SDL_video.h 72 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/SDL_begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. typedef Uint32 SDL_WindowID;
  35. /**
  36. * \brief The structure that defines a display mode
  37. *
  38. * \sa SDL_GetNumDisplayModes()
  39. * \sa SDL_GetDisplayMode()
  40. * \sa SDL_GetDesktopDisplayMode()
  41. * \sa SDL_GetCurrentDisplayMode()
  42. * \sa SDL_GetClosestDisplayMode()
  43. * \sa SDL_SetWindowDisplayMode()
  44. * \sa SDL_GetWindowDisplayMode()
  45. */
  46. typedef struct
  47. {
  48. Uint32 format; /**< pixel format */
  49. int w; /**< width, in screen coordinates */
  50. int h; /**< height, in screen coordinates */
  51. float refresh_rate; /**< refresh rate (or zero for unspecified) */
  52. void *driverdata; /**< driver-specific data, initialize to 0 */
  53. } SDL_DisplayMode;
  54. /**
  55. * \brief The type used to identify a window
  56. *
  57. * \sa SDL_CreateWindow()
  58. * \sa SDL_CreateWindowFrom()
  59. * \sa SDL_DestroyWindow()
  60. * \sa SDL_FlashWindow()
  61. * \sa SDL_GetWindowData()
  62. * \sa SDL_GetWindowFlags()
  63. * \sa SDL_GetWindowGrab()
  64. * \sa SDL_GetWindowKeyboardGrab()
  65. * \sa SDL_GetWindowMouseGrab()
  66. * \sa SDL_GetWindowPosition()
  67. * \sa SDL_GetWindowSize()
  68. * \sa SDL_GetWindowTitle()
  69. * \sa SDL_HideWindow()
  70. * \sa SDL_MaximizeWindow()
  71. * \sa SDL_MinimizeWindow()
  72. * \sa SDL_RaiseWindow()
  73. * \sa SDL_RestoreWindow()
  74. * \sa SDL_SetWindowData()
  75. * \sa SDL_SetWindowFullscreen()
  76. * \sa SDL_SetWindowGrab()
  77. * \sa SDL_SetWindowKeyboardGrab()
  78. * \sa SDL_SetWindowMouseGrab()
  79. * \sa SDL_SetWindowIcon()
  80. * \sa SDL_SetWindowPosition()
  81. * \sa SDL_SetWindowSize()
  82. * \sa SDL_SetWindowBordered()
  83. * \sa SDL_SetWindowResizable()
  84. * \sa SDL_SetWindowTitle()
  85. * \sa SDL_ShowWindow()
  86. */
  87. typedef struct SDL_Window SDL_Window;
  88. /**
  89. * \brief The flags on a window
  90. *
  91. * \sa SDL_GetWindowFlags()
  92. */
  93. typedef enum
  94. {
  95. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  96. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  97. /* 0x4 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
  98. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  99. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  100. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  101. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  102. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  103. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  104. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  105. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  106. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  107. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  108. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  109. On macOS NSHighResolutionCapable must be set true in the
  110. application's Info.plist for this to have any effect. */
  111. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  112. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  113. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  114. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  115. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  116. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  117. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  118. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  119. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  120. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  121. } SDL_WindowFlags;
  122. /**
  123. * \brief Used to indicate that you don't care what the window position is.
  124. */
  125. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  126. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  127. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  128. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  129. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  130. /**
  131. * \brief Used to indicate that the window position should be centered.
  132. */
  133. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  134. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  135. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  136. #define SDL_WINDOWPOS_ISCENTERED(X) \
  137. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  138. /**
  139. * \brief Display orientation
  140. */
  141. typedef enum
  142. {
  143. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  144. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  145. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  146. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  147. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  148. } SDL_DisplayOrientation;
  149. /**
  150. * \brief Window flash operation
  151. */
  152. typedef enum
  153. {
  154. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  155. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  156. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  157. } SDL_FlashOperation;
  158. /**
  159. * \brief An opaque handle to an OpenGL context.
  160. */
  161. typedef void *SDL_GLContext;
  162. /**
  163. * \brief Opaque EGL types.
