void SDLCALL SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_SetEventEnabled(SDL_EVENT_POLL_SENTINEL, SDL_GetStringBoolean(hint, true));
- }
- /**
- * Verbosity of logged events as defined in SDL_HINT_EVENT_LOGGING:
- * - 0: (default) no logging
- * - 1: logging of most events
- * - 2: as above, plus mouse, pen, and finger motion
- */
- static int SDL_EventLoggingVerbosity = 0;
- static void SDLCALL SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_EventLoggingVerbosity = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 3) : 0;
- }
- static void SDL_LogEvent(const SDL_Event *event)
- {
- static const char *pen_axisnames[] = { "PRESSURE", "XTILT", "YTILT", "DISTANCE", "ROTATION", "SLIDER", "TANGENTIAL_PRESSURE" };
- SDL_COMPILE_TIME_ASSERT(pen_axisnames_array_matches, SDL_arraysize(pen_axisnames) == SDL_PEN_AXIS_COUNT);
- char name[64];
- char details[128];
- // sensor/mouse/pen/finger motion are spammy, ignore these if they aren't demanded.
- if ((SDL_EventLoggingVerbosity < 2) &&
- ((event->type == SDL_EVENT_MOUSE_MOTION) ||
- (event->type == SDL_EVENT_FINGER_MOTION) ||
- (event->type == SDL_EVENT_PEN_AXIS) ||
- (event->type == SDL_EVENT_PEN_MOTION) ||
- (event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
- (event->type == SDL_EVENT_GAMEPAD_SENSOR_UPDATE) ||
- (event->type == SDL_EVENT_SENSOR_UPDATE))) {
- return;
- }
- // this is to make (void)SDL_snprintf() calls cleaner.
- #define uint unsigned int
- name[0] = '\0';
- details[0] = '\0';
- // !!! FIXME: This code is kinda ugly, sorry.
- if ((event->type >= SDL_EVENT_USER) && (event->type <= SDL_EVENT_LAST)) {
- char plusstr[16];
- SDL_strlcpy(name, "SDL_EVENT_USER", sizeof(name));
- if (event->type > SDL_EVENT_USER) {
- (void)SDL_snprintf(plusstr, sizeof(plusstr), "+%u", ((uint)event->type) - SDL_EVENT_USER);
- } else {
- plusstr[0] = '\0';
- }
- (void)SDL_snprintf(details, sizeof(details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
- plusstr, (uint)event->user.timestamp, (uint)event->user.windowID,
- (int)event->user.code, event->user.data1, event->user.data2);
- }
- switch (event->type) {
- #define SDL_EVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name));
- SDL_EVENT_CASE(SDL_EVENT_FIRST)
- SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof(details));
- break;
- SDL_EVENT_CASE(SDL_EVENT_QUIT)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u)", (uint)event->quit.timestamp);
- break;
- SDL_EVENT_CASE(SDL_EVENT_TERMINATING)
- break;
- SDL_EVENT_CASE(SDL_EVENT_LOW_MEMORY)
- break;
- SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_BACKGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_BACKGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_WILL_ENTER_FOREGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_DID_ENTER_FOREGROUND)
- break;
- SDL_EVENT_CASE(SDL_EVENT_LOCALE_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_SYSTEM_THEME_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_KEYMAP_CHANGED)
- break;
- SDL_EVENT_CASE(SDL_EVENT_CLIPBOARD_UPDATE)
- break;
- #define SDL_RENDEREVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name)); \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u event=%s windowid=%u)", \
- (uint)event->display.timestamp, name, (uint)event->render.windowID); \
- break
- SDL_RENDEREVENT_CASE(SDL_EVENT_RENDER_TARGETS_RESET);
- SDL_RENDEREVENT_CASE(SDL_EVENT_RENDER_DEVICE_RESET);
- SDL_RENDEREVENT_CASE(SDL_EVENT_RENDER_DEVICE_LOST);
- #define SDL_DISPLAYEVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name)); \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d, data2=%d)", \
- (uint)event->display.timestamp, (uint)event->display.displayID, name, (int)event->display.data1, (int)event->display.data2); \
- break
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_ORIENTATION);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_ADDED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_REMOVED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_MOVED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED);
- SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED);
- #undef SDL_DISPLAYEVENT_CASE
- #define SDL_WINDOWEVENT_CASE(x) \
- case x: \
- SDL_strlcpy(name, #x, sizeof(name)); \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)", \
- (uint)event->window.timestamp, (uint)event->window.windowID, name, (int)event->window.data1, (int)event->window.data2); \
- break
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_SHOWN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIDDEN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_EXPOSED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOVED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_METAL_VIEW_RESIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_SAFE_AREA_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MINIMIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MAXIMIZED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_RESTORED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_ENTER);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_MOUSE_LEAVE);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_GAINED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_FOCUS_LOST);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_CLOSE_REQUESTED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HIT_TEST);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_ICCPROF_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_OCCLUDED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_ENTER_FULLSCREEN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_LEAVE_FULLSCREEN);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_DESTROYED);
- SDL_WINDOWEVENT_CASE(SDL_EVENT_WINDOW_HDR_STATE_CHANGED);
- #undef SDL_WINDOWEVENT_CASE
- #define PRINT_KEYDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u)", (uint)event->kdevice.timestamp, (uint)event->kdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_KEYBOARD_ADDED)
- PRINT_KEYDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_KEYBOARD_REMOVED)
- PRINT_KEYDEV_EVENT(event);
- break;
- #undef PRINT_KEYDEV_EVENT
- #define PRINT_KEY_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%s repeat=%s scancode=%u keycode=%u mod=0x%x)", \
- (uint)event->key.timestamp, (uint)event->key.windowID, (uint)event->key.which, \
- event->key.down ? "pressed" : "released", \