  164. */
  165. typedef void *SDL_EGLDisplay;
  166. typedef void *SDL_EGLConfig;
  167. typedef void *SDL_EGLSurface;
  168. typedef intptr_t SDL_EGLAttrib;
  169. typedef int SDL_EGLint;
  170. /**
  171. * \brief EGL attribute initialization callback types.
  172. */
  173. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  174. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  175. /**
  176. * \brief OpenGL configuration attributes
  177. */
  178. typedef enum
  179. {
  180. SDL_GL_RED_SIZE,
  181. SDL_GL_GREEN_SIZE,
  182. SDL_GL_BLUE_SIZE,
  183. SDL_GL_ALPHA_SIZE,
  184. SDL_GL_BUFFER_SIZE,
  185. SDL_GL_DOUBLEBUFFER,
  186. SDL_GL_DEPTH_SIZE,
  187. SDL_GL_STENCIL_SIZE,
  188. SDL_GL_ACCUM_RED_SIZE,
  189. SDL_GL_ACCUM_GREEN_SIZE,
  190. SDL_GL_ACCUM_BLUE_SIZE,
  191. SDL_GL_ACCUM_ALPHA_SIZE,
  192. SDL_GL_STEREO,
  193. SDL_GL_MULTISAMPLEBUFFERS,
  194. SDL_GL_MULTISAMPLESAMPLES,
  195. SDL_GL_ACCELERATED_VISUAL,
  196. SDL_GL_RETAINED_BACKING,
  197. SDL_GL_CONTEXT_MAJOR_VERSION,
  198. SDL_GL_CONTEXT_MINOR_VERSION,
  199. SDL_GL_CONTEXT_FLAGS,
  200. SDL_GL_CONTEXT_PROFILE_MASK,
  201. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  202. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  203. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  204. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  205. SDL_GL_CONTEXT_NO_ERROR,
  206. SDL_GL_FLOATBUFFERS,
  207. SDL_GL_EGL_PLATFORM
  208. } SDL_GLattr;
  209. typedef enum
  210. {
  211. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  212. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  213. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  214. } SDL_GLprofile;
  215. typedef enum
  216. {
  217. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  218. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  219. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  220. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  221. } SDL_GLcontextFlag;
  222. typedef enum
  223. {
  224. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  225. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  226. } SDL_GLcontextReleaseFlag;
  227. typedef enum
  228. {
  229. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  230. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  231. } SDL_GLContextResetNotification;
  232. /* Function prototypes */
  233. /**
  234. * Get the number of video drivers compiled into SDL.
  235. *
  236. * \returns a number >= 1 on success or a negative error code on failure; call
  237. * SDL_GetError() for more information.
  238. *
  239. * \since This function is available since SDL 3.0.0.
  240. *
  241. * \sa SDL_GetVideoDriver
  242. */
  243. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  244. /**
  245. * Get the name of a built in video driver.
  246. *
  247. * The video drivers are presented in the order in which they are normally
  248. * checked during initialization.
  249. *
  250. * \param index the index of a video driver
  251. * \returns the name of the video driver with the given **index**.
  252. *
  253. * \since This function is available since SDL 3.0.0.
  254. *
  255. * \sa SDL_GetNumVideoDrivers
  256. */
  257. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  258. /**
  259. * Get the name of the currently initialized video driver.
  260. *
  261. * \returns the name of the current video driver or NULL if no driver has been
  262. * initialized.
  263. *
  264. * \since This function is available since SDL 3.0.0.
  265. *
  266. * \sa SDL_GetNumVideoDrivers
  267. * \sa SDL_GetVideoDriver
  268. */
  269. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  270. /**
  271. * Get the number of available video displays.
  272. *
  273. * \returns a number >= 1 or a negative error code on failure; call
  274. * SDL_GetError() for more information.
  275. *
  276. * \since This function is available since SDL 3.0.0.
  277. *
  278. * \sa SDL_GetDisplayBounds
  279. */
  280. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  281. /**
  282. * Get the name of a display in UTF-8 encoding.
  283. *
  284. * \param displayIndex the index of display from which the name should be
  285. * queried
  286. * \returns the name of a display or NULL for an invalid display index or
  287. * failure; call SDL_GetError() for more information.
  288. *
  289. * \since This function is available since SDL 3.0.0.
  290. *
  291. * \sa SDL_GetNumVideoDisplays
  292. */
  293. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  294. /**
  295. * Get the desktop area represented by a display.
  296. *
  297. * The primary display (`displayIndex` zero) is always located at 0,0.
  298. *
  299. * \param displayIndex the index of the display to query
  300. * \param rect the SDL_Rect structure filled in with the display bounds
  301. * \returns 0 on success or a negative error code on failure; call
  302. * SDL_GetError() for more information.
  303. *
  304. * \since This function is available since SDL 3.0.0.
  305. *
  306. * \sa SDL_GetNumVideoDisplays
  307. */
  308. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  309. /**
  310. * Get the usable desktop area represented by a display.
  311. *
  312. * The primary display (`displayIndex` zero) is always located at 0,0.
  313. *
  314. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  315. * reserved by the system removed. For example, on Apple's macOS, this
  316. * subtracts the area occupied by the menu bar and dock.
  317. *
  318. * Setting a window to be fullscreen generally bypasses these unusable areas,
  319. * so these are good guidelines for the maximum space available to a
  320. * non-fullscreen window.
  321. *
  322. * The parameter `rect` is ignored if it is NULL.
  323. *
  324. * This function also returns -1 if the parameter `displayIndex` is out of
  325. * range.
  326. *
  327. * \param displayIndex the index of the display to query the usable bounds
  328. * from
  329. * \param rect the SDL_Rect structure filled in with the display bounds
  330. * \returns 0 on success or a negative error code on failure; call
  331. * SDL_GetError() for more information.
  332. *
  333. * \since This function is available since SDL 3.0.0.
  334. *
  335. * \sa SDL_GetDisplayBounds
  336. * \sa SDL_GetNumVideoDisplays
  337. */
  338. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  339. /**
  340. * Get the dots/pixels-per-inch for a display.
  341. *
  342. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  343. * appropriate parameter is non-NULL.
  344. *
  345. * A failure of this function usually means that either no DPI information is
  346. * available or the `displayIndex` is out of range.
  347. *
  348. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  349. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  350. * find the window size, which might be in logical points instead of pixels,
  351. * and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  352. * SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
  353. * SDL_GetRendererOutputSize(), and compare the two values to get an actual
  354. * scaling value between the two. We will be rethinking how high-dpi details
  355. * should be managed in SDL3 to make things more consistent, reliable, and clear.
  356. *
  357. * \param displayIndex the index of the display from which DPI information
  358. * should be queried
  359. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  360. * be NULL
  361. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  362. * be NULL
  363. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  364. * be NULL
  365. * \returns 0 on success or a negative error code on failure; call
  366. * SDL_GetError() for more information.
  367. *
  368. * \since This function is available since SDL 3.0.0.
  369. *
  370. * \sa SDL_GetNumVideoDisplays
  371. */
  372. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  373. /**
  374. * Get the orientation of a display.
  375. *
  376. * \param displayIndex the index of the display to query
  377. * \returns The SDL_DisplayOrientation enum value of the display, or
  378. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  379. *
  380. * \since This function is available since SDL 3.0.0.
  381. *
  382. * \sa SDL_GetNumVideoDisplays
  383. */
  384. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  385. /**
  386. * Get the number of available display modes.
  387. *
  388. * The `displayIndex` needs to be in the range from 0 to
  389. * SDL_GetNumVideoDisplays() - 1.
  390. *
  391. * \param displayIndex the index of the display to query
  392. * \returns a number >= 1 on success or a negative error code on failure; call
  393. * SDL_GetError() for more information.
  394. *
  395. * \since This function is available since SDL 3.0.0.
  396. *
  397. * \sa SDL_GetDisplayMode
  398. * \sa SDL_GetNumVideoDisplays
  399. */
  400. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  401. /**
  402. * Get information about a specific display mode.
  403. *
  404. * The display modes are sorted in this priority:
  405. *
  406. * - width -> largest to smallest
  407. * - height -> largest to smallest
  408. * - bits per pixel -> more colors to fewer colors
  409. * - packed pixel layout -> largest to smallest
  410. * - refresh rate -> highest to lowest
  411. *
  412. * \param displayIndex the index of the display to query
  413. * \param modeIndex the index of the display mode to query
  414. * \param mode an SDL_DisplayMode structure filled in with the mode at
  415. * `modeIndex`
  416. * \returns 0 on success or a negative error code on failure; call
  417. * SDL_GetError() for more information.