- event->key.repeat ? "true" : "false", \
- (uint)event->key.scancode, \
- (uint)event->key.key, \
- (uint)event->key.mod)
- SDL_EVENT_CASE(SDL_EVENT_KEY_DOWN)
- PRINT_KEY_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_KEY_UP)
- PRINT_KEY_EVENT(event);
- break;
- #undef PRINT_KEY_EVENT
- SDL_EVENT_CASE(SDL_EVENT_TEXT_EDITING)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
- (uint)event->edit.timestamp, (uint)event->edit.windowID,
- event->edit.text, (int)event->edit.start, (int)event->edit.length);
- break;
- SDL_EVENT_CASE(SDL_EVENT_TEXT_EDITING_CANDIDATES)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u num_candidates=%d selected_candidate=%d)",
- (uint)event->edit_candidates.timestamp, (uint)event->edit_candidates.windowID,
- (int)event->edit_candidates.num_candidates, (int)event->edit_candidates.selected_candidate);
- break;
- SDL_EVENT_CASE(SDL_EVENT_TEXT_INPUT)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u text='%s')", (uint)event->text.timestamp, (uint)event->text.windowID, event->text.text);
- break;
- #define PRINT_MOUSEDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u)", (uint)event->mdevice.timestamp, (uint)event->mdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_ADDED)
- PRINT_MOUSEDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_REMOVED)
- PRINT_MOUSEDEV_EVENT(event);
- break;
- #undef PRINT_MOUSEDEV_EVENT
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%u x=%g y=%g xrel=%g yrel=%g)",
- (uint)event->motion.timestamp, (uint)event->motion.windowID,
- (uint)event->motion.which, (uint)event->motion.state,
- event->motion.x, event->motion.y,
- event->motion.xrel, event->motion.yrel);
- break;
- #define PRINT_MBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%g y=%g)", \
- (uint)event->button.timestamp, (uint)event->button.windowID, \
- (uint)event->button.which, (uint)event->button.button, \
- event->button.down ? "pressed" : "released", \
- (uint)event->button.clicks, event->button.x, event->button.y)
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
- PRINT_MBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_UP)
- PRINT_MBUTTON_EVENT(event);
- break;
- #undef PRINT_MBUTTON_EVENT
- SDL_EVENT_CASE(SDL_EVENT_MOUSE_WHEEL)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g direction=%s)",
- (uint)event->wheel.timestamp, (uint)event->wheel.windowID,
- (uint)event->wheel.which, event->wheel.x, event->wheel.y,
- event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_AXIS_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
- (uint)event->jaxis.timestamp, (int)event->jaxis.which,
- (uint)event->jaxis.axis, (int)event->jaxis.value);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BALL_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
- (uint)event->jball.timestamp, (int)event->jball.which,
- (uint)event->jball.ball, (int)event->jball.xrel, (int)event->jball.yrel);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_HAT_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d hat=%u value=%u)",
- (uint)event->jhat.timestamp, (int)event->jhat.which,
- (uint)event->jhat.hat, (uint)event->jhat.value);
- break;
- #define PRINT_JBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
- (uint)event->jbutton.timestamp, (int)event->jbutton.which, \
- (uint)event->jbutton.button, event->jbutton.down ? "pressed" : "released")
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_DOWN)
- PRINT_JBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_UP)
- PRINT_JBUTTON_EVENT(event);
- break;
- #undef PRINT_JBUTTON_EVENT
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BATTERY_UPDATED)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d state=%u percent=%d)",
- (uint)event->jbattery.timestamp, (int)event->jbattery.which,
- event->jbattery.state, event->jbattery.percent);
- break;
- #define PRINT_JOYDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->jdevice.timestamp, (int)event->jdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_ADDED)
- PRINT_JOYDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_REMOVED)
- PRINT_JOYDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE)
- PRINT_JOYDEV_EVENT(event);
- break;
- #undef PRINT_JOYDEV_EVENT
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
- (uint)event->gaxis.timestamp, (int)event->gaxis.which,
- (uint)event->gaxis.axis, (int)event->gaxis.value);
- break;
- #define PRINT_CBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
- (uint)event->gbutton.timestamp, (int)event->gbutton.which, \
- (uint)event->gbutton.button, event->gbutton.down ? "pressed" : "released")
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
- PRINT_CBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_UP)
- PRINT_CBUTTON_EVENT(event);
- break;
- #undef PRINT_CBUTTON_EVENT
- #define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->gdevice.timestamp, (int)event->gdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_ADDED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMOVED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_REMAPPED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
- PRINT_GAMEPADDEV_EVENT(event);
- break;
- #undef PRINT_GAMEPADDEV_EVENT
- #define PRINT_CTOUCHPAD_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
- (uint)event->gtouchpad.timestamp, (int)event->gtouchpad.which, \
- (int)event->gtouchpad.touchpad, (int)event->gtouchpad.finger, \
- event->gtouchpad.x, event->gtouchpad.y, event->gtouchpad.pressure)
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_UP)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION)
- PRINT_CTOUCHPAD_EVENT(event);
- break;
- #undef PRINT_CTOUCHPAD_EVENT
- SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
- (uint)event->gsensor.timestamp, (int)event->gsensor.which, (int)event->gsensor.sensor,
- event->gsensor.data[0], event->gsensor.data[1], event->gsensor.data[2]);
- break;
- #define PRINT_FINGER_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIu64 " fingerid=%" SDL_PRIu64 " x=%f y=%f dx=%f dy=%f pressure=%f)", \
- (uint)event->tfinger.timestamp, event->tfinger.touchID, \
- event->tfinger.fingerID, event->tfinger.x, event->tfinger.y, \
- event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
- SDL_EVENT_CASE(SDL_EVENT_FINGER_DOWN)
- PRINT_FINGER_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_FINGER_UP)
- PRINT_FINGER_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_FINGER_CANCELED)
- PRINT_FINGER_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_FINGER_MOTION)
- PRINT_FINGER_EVENT(event);
- break;
- #undef PRINT_FINGER_EVENT
- #define PRINT_PTOUCH_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g eraser=%s state=%s)", \
- (uint)event->ptouch.timestamp, (uint)event->ptouch.windowID, (uint)event->ptouch.which, (uint)event->ptouch.pen_state, event->ptouch.x, event->ptouch.y, \
- event->ptouch.eraser ? "yes" : "no", event->ptouch.down ? "down" : "up");
- SDL_EVENT_CASE(SDL_EVENT_PEN_DOWN)
- PRINT_PTOUCH_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_PEN_UP)
- PRINT_PTOUCH_EVENT(event);
- break;
- #undef PRINT_PTOUCH_EVENT
- #define PRINT_PPROXIMITY_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u)", \
- (uint)event->pproximity.timestamp, (uint)event->pproximity.windowID, (uint)event->pproximity.which);
- SDL_EVENT_CASE(SDL_EVENT_PEN_PROXIMITY_IN)
- PRINT_PPROXIMITY_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_PEN_PROXIMITY_OUT)
- PRINT_PPROXIMITY_EVENT(event);
- break;
- #undef PRINT_PPROXIMITY_EVENT
- SDL_EVENT_CASE(SDL_EVENT_PEN_AXIS)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g axis=%s value=%g)",
- (uint)event->paxis.timestamp, (uint)event->paxis.windowID, (uint)event->paxis.which, (uint)event->paxis.pen_state, event->paxis.x, event->paxis.y,
- ((((int) event->paxis.axis) >= 0) && (event->paxis.axis < SDL_arraysize(pen_axisnames))) ? pen_axisnames[event->paxis.axis] : "[UNKNOWN]", event->paxis.value);
- break;
- SDL_EVENT_CASE(SDL_EVENT_PEN_MOTION)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g)",
- (uint)event->pmotion.timestamp, (uint)event->pmotion.windowID, (uint)event->pmotion.which, (uint)event->pmotion.pen_state, event->pmotion.x, event->pmotion.y);
- break;
- #define PRINT_PBUTTON_EVENT(event) \
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g button=%u state=%s)", \
- (uint)event->pbutton.timestamp, (uint)event->pbutton.windowID, (uint)event->pbutton.which, (uint)event->pbutton.pen_state, event->pbutton.x, event->pbutton.y, \
- (uint)event->pbutton.button, event->pbutton.down ? "down" : "up");
- SDL_EVENT_CASE(SDL_EVENT_PEN_BUTTON_DOWN)
- PRINT_PBUTTON_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_PEN_BUTTON_UP)
- PRINT_PBUTTON_EVENT(event);
- break;
- #undef PRINT_PBUTTON_EVENT
- #define PRINT_DROP_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (data='%s' timestamp=%u windowid=%u x=%f y=%f)", event->drop.data, (uint)event->drop.timestamp, (uint)event->drop.windowID, event->drop.x, event->drop.y)
- SDL_EVENT_CASE(SDL_EVENT_DROP_FILE)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_TEXT)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_BEGIN)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_COMPLETE)
- PRINT_DROP_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_DROP_POSITION)
- PRINT_DROP_EVENT(event);
- break;
- #undef PRINT_DROP_EVENT
- #define PRINT_AUDIODEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u recording=%s)", (uint)event->adevice.timestamp, (uint)event->adevice.which, event->adevice.recording ? "true" : "false")
- SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_ADDED)
- PRINT_AUDIODEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_REMOVED)
- PRINT_AUDIODEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED)
- PRINT_AUDIODEV_EVENT(event);
- break;
- #undef PRINT_AUDIODEV_EVENT
- #define PRINT_CAMERADEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%u)", (uint)event->cdevice.timestamp, (uint)event->cdevice.which)
- SDL_EVENT_CASE(SDL_EVENT_CAMERA_DEVICE_ADDED)
- PRINT_CAMERADEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_CAMERA_DEVICE_REMOVED)
- PRINT_CAMERADEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_CAMERA_DEVICE_APPROVED)
- PRINT_CAMERADEV_EVENT(event);
- break;
- SDL_EVENT_CASE(SDL_EVENT_CAMERA_DEVICE_DENIED)
- PRINT_CAMERADEV_EVENT(event);
- break;
- #undef PRINT_CAMERADEV_EVENT
- SDL_EVENT_CASE(SDL_EVENT_SENSOR_UPDATE)
- (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d data[0]=%f data[1]=%f data[2]=%f data[3]=%f data[4]=%f data[5]=%f)",
- (uint)event->sensor.timestamp, (int)event->sensor.which,
- event->sensor.data[0], event->sensor.data[1], event->sensor.data[2],
- event->sensor.data[3], event->sensor.data[4], event->sensor.data[5]);
- break;
- #undef SDL_EVENT_CASE
- case SDL_EVENT_POLL_SENTINEL:
- // No logging necessary for this one
- break;
- default:
- if (!name[0]) {
- if (event->type >= SDL_EVENT_USER) {
- SDL_strlcpy(name, "USER", sizeof(name));
- } else {
- SDL_strlcpy(name, "UNKNOWN", sizeof(name));
- }
- (void)SDL_snprintf(details, sizeof(details), " 0x%x", (uint)event->type);
- }
- break;
- }
- if (name[0]) {
- SDL_Log("SDL EVENT: %s%s", name, details);
- }
- #undef uint
- }
- void SDL_StopEventLoop(void)
- {
- const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
- int i;
- SDL_EventEntry *entry;
- SDL_LockMutex(SDL_EventQ.lock);
- SDL_EventQ.active = false;
- if (report && SDL_atoi(report)) {
- SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d",
- SDL_EventQ.max_events_seen);
- }
- // Clean out EventQ
- for (entry = SDL_EventQ.head; entry;) {
- SDL_EventEntry *next = entry->next;
- SDL_TransferTemporaryMemoryFromEvent(entry);
- SDL_free(entry);
- entry = next;
- }
- for (entry = SDL_EventQ.free; entry;) {
- SDL_EventEntry *next = entry->next;
- SDL_free(entry);
- entry = next;
- }
- SDL_SetAtomicInt(&SDL_EventQ.count, 0);
- SDL_EventQ.max_events_seen = 0;
- SDL_EventQ.head = NULL;
- SDL_EventQ.tail = NULL;
- SDL_EventQ.free = NULL;
- SDL_SetAtomicInt(&SDL_sentinel_pending, 0);
- // Clear disabled event state
- for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
- SDL_free(SDL_disabled_events[i]);
- SDL_disabled_events[i] = NULL;
- }
- SDL_QuitEventWatchList(&SDL_event_watchers);
- SDL_QuitWindowEventWatch();
- SDL_Mutex *lock = NULL;
- if (SDL_EventQ.lock) {
- lock = SDL_EventQ.lock;
- SDL_EventQ.lock = NULL;
- }
- SDL_UnlockMutex(lock);
- if (lock) {
- SDL_DestroyMutex(lock);
- }
- }
- // This function (and associated calls) may be called more than once
- bool SDL_StartEventLoop(void)
- {
- /* We'll leave the event queue alone, since we might have gotten
- some important events at launch (like SDL_EVENT_DROP_FILE)
- FIXME: Does this introduce any other bugs with events at startup?