  418. *
  419. * \since This function is available since SDL 3.0.0.
  420. *
  421. * \sa SDL_GetNumDisplayModes
  422. */
  423. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  424. SDL_DisplayMode * mode);
  425. /**
  426. * Get information about the desktop's display mode.
  427. *
  428. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  429. * when SDL runs fullscreen and has changed the resolution. In that case this
  430. * function will return the previous native display mode, and not the current
  431. * display mode.
  432. *
  433. * \param displayIndex the index of the display to query
  434. * \param mode an SDL_DisplayMode structure filled in with the current display
  435. * mode
  436. * \returns 0 on success or a negative error code on failure; call
  437. * SDL_GetError() for more information.
  438. *
  439. * \since This function is available since SDL 3.0.0.
  440. *
  441. * \sa SDL_GetCurrentDisplayMode
  442. * \sa SDL_GetDisplayMode
  443. * \sa SDL_SetWindowDisplayMode
  444. */
  445. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  446. /**
  447. * Get information about the current display mode.
  448. *
  449. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  450. * when SDL runs fullscreen and has changed the resolution. In that case this
  451. * function will return the current display mode, and not the previous native
  452. * display mode.
  453. *
  454. * \param displayIndex the index of the display to query
  455. * \param mode an SDL_DisplayMode structure filled in with the current display
  456. * mode
  457. * \returns 0 on success or a negative error code on failure; call
  458. * SDL_GetError() for more information.
  459. *
  460. * \since This function is available since SDL 3.0.0.
  461. *
  462. * \sa SDL_GetDesktopDisplayMode
  463. * \sa SDL_GetDisplayMode
  464. * \sa SDL_GetNumVideoDisplays
  465. * \sa SDL_SetWindowDisplayMode
  466. */
  467. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  468. /**
  469. * Get the closest match to the requested display mode.
  470. *
  471. * The available display modes are scanned and `closest` is filled in with the
  472. * closest mode matching the requested mode and returned. The mode format and
  473. * refresh rate default to the desktop mode if they are set to 0. The modes
  474. * are scanned with size being first priority, format being second priority,
  475. * and finally checking the refresh rate. If all the available modes are too
  476. * small, then NULL is returned.
  477. *
  478. * \param displayIndex the index of the display to query
  479. * \param mode an SDL_DisplayMode structure containing the desired display
  480. * mode
  481. * \param closest an SDL_DisplayMode structure filled in with the closest
  482. * match of the available display modes
  483. * \returns the passed in value `closest` or NULL if no matching video mode
  484. * was available; call SDL_GetError() for more information.
  485. *
  486. * \since This function is available since SDL 3.0.0.
  487. *
  488. * \sa SDL_GetDisplayMode
  489. * \sa SDL_GetNumDisplayModes
  490. */
  491. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  492. /**
  493. * Get the index of the display containing a point
  494. *
  495. * \param point the point to query
  496. * \returns the index of the display containing the point or a negative error
  497. * code on failure; call SDL_GetError() for more information.
  498. *
  499. * \since This function is available since SDL 3.0.0.
  500. *
  501. * \sa SDL_GetDisplayBounds
  502. * \sa SDL_GetNumVideoDisplays
  503. */
  504. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForPoint(const SDL_Point * point);
  505. /**
  506. * Get the index of the display primarily containing a rect
  507. *
  508. * \param rect the rect to query
  509. * \returns the index of the display entirely containing the rect or closest
  510. * to the center of the rect on success or a negative error code on
  511. * failure; call SDL_GetError() for more information.
  512. *
  513. * \since This function is available since SDL 3.0.0.
  514. *
  515. * \sa SDL_GetDisplayBounds
  516. * \sa SDL_GetNumVideoDisplays
  517. */
  518. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForRect(const SDL_Rect * rect);
  519. /**
  520. * Get the index of the display associated with a window.