- */
- // Create the lock and set ourselves active
- #ifndef SDL_THREADS_DISABLED
- if (!SDL_EventQ.lock) {
- SDL_EventQ.lock = SDL_CreateMutex();
- if (SDL_EventQ.lock == NULL) {
- return false;
- }
- }
- SDL_LockMutex(SDL_EventQ.lock);
- if (!SDL_InitEventWatchList(&SDL_event_watchers)) {
- SDL_UnlockMutex(SDL_EventQ.lock);
- return false;
- }
- #endif // !SDL_THREADS_DISABLED
- SDL_InitWindowEventWatch();
- SDL_EventQ.active = true;
- #ifndef SDL_THREADS_DISABLED
- SDL_UnlockMutex(SDL_EventQ.lock);
- #endif
- return true;
- }
- // Add an event to the event queue -- called with the queue locked
- static int SDL_AddEvent(SDL_Event *event)
- {
- SDL_EventEntry *entry;
- const int initial_count = SDL_GetAtomicInt(&SDL_EventQ.count);
- int final_count;
- if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
- SDL_SetError("Event queue is full (%d events)", initial_count);
- return 0;
- }
- if (SDL_EventQ.free == NULL) {
- entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
- if (entry == NULL) {
- return 0;
- }
- } else {
- entry = SDL_EventQ.free;
- SDL_EventQ.free = entry->next;
- }
- if (SDL_EventLoggingVerbosity > 0) {
- SDL_LogEvent(event);
- }
- SDL_copyp(&entry->event, event);
- if (event->type == SDL_EVENT_POLL_SENTINEL) {
- SDL_AddAtomicInt(&SDL_sentinel_pending, 1);
- }
- entry->memory = NULL;
- SDL_TransferTemporaryMemoryToEvent(entry);
- if (SDL_EventQ.tail) {
- SDL_EventQ.tail->next = entry;
- entry->prev = SDL_EventQ.tail;
- SDL_EventQ.tail = entry;
- entry->next = NULL;
- } else {
- SDL_assert(!SDL_EventQ.head);
- SDL_EventQ.head = entry;
- SDL_EventQ.tail = entry;
- entry->prev = NULL;
- entry->next = NULL;
- }
- final_count = SDL_AddAtomicInt(&SDL_EventQ.count, 1) + 1;
- if (final_count > SDL_EventQ.max_events_seen) {
- SDL_EventQ.max_events_seen = final_count;
- }
- ++SDL_last_event_id;
- return 1;
- }
- // Remove an event from the queue -- called with the queue locked
- static void SDL_CutEvent(SDL_EventEntry *entry)
- {
- SDL_TransferTemporaryMemoryFromEvent(entry);
- if (entry->prev) {
- entry->prev->next = entry->next;
- }
- if (entry->next) {
- entry->next->prev = entry->prev;
- }
- if (entry == SDL_EventQ.head) {
- SDL_assert(entry->prev == NULL);
- SDL_EventQ.head = entry->next;
- }
- if (entry == SDL_EventQ.tail) {
- SDL_assert(entry->next == NULL);
- SDL_EventQ.tail = entry->prev;
- }
- if (entry->event.type == SDL_EVENT_POLL_SENTINEL) {
- SDL_AddAtomicInt(&SDL_sentinel_pending, -1);
- }
- entry->next = SDL_EventQ.free;
- SDL_EventQ.free = entry;
- SDL_assert(SDL_GetAtomicInt(&SDL_EventQ.count) > 0);
- SDL_AddAtomicInt(&SDL_EventQ.count, -1);
- }
- static void SDL_SendWakeupEvent(void)
- {
- #ifdef SDL_PLATFORM_ANDROID
- Android_SendLifecycleEvent(SDL_ANDROID_LIFECYCLE_WAKE);
- #else
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this == NULL || !_this->SendWakeupEvent) {
- return;
- }
- SDL_LockMutex(_this->wakeup_lock);
- {
- if (_this->wakeup_window) {
- _this->SendWakeupEvent(_this, _this->wakeup_window);
- // No more wakeup events needed until we enter a new wait
- _this->wakeup_window = NULL;
- }
- }
- SDL_UnlockMutex(_this->wakeup_lock);
- #endif
- }
- // Lock the event queue, take a peep at it, and unlock it
- static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAction action,
- Uint32 minType, Uint32 maxType, bool include_sentinel)
- {
- int i, used, sentinels_expected = 0;
- // Lock the event queue
- used = 0;
- SDL_LockMutex(SDL_EventQ.lock);
- {
- // Don't look after we've quit
- if (!SDL_EventQ.active) {
- // We get a few spurious events at shutdown, so don't warn then
- if (action == SDL_GETEVENT) {
- SDL_SetError("The event system has been shut down");
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- return -1;
- }
- if (action == SDL_ADDEVENT) {
- if (!events) {
- SDL_UnlockMutex(SDL_EventQ.lock);
- return SDL_InvalidParamError("events");
- }
- for (i = 0; i < numevents; ++i) {
- used += SDL_AddEvent(&events[i]);
- }
- } else {
- SDL_EventEntry *entry, *next;
- Uint32 type;
- for (entry = SDL_EventQ.head; entry && (events == NULL || used < numevents); entry = next) {
- next = entry->next;
- type = entry->event.type;
- if (minType <= type && type <= maxType) {
- if (events) {
- SDL_copyp(&events[used], &entry->event);
- if (action == SDL_GETEVENT) {
- SDL_CutEvent(entry);
- }
- }
- if (type == SDL_EVENT_POLL_SENTINEL) {
- // Special handling for the sentinel event
- if (!include_sentinel) {
- // Skip it, we don't want to include it
- continue;
- }
- if (events == NULL || action != SDL_GETEVENT) {
- ++sentinels_expected;
- }
- if (SDL_GetAtomicInt(&SDL_sentinel_pending) > sentinels_expected) {
- // Skip it, there's another one pending
- continue;
- }
- }
- ++used;
- }
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- if (used > 0 && action == SDL_ADDEVENT) {
- SDL_SendWakeupEvent();
- }
- return used;
- }
- int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action,
- Uint32 minType, Uint32 maxType)
- {
- return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, false);
- }
- bool SDL_HasEvent(Uint32 type)
- {
- return SDL_HasEvents(type, type);
- }
- bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
- {
- bool found = false;
- SDL_LockMutex(SDL_EventQ.lock);
- {
- if (SDL_EventQ.active) {
- for (SDL_EventEntry *entry = SDL_EventQ.head; entry; entry = entry->next) {
- const Uint32 type = entry->event.type;
- if (minType <= type && type <= maxType) {
- found = true;
- break;
- }
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- return found;
- }
- void SDL_FlushEvent(Uint32 type)
- {
- SDL_FlushEvents(type, type);
- }
- void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
- {
- SDL_EventEntry *entry, *next;
- Uint32 type;
- // Make sure the events are current
- #if 0
- /* Actually, we can't do this since we might be flushing while processing
- a resize event, and calling this might trigger further resize events.
- */
- SDL_PumpEvents();
- #endif
- // Lock the event queue
- SDL_LockMutex(SDL_EventQ.lock);
- {
- // Don't look after we've quit
- if (!SDL_EventQ.active) {
- SDL_UnlockMutex(SDL_EventQ.lock);
- return;
- }
- for (entry = SDL_EventQ.head; entry; entry = next) {
- next = entry->next;
- type = entry->event.type;
- if (minType <= type && type <= maxType) {
- SDL_CutEvent(entry);
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- }
- typedef enum
- {
- SDL_MAIN_CALLBACK_WAITING,
- SDL_MAIN_CALLBACK_COMPLETE,
- SDL_MAIN_CALLBACK_CANCELED,
- } SDL_MainThreadCallbackState;
- typedef struct SDL_MainThreadCallbackEntry
- {
- SDL_MainThreadCallback callback;
- void *userdata;
- SDL_AtomicInt state;
- SDL_Semaphore *semaphore;
- struct SDL_MainThreadCallbackEntry *next;
- } SDL_MainThreadCallbackEntry;
- static SDL_Mutex *SDL_main_callbacks_lock;
- static SDL_MainThreadCallbackEntry *SDL_main_callbacks_head;
- static SDL_MainThreadCallbackEntry *SDL_main_callbacks_tail;
- static SDL_MainThreadCallbackEntry *SDL_CreateMainThreadCallback(SDL_MainThreadCallback callback, void *userdata, bool wait_complete)
- {
- SDL_MainThreadCallbackEntry *entry = (SDL_MainThreadCallbackEntry *)SDL_malloc(sizeof(*entry));
- if (!entry) {
- return NULL;
- }
- entry->callback = callback;
- entry->userdata = userdata;
- SDL_SetAtomicInt(&entry->state, SDL_MAIN_CALLBACK_WAITING);
- if (wait_complete) {
- entry->semaphore = SDL_CreateSemaphore(0);
- if (!entry->semaphore) {
- SDL_free(entry);
- return NULL;
- }
- } else {
- entry->semaphore = NULL;
- }
- entry->next = NULL;
- return entry;
- }
- static void SDL_DestroyMainThreadCallback(SDL_MainThreadCallbackEntry *entry)
- {
- if (entry->semaphore) {
- SDL_DestroySemaphore(entry->semaphore);
- }
- SDL_free(entry);
- }
- static void SDL_InitMainThreadCallbacks(void)
- {
- SDL_main_callbacks_lock = SDL_CreateMutex();
- SDL_assert(SDL_main_callbacks_head == NULL &&
- SDL_main_callbacks_tail == NULL);
- }
- static void SDL_QuitMainThreadCallbacks(void)
- {
- SDL_MainThreadCallbackEntry *entry;
- SDL_LockMutex(SDL_main_callbacks_lock);
- {
- entry = SDL_main_callbacks_head;
- SDL_main_callbacks_head = NULL;
- SDL_main_callbacks_tail = NULL;
- }
- SDL_UnlockMutex(SDL_main_callbacks_lock);
- while (entry) {
- SDL_MainThreadCallbackEntry *next = entry->next;
- if (entry->semaphore) {
- // Let the waiting thread know this is canceled
- SDL_SetAtomicInt(&entry->state, SDL_MAIN_CALLBACK_CANCELED);
- SDL_SignalSemaphore(entry->semaphore);
- } else {
- // Nobody's waiting for this, clean it up
- SDL_DestroyMainThreadCallback(entry);
- }
- entry = next;
- }
- SDL_DestroyMutex(SDL_main_callbacks_lock);
- SDL_main_callbacks_lock = NULL;
- }
- static void SDL_RunMainThreadCallbacks(void)
- {
- SDL_MainThreadCallbackEntry *entry;
- SDL_LockMutex(SDL_main_callbacks_lock);
- {
- entry = SDL_main_callbacks_head;
- SDL_main_callbacks_head = NULL;
- SDL_main_callbacks_tail = NULL;
- }
- SDL_UnlockMutex(SDL_main_callbacks_lock);
- while (entry) {
- SDL_MainThreadCallbackEntry *next = entry->next;
- entry->callback(entry->userdata);
- if (entry->semaphore) {
- // Let the waiting thread know this is done
- SDL_SetAtomicInt(&entry->state, SDL_MAIN_CALLBACK_COMPLETE);
- SDL_SignalSemaphore(entry->semaphore);
- } else {
- // Nobody's waiting for this, clean it up
- SDL_DestroyMainThreadCallback(entry);
- }
- entry = next;
- }
- }
- bool SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete)
- {
- if (SDL_IsMainThread() || !SDL_WasInit(SDL_INIT_EVENTS)) {
- // No need to queue the callback
- callback(userdata);
- return true;
- }
- SDL_MainThreadCallbackEntry *entry = SDL_CreateMainThreadCallback(callback, userdata, wait_complete);
- if (!entry) {
- return false;
- }
- SDL_LockMutex(SDL_main_callbacks_lock);
- {
- if (SDL_main_callbacks_tail) {
- SDL_main_callbacks_tail->next = entry;
- SDL_main_callbacks_tail = entry;
- } else {
- SDL_main_callbacks_head = entry;
- SDL_main_callbacks_tail = entry;
- }
- }
- SDL_UnlockMutex(SDL_main_callbacks_lock);
- // If the main thread is waiting for events, wake it up
- SDL_SendWakeupEvent();
- if (!wait_complete) {
- // Queued for execution, wait not requested
- return true;
- }
- // Maximum wait of 30 seconds to prevent deadlocking forever
- const Sint32 MAX_CALLBACK_WAIT = 30 * 1000;
- SDL_WaitSemaphoreTimeout(entry->semaphore, MAX_CALLBACK_WAIT);
- switch (SDL_GetAtomicInt(&entry->state)) {
- case SDL_MAIN_CALLBACK_COMPLETE:
- // Execution complete!