  521. *
  522. * \param window the window to query
  523. * \returns the index of the display containing the center of the window on
  524. * success or a negative error code on failure; call SDL_GetError()
  525. * for more information.
  526. *
  527. * \since This function is available since SDL 3.0.0.
  528. *
  529. * \sa SDL_GetDisplayBounds
  530. * \sa SDL_GetNumVideoDisplays
  531. */
  532. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  533. /**
  534. * Set the display mode to use when a window is visible at fullscreen.
  535. *
  536. * This only affects the display mode used when the window is fullscreen. To
  537. * change the window size when the window is not fullscreen, use
  538. * SDL_SetWindowSize().
  539. *
  540. * \param window the window to affect
  541. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  542. * NULL to use the window's dimensions and the desktop's format
  543. * and refresh rate
  544. * \returns 0 on success or a negative error code on failure; call
  545. * SDL_GetError() for more information.
  546. *
  547. * \since This function is available since SDL 3.0.0.
  548. *
  549. * \sa SDL_GetWindowDisplayMode
  550. * \sa SDL_SetWindowFullscreen
  551. */
  552. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  553. const SDL_DisplayMode * mode);
  554. /**
  555. * Query the display mode to use when a window is visible at fullscreen.
  556. *
  557. * \param window the window to query
  558. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  559. * display mode
  560. * \returns 0 on success or a negative error code on failure; call
  561. * SDL_GetError() for more information.
  562. *
  563. * \since This function is available since SDL 3.0.0.
  564. *
  565. * \sa SDL_SetWindowDisplayMode
  566. * \sa SDL_SetWindowFullscreen
  567. */
  568. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  569. SDL_DisplayMode * mode);
  570. /**
  571. * Get the raw ICC profile data for the screen the window is currently on.
  572. *
  573. * Data returned should be freed with SDL_free.
  574. *
  575. * \param window the window to query
  576. * \param size the size of the ICC profile
  577. * \returns the raw ICC profile data on success or NULL on failure; call
  578. * SDL_GetError() for more information.
  579. *
  580. * \since This function is available since SDL 3.0.0.
  581. */
  582. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  583. /**
  584. * Get the pixel format associated with the window.
  585. *
  586. * \param window the window to query
  587. * \returns the pixel format of the window on success or
  588. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  589. * information.
  590. *
  591. * \since This function is available since SDL 3.0.0.
  592. */
  593. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  594. /**
  595. * Create a window with the specified position, dimensions, and flags.
  596. *
  597. * `flags` may be any of the following OR'd together:
  598. *
  599. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  600. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  601. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  602. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  603. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  604. * - `SDL_WINDOW_HIDDEN`: window is not visible
  605. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  606. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  607. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  608. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  609. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  610. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  611. * supported (>= SDL 2.0.1)
  612. *
  613. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  614. *
  615. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  616. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  617. *
  618. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  619. * in pixels may differ from its size in screen coordinates on platforms with
  620. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  621. * client area's size in screen coordinates, and SDL_GetWindowSizeInPixels() or
  622. * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
  623. * when this flag is set, the drawable size can vary after the window is
  624. * created and should be queried after major window events such as when the
  625. * window is resized or moved between displays.
  626. *
  627. * If the window is set fullscreen, the width and height parameters `w` and
  628. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  629. * still fail. Window size is actually limited to 16384 x 16384 for all
  630. * platforms at window creation.
  631. *
  632. * If the window is created with any of the SDL_WINDOW_OPENGL or
  633. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  634. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  635. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  636. *
  637. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  638. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  639. *
  640. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  641. * SDL_CreateWindow() will fail.
  642. *
  643. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  644. * loader or link to a dynamic library version. This limitation may be removed
  645. * in a future version of SDL.
  646. *
  647. * \param title the title of the window, in UTF-8 encoding
  648. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  649. * `SDL_WINDOWPOS_UNDEFINED`
  650. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  651. * `SDL_WINDOWPOS_UNDEFINED`
  652. * \param w the width of the window, in screen coordinates
  653. * \param h the height of the window, in screen coordinates
  654. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  655. * \returns the window that was created or NULL on failure; call
  656. * SDL_GetError() for more information.
  657. *
  658. * \since This function is available since SDL 3.0.0.
  659. *
  660. * \sa SDL_CreateWindowFrom
  661. * \sa SDL_DestroyWindow
  662. */
  663. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  664. int x, int y, int w,
  665. int h, Uint32 flags);
  666. /**
  667. * Create an SDL window from an existing native window.
  668. *
  669. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  670. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  671. * before using SDL_CreateWindowFrom().
  672. *
  673. * \param data a pointer to driver-dependent window creation data, typically
  674. * your native window cast to a void*
  675. * \returns the window that was created or NULL on failure; call
  676. * SDL_GetError() for more information.
  677. *
  678. * \since This function is available since SDL 3.0.0.
  679. *
  680. * \sa SDL_CreateWindow
  681. * \sa SDL_DestroyWindow
  682. */
  683. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  684. /**
  685. * Get the numeric ID of a window.
  686. *
  687. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  688. * these events to specific SDL_Window objects.
  689. *
  690. * \param window the window to query
  691. * \returns the ID of the window on success or 0 on failure; call
  692. * SDL_GetError() for more information.
  693. *
  694. * \since This function is available since SDL 3.0.0.
  695. *
  696. * \sa SDL_GetWindowFromID
  697. */
  698. extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window * window);
  699. /**
  700. * Get a window from a stored ID.
  701. *
  702. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  703. * these events to specific SDL_Window objects.
  704. *
  705. * \param id the ID of the window
  706. * \returns the window associated with `id` or NULL if it doesn't exist; call
  707. * SDL_GetError() for more information.
  708. *
  709. * \since This function is available since SDL 3.0.0.
  710. *
  711. * \sa SDL_GetWindowID
  712. */
  713. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  714. /**
  715. * Get the window flags.
  716. *
  717. * \param window the window to query
  718. * \returns a mask of the SDL_WindowFlags associated with `window`
  719. *
  720. * \since This function is available since SDL 3.0.0.
  721. *
  722. * \sa SDL_CreateWindow
  723. * \sa SDL_HideWindow
  724. * \sa SDL_MaximizeWindow
  725. * \sa SDL_MinimizeWindow
  726. * \sa SDL_SetWindowFullscreen
  727. * \sa SDL_SetWindowGrab
  728. * \sa SDL_ShowWindow
  729. */
  730. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  731. /**
  732. * Set the title of a window.
  733. *
  734. * This string is expected to be in UTF-8 encoding.
  735. *
  736. * \param window the window to change
  737. * \param title the desired window title in UTF-8 format
  738. *
  739. * \since This function is available since SDL 3.0.0.
  740. *
  741. * \sa SDL_GetWindowTitle
  742. */
  743. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  744. const char *title);
  745. /**
  746. * Get the title of a window.
  747. *
  748. * \param window the window to query
  749. * \returns the title of the window in UTF-8 format or "" if there is no
  750. * title.
  751. *
  752. * \since This function is available since SDL 3.0.0.
  753. *
  754. * \sa SDL_SetWindowTitle
  755. */
  756. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  757. /**
  758. * Set the icon for a window.
  759. *
  760. * \param window the window to change
  761. * \param icon an SDL_Surface structure containing the icon for the window
  762. *
  763. * \since This function is available since SDL 3.0.0.
  764. */
  765. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  766. SDL_Surface * icon);
  767. /**
  768. * Associate an arbitrary named pointer with a window.
  769. *
  770. * `name` is case-sensitive.
  771. *
  772. * \param window the window to associate with the pointer
  773. * \param name the name of the pointer
  774. * \param userdata the associated pointer
  775. * \returns the previous value associated with `name`.
  776. *
  777. * \since This function is available since SDL 3.0.0.
  778. *
  779. * \sa SDL_GetWindowData
  780. */
  781. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  782. const char *name,
  783. void *userdata);
  784. /**
  785. * Retrieve the data pointer associated with a window.
  786. *
  787. * \param window the window to query
  788. * \param name the name of the pointer
  789. * \returns the value associated with `name`.
  790. *
  791. * \since This function is available since SDL 3.0.0.
  792. *
  793. * \sa SDL_SetWindowData
  794. */
  795. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  796. const char *name);
  797. /**
  798. * Set the position of a window.
  799. *
  800. * The window coordinate origin is the upper left of the display.