- SDL_DestroyMainThreadCallback(entry);
- return true;
- case SDL_MAIN_CALLBACK_CANCELED:
- // The callback was canceled on the main thread
- SDL_DestroyMainThreadCallback(entry);
- return SDL_SetError("Callback canceled");
- default:
- // Probably hit a deadlock in the callback
- // We can't destroy the entry as the semaphore will be signaled
- // if it ever comes back, just leak it here.
- return SDL_SetError("Callback timed out");
- }
- }
- void SDL_PumpEventMaintenance(void)
- {
- #ifndef SDL_AUDIO_DISABLED
- SDL_UpdateAudio();
- #endif
- #ifndef SDL_CAMERA_DISABLED
- SDL_UpdateCamera();
- #endif
- #ifndef SDL_SENSOR_DISABLED
- // Check for sensor state change
- if (SDL_update_sensors) {
- SDL_UpdateSensors();
- }
- #endif
- #ifndef SDL_JOYSTICK_DISABLED
- // Check for joystick state change
- if (SDL_update_joysticks) {
- SDL_UpdateJoysticks();
- }
- #endif
- SDL_UpdateTrays();
- SDL_SendPendingSignalEvents(); // in case we had a signal handler fire, etc.
- }
- // Run the system dependent event loops
- static void SDL_PumpEventsInternal(bool push_sentinel)
- {
- // Free any temporary memory from old events
- SDL_FreeTemporaryMemory();
- // Release any keys held down from last frame
- SDL_ReleaseAutoReleaseKeys();
- // Run any pending main thread callbacks
- SDL_RunMainThreadCallbacks();
- #ifdef SDL_PLATFORM_ANDROID
- // Android event processing is independent of the video subsystem
- Android_PumpEvents(0);
- #else
- // Get events from the video subsystem
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this) {
- _this->PumpEvents(_this);
- }
- #endif
- SDL_PumpEventMaintenance();
- if (push_sentinel && SDL_EventEnabled(SDL_EVENT_POLL_SENTINEL)) {
- SDL_Event sentinel;
- // Make sure we don't already have a sentinel in the queue, and add one to the end
- if (SDL_GetAtomicInt(&SDL_sentinel_pending) > 0) {
- SDL_PeepEventsInternal(&sentinel, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, true);
- }
- sentinel.type = SDL_EVENT_POLL_SENTINEL;
- sentinel.common.timestamp = 0;
- SDL_PushEvent(&sentinel);
- }
- }
- void SDL_PumpEvents(void)
- {
- SDL_PumpEventsInternal(false);
- }
- // Public functions
- bool SDL_PollEvent(SDL_Event *event)
- {
- return SDL_WaitEventTimeoutNS(event, 0);
- }
- #ifndef SDL_PLATFORM_ANDROID
- static Sint64 SDL_events_get_polling_interval(void)
- {
- Sint64 poll_intervalNS = SDL_MAX_SINT64;
- #ifndef SDL_JOYSTICK_DISABLED
- if (SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks) {
- if (SDL_JoysticksOpened()) {
- // If we have joysticks open, we need to poll rapidly for events
- poll_intervalNS = SDL_min(poll_intervalNS, EVENT_POLL_INTERVAL_NS);
- } else {
- // If not, just poll every few seconds to enumerate new joysticks
- poll_intervalNS = SDL_min(poll_intervalNS, ENUMERATION_POLL_INTERVAL_NS);
- }
- }
- #endif
- #ifndef SDL_SENSOR_DISABLED
- if (SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_SensorsOpened()) {
- // If we have sensors open, we need to poll rapidly for events
- poll_intervalNS = SDL_min(poll_intervalNS, EVENT_POLL_INTERVAL_NS);
- }
- #endif
- return poll_intervalNS;
- }
- static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeup_window, SDL_Event *event, Uint64 start, Sint64 timeoutNS)
- {
- Sint64 loop_timeoutNS = timeoutNS;
- Sint64 poll_intervalNS = SDL_events_get_polling_interval();
- for (;;) {
- int status;
- /* Pump events on entry and each time we wake to ensure:
- a) All pending events are batch processed after waking up from a wait
- b) Waiting can be completely skipped if events are already available to be pumped
- c) Periodic processing that takes place in some platform PumpEvents() functions happens
- d) Signals received in WaitEventTimeout() are turned into SDL events
- */
- SDL_PumpEventsInternal(true);
- SDL_LockMutex(_this->wakeup_lock);
- {
- status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
- // If status == 0 we are going to block so wakeup will be needed.
- if (status == 0) {
- _this->wakeup_window = wakeup_window;
- } else {
- _this->wakeup_window = NULL;
- }
- }
- SDL_UnlockMutex(_this->wakeup_lock);
- if (status < 0) {
- // Got an error: return
- break;
- }
- if (status > 0) {
- // There is an event, we can return.