  801. *
  802. * \param window the window to reposition
  803. * \param x the x coordinate of the window in screen coordinates, or
  804. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  805. * \param y the y coordinate of the window in screen coordinates, or
  806. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  807. *
  808. * \since This function is available since SDL 3.0.0.
  809. *
  810. * \sa SDL_GetWindowPosition
  811. */
  812. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  813. int x, int y);
  814. /**
  815. * Get the position of a window.
  816. *
  817. * If you do not need the value for one of the positions a NULL may be passed
  818. * in the `x` or `y` parameter.
  819. *
  820. * \param window the window to query
  821. * \param x a pointer filled in with the x position of the window, in screen
  822. * coordinates, may be NULL
  823. * \param y a pointer filled in with the y position of the window, in screen
  824. * coordinates, may be NULL
  825. *
  826. * \since This function is available since SDL 3.0.0.
  827. *
  828. * \sa SDL_SetWindowPosition
  829. */
  830. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  831. int *x, int *y);
  832. /**
  833. * Set the size of a window's client area.
  834. *
  835. * The window size in screen coordinates may differ from the size in pixels,
  836. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  837. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  838. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  839. *
  840. * Fullscreen windows automatically match the size of the display mode, and
  841. * you should use SDL_SetWindowDisplayMode() to change their size.
  842. *
  843. * \param window the window to change
  844. * \param w the width of the window in pixels, in screen coordinates, must be
  845. * > 0
  846. * \param h the height of the window in pixels, in screen coordinates, must be
  847. * > 0
  848. *
  849. * \since This function is available since SDL 3.0.0.
  850. *
  851. * \sa SDL_GetWindowSize
  852. * \sa SDL_SetWindowDisplayMode
  853. */
  854. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  855. int h);
  856. /**
  857. * Get the size of a window's client area.
  858. *
  859. * NULL can safely be passed as the `w` or `h` parameter if the width or
  860. * height value is not desired.
  861. *
  862. * The window size in screen coordinates may differ from the size in pixels,
  863. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  864. * with high-dpi support (e.g. iOS or macOS). Use SDL_GetWindowSizeInPixels(),
  865. * SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or
  866. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  867. *
  868. * \param window the window to query the width and height from
  869. * \param w a pointer filled in with the width of the window, in screen
  870. * coordinates, may be NULL
  871. * \param h a pointer filled in with the height of the window, in screen
  872. * coordinates, may be NULL
  873. *
  874. * \since This function is available since SDL 3.0.0.
  875. *
  876. * \sa SDL_GL_GetDrawableSize
  877. * \sa SDL_Vulkan_GetDrawableSize
  878. * \sa SDL_GetWindowSizeInPixels
  879. * \sa SDL_SetWindowSize
  880. */
  881. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  882. int *h);
  883. /**
  884. * Get the size of a window's borders (decorations) around the client area.
  885. *
  886. * Note: If this function fails (returns -1), the size values will be
  887. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  888. * window in question was borderless.
  889. *
  890. * Note: This function may fail on systems where the window has not yet been
  891. * decorated by the display server (for example, immediately after calling
  892. * SDL_CreateWindow). It is recommended that you wait at least until the
  893. * window has been presented and composited, so that the window system has a
  894. * chance to decorate the window and provide the border dimensions to SDL.
  895. *
  896. * This function also returns -1 if getting the information is not supported.
  897. *
  898. * \param window the window to query the size values of the border
  899. * (decorations) from
  900. * \param top pointer to variable for storing the size of the top border; NULL
  901. * is permitted
  902. * \param left pointer to variable for storing the size of the left border;
  903. * NULL is permitted
  904. * \param bottom pointer to variable for storing the size of the bottom
  905. * border; NULL is permitted
  906. * \param right pointer to variable for storing the size of the right border;
  907. * NULL is permitted
  908. * \returns 0 on success or a negative error code on failure; call
  909. * SDL_GetError() for more information.
  910. *
  911. * \since This function is available since SDL 3.0.0.
  912. *
  913. * \sa SDL_GetWindowSize
  914. */
  915. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  916. int *top, int *left,
  917. int *bottom, int *right);
  918. /**
  919. * Get the size of a window in pixels.