- return 1;
- }
- // No events found in the queue, call WaitEventTimeout to wait for an event.
- if (timeoutNS > 0) {
- Sint64 elapsed = SDL_GetTicksNS() - start;
- if (elapsed >= timeoutNS) {
- // Set wakeup_window to NULL without holding the lock.
- _this->wakeup_window = NULL;
- return 0;
- }
- loop_timeoutNS = (timeoutNS - elapsed);
- }
- // Adjust the timeout for any polling requirements we currently have.
- if (poll_intervalNS != SDL_MAX_SINT64) {
- if (loop_timeoutNS >= 0) {
- loop_timeoutNS = SDL_min(loop_timeoutNS, poll_intervalNS);
- } else {
- loop_timeoutNS = poll_intervalNS;
- }
- }
- status = _this->WaitEventTimeout(_this, loop_timeoutNS);
- // Set wakeup_window to NULL without holding the lock.
- _this->wakeup_window = NULL;
- if (status == 0 && poll_intervalNS != SDL_MAX_SINT64 && loop_timeoutNS == poll_intervalNS) {
- // We may have woken up to poll. Try again
- continue;
- } else if (status <= 0) {
- // There is either an error or the timeout is elapsed: return
- return status;
- }
- /* An event was found and pumped into the SDL events queue. Continue the loop
- to let SDL_PeepEvents pick it up .*/
- }
- return 0;
- }
- static SDL_Window *SDL_find_active_window(SDL_VideoDevice *_this)
- {
- SDL_Window *window;
- for (window = _this->windows; window; window = window->next) {
- if (!window->is_destroying) {
- return window;
- }
- }
- return NULL;
- }
- #endif // !SDL_PLATFORM_ANDROID
- bool SDL_WaitEvent(SDL_Event *event)
- {
- return SDL_WaitEventTimeoutNS(event, -1);
- }
- bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS)
- {
- Sint64 timeoutNS;
- if (timeoutMS > 0) {
- timeoutNS = SDL_MS_TO_NS(timeoutMS);
- } else {
- timeoutNS = timeoutMS;
- }
- return SDL_WaitEventTimeoutNS(event, timeoutNS);
- }
- bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
- {
- Uint64 start, expiration;
- bool include_sentinel = (timeoutNS == 0);
- int result;
- if (timeoutNS > 0) {
- start = SDL_GetTicksNS();
- expiration = start + timeoutNS;
- } else {
- start = 0;
- expiration = 0;
- }
- // If there isn't a poll sentinel event pending, pump events and add one
- if (SDL_GetAtomicInt(&SDL_sentinel_pending) == 0) {
- SDL_PumpEventsInternal(true);
- }
- // First check for existing events
- result = SDL_PeepEventsInternal(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, include_sentinel);
- if (result < 0) {
- return false;
- }
- if (include_sentinel) {
- if (event) {
- if (event->type == SDL_EVENT_POLL_SENTINEL) {
- // Reached the end of a poll cycle, and not willing to wait
- return false;
- }
- } else {
- // Need to peek the next event to check for sentinel
- SDL_Event dummy;
- if (SDL_PeepEventsInternal(&dummy, 1, SDL_PEEKEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST, true) &&
- dummy.type == SDL_EVENT_POLL_SENTINEL) {
- SDL_PeepEventsInternal(&dummy, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, true);
- // Reached the end of a poll cycle, and not willing to wait
- return false;
- }
- }
- }
- if (result == 0) {
- if (timeoutNS == 0) {
- // No events available, and not willing to wait
- return false;
- }
- } else {
- // Has existing events
- return true;
- }
- // We should have completely handled timeoutNS == 0 above
- SDL_assert(timeoutNS != 0);
- #ifdef SDL_PLATFORM_ANDROID
- for (;;) {
- if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) > 0) {
- return true;
- }
- Uint64 delay = -1;
- if (timeoutNS > 0) {
- Uint64 now = SDL_GetTicksNS();
- if (now >= expiration) {
- // Timeout expired and no events
- return false;
- }
- delay = (expiration - now);
- }
- Android_PumpEvents(delay);
- }
- #else
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent) {
- // Look if a shown window is available to send the wakeup event.
- SDL_Window *wakeup_window = SDL_find_active_window(_this);
- if (wakeup_window) {
- result = SDL_WaitEventTimeout_Device(_this, wakeup_window, event, start, timeoutNS);
- if (result > 0) {
- return true;
- } else if (result == 0) {
- return false;
- } else {
- /* There may be implementation-defined conditions where the backend cannot
- * reliably wait for the next event. If that happens, fall back to polling.
- */
- }
- }
- }
- for (;;) {
- SDL_PumpEventsInternal(true);
- if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) > 0) {
- return true;
- }
- Uint64 delay = EVENT_POLL_INTERVAL_NS;
- if (timeoutNS > 0) {
- Uint64 now = SDL_GetTicksNS();
- if (now >= expiration) {
- // Timeout expired and no events
- return false;
- }
- delay = SDL_min((expiration - now), delay);
- }
- SDL_DelayNS(delay);
- }
- #endif // SDL_PLATFORM_ANDROID
- }
- static bool SDL_CallEventWatchers(SDL_Event *event)
- {
- if (event->common.type == SDL_EVENT_POLL_SENTINEL) {
- return true;
- }
- return SDL_DispatchEventWatchList(&SDL_event_watchers, event);
- }
- bool SDL_PushEvent(SDL_Event *event)
- {
- if (!event->common.timestamp) {
- event->common.timestamp = SDL_GetTicksNS();
- }
- if (!SDL_CallEventWatchers(event)) {
- SDL_ClearError();
- return false;
- }
- if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
- return false;
- }
- return true;
- }
- void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
- {
- SDL_EventEntry *event, *next;
- SDL_LockMutex(SDL_event_watchers.lock);
- {
- // Set filter and discard pending events
- SDL_event_watchers.filter.callback = filter;
- SDL_event_watchers.filter.userdata = userdata;
- if (filter) {
- // Cut all events not accepted by the filter
- SDL_LockMutex(SDL_EventQ.lock);
- {
- for (event = SDL_EventQ.head; event; event = next) {
- next = event->next;
- if (!filter(userdata, &event->event)) {
- SDL_CutEvent(event);
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- }
- }
- SDL_UnlockMutex(SDL_event_watchers.lock);
- }
- bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
- {
- SDL_EventWatcher event_ok;
- SDL_LockMutex(SDL_event_watchers.lock);
- {
- event_ok = SDL_event_watchers.filter;
- }
- SDL_UnlockMutex(SDL_event_watchers.lock);
- if (filter) {
- *filter = event_ok.callback;
- }
- if (userdata) {
- *userdata = event_ok.userdata;
- }
- return event_ok.callback ? true : false;
- }
- bool SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
- {
- return SDL_AddEventWatchList(&SDL_event_watchers, filter, userdata);
- }
- void SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata)
- {
- SDL_RemoveEventWatchList(&SDL_event_watchers, filter, userdata);
- }
- void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
- {
- SDL_LockMutex(SDL_EventQ.lock);
- {
- SDL_EventEntry *entry, *next;
- for (entry = SDL_EventQ.head; entry; entry = next) {
- next = entry->next;
- if (!filter(userdata, &entry->event)) {
- SDL_CutEvent(entry);
- }
- }
- }
- SDL_UnlockMutex(SDL_EventQ.lock);
- }
- void SDL_SetEventEnabled(Uint32 type, bool enabled)
- {
- bool current_state;
- Uint8 hi = ((type >> 8) & 0xff);
- Uint8 lo = (type & 0xff);
- if (SDL_disabled_events[hi] &&
- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
- current_state = false;
- } else {
- current_state = true;
- }
- if ((enabled != false) != current_state) {
- if (enabled) {
- SDL_assert(SDL_disabled_events[hi] != NULL);
- SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
- // Gamepad events depend on joystick events
- switch (type) {
- case SDL_EVENT_GAMEPAD_ADDED:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_ADDED, true);
- break;
- case SDL_EVENT_GAMEPAD_REMOVED:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_REMOVED, true);
- break;
- case SDL_EVENT_GAMEPAD_AXIS_MOTION:
- case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
- case SDL_EVENT_GAMEPAD_BUTTON_UP:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION, true);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION, true);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_DOWN, true);
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_UP, true);
- break;
- case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
- SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, true);
- break;
- default:
- break;
- }
- } else {
- // Disable this event type and discard pending events
- if (!SDL_disabled_events[hi]) {
- SDL_disabled_events[hi] = (SDL_DisabledEventBlock *)SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
- }
- // Out of memory, nothing we can do...
- if (SDL_disabled_events[hi]) {
- SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
- SDL_FlushEvent(type);
- }
- }
- /* turn off drag'n'drop support if we've disabled the events.
- This might change some UI details at the OS level. */
- if (type == SDL_EVENT_DROP_FILE || type == SDL_EVENT_DROP_TEXT) {
- SDL_ToggleDragAndDropSupport();
- }
- }
- }
- bool SDL_EventEnabled(Uint32 type)
- {
- Uint8 hi = ((type >> 8) & 0xff);
- Uint8 lo = (type & 0xff);
- if (SDL_disabled_events[hi] &&
- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
- return false;
- } else {
- return true;
- }
- }
- Uint32 SDL_RegisterEvents(int numevents)
- {
- Uint32 event_base = 0;
- if (numevents > 0) {
- int value = SDL_AddAtomicInt(&SDL_userevents, numevents);
- if (value >= 0 && value <= (SDL_EVENT_LAST - SDL_EVENT_USER)) {
- event_base = (Uint32)(SDL_EVENT_USER + value);
- }
- }
- return event_base;
- }
- void SDL_SendAppEvent(SDL_EventType eventType)
- {
- if (SDL_EventEnabled(eventType)) {
- SDL_Event event;
- event.type = eventType;
- event.common.timestamp = 0;
- switch (eventType) {
- case SDL_EVENT_TERMINATING:
- case SDL_EVENT_LOW_MEMORY:
- case SDL_EVENT_WILL_ENTER_BACKGROUND:
- case SDL_EVENT_DID_ENTER_BACKGROUND:
- case SDL_EVENT_WILL_ENTER_FOREGROUND:
- case SDL_EVENT_DID_ENTER_FOREGROUND:
- // We won't actually queue this event, it needs to be handled in this call stack by an event watcher
- if (SDL_EventLoggingVerbosity > 0) {
- SDL_LogEvent(&event);
- }
- SDL_CallEventWatchers(&event);
- break;
- default:
- SDL_PushEvent(&event);
- break;
- }
- }
- }
- void SDL_SendKeymapChangedEvent(void)
- {
- SDL_SendAppEvent(SDL_EVENT_KEYMAP_CHANGED);
- }
- void SDL_SendLocaleChangedEvent(void)
- {
- SDL_SendAppEvent(SDL_EVENT_LOCALE_CHANGED);
- }
- void SDL_SendSystemThemeChangedEvent(void)
- {
- SDL_SendAppEvent(SDL_EVENT_SYSTEM_THEME_CHANGED);
- }
- bool SDL_InitEvents(void)
- {
- #ifdef SDL_PLATFORM_ANDROID
- Android_InitEvents();
- #endif
- #ifndef SDL_JOYSTICK_DISABLED
- SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
- #endif
- #ifndef SDL_SENSOR_DISABLED
- SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
- #endif
- SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- SDL_AddHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
- SDL_InitMainThreadCallbacks();
- if (!SDL_StartEventLoop()) {
- SDL_RemoveHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- return false;
- }
- SDL_InitQuit();
- return true;
- }
- void SDL_QuitEvents(void)
- {
- SDL_QuitQuit();
- SDL_StopEventLoop();
- SDL_QuitMainThreadCallbacks();
- SDL_RemoveHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
- SDL_RemoveHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
- #ifndef SDL_JOYSTICK_DISABLED
- SDL_RemoveHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
- #endif
- #ifndef SDL_SENSOR_DISABLED
- SDL_RemoveHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
- #endif
- #ifdef SDL_PLATFORM_ANDROID
- Android_QuitEvents();
- #endif
- }
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