  920. *
  921. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  922. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  923. * platform with high-DPI support (Apple calls this "Retina"), and not
  924. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  925. *
  926. * \param window the window from which the drawable size should be queried
  927. * \param w a pointer to variable for storing the width in pixels, may be NULL
  928. * \param h a pointer to variable for storing the height in pixels, may be
  929. * NULL
  930. *
  931. * \since This function is available since SDL 3.0.0.
  932. *
  933. * \sa SDL_CreateWindow
  934. * \sa SDL_GetWindowSize
  935. */
  936. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
  937. int *w, int *h);
  938. /**
  939. * Set the minimum size of a window's client area.
  940. *
  941. * \param window the window to change
  942. * \param min_w the minimum width of the window in pixels
  943. * \param min_h the minimum height of the window in pixels
  944. *
  945. * \since This function is available since SDL 3.0.0.
  946. *
  947. * \sa SDL_GetWindowMinimumSize
  948. * \sa SDL_SetWindowMaximumSize
  949. */
  950. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  951. int min_w, int min_h);
  952. /**
  953. * Get the minimum size of a window's client area.
  954. *
  955. * \param window the window to query
  956. * \param w a pointer filled in with the minimum width of the window, may be
  957. * NULL
  958. * \param h a pointer filled in with the minimum height of the window, may be
  959. * NULL
  960. *
  961. * \since This function is available since SDL 3.0.0.
  962. *
  963. * \sa SDL_GetWindowMaximumSize
  964. * \sa SDL_SetWindowMinimumSize
  965. */
  966. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  967. int *w, int *h);
  968. /**
  969. * Set the maximum size of a window's client area.
  970. *
  971. * \param window the window to change
  972. * \param max_w the maximum width of the window in pixels
  973. * \param max_h the maximum height of the window in pixels
  974. *
  975. * \since This function is available since SDL 3.0.0.
  976. *
  977. * \sa SDL_GetWindowMaximumSize
  978. * \sa SDL_SetWindowMinimumSize
  979. */
  980. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  981. int max_w, int max_h);
  982. /**
  983. * Get the maximum size of a window's client area.
  984. *
  985. * \param window the window to query
  986. * \param w a pointer filled in with the maximum width of the window, may be
  987. * NULL
  988. * \param h a pointer filled in with the maximum height of the window, may be
  989. * NULL
  990. *
  991. * \since This function is available since SDL 3.0.0.
  992. *
  993. * \sa SDL_GetWindowMinimumSize
  994. * \sa SDL_SetWindowMaximumSize
  995. */
  996. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  997. int *w, int *h);
  998. /**
  999. * Set the border state of a window.
  1000. *
  1001. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1002. * or remove the border from the actual window. This is a no-op if the
  1003. * window's border already matches the requested state.
  1004. *
  1005. * You can't change the border state of a fullscreen window.
  1006. *
  1007. * \param window the window of which to change the border state
  1008. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1009. *
  1010. * \since This function is available since SDL 3.0.0.
  1011. *
  1012. * \sa SDL_GetWindowFlags
  1013. */
  1014. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  1015. SDL_bool bordered);
  1016. /**
  1017. * Set the user-resizable state of a window.
  1018. *
  1019. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1020. * allow/disallow user resizing of the window. This is a no-op if the window's
  1021. * resizable state already matches the requested state.
  1022. *
  1023. * You can't change the resizable state of a fullscreen window.
  1024. *
  1025. * \param window the window of which to change the resizable state
  1026. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1027. *
  1028. * \since This function is available since SDL 3.0.0.
  1029. *
  1030. * \sa SDL_GetWindowFlags
  1031. */
  1032. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  1033. SDL_bool resizable);
  1034. /**
  1035. * Set the window to always be above the others.
  1036. *
  1037. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1038. * will bring the window to the front and keep the window above the rest.
  1039. *
  1040. * \param window The window of which to change the always on top state
  1041. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1042. * disable
  1043. *
  1044. * \since This function is available since SDL 3.0.0.
  1045. *
  1046. * \sa SDL_GetWindowFlags
  1047. */
  1048. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  1049. SDL_bool on_top);
  1050. /**
  1051. * Show a window.
  1052. *
  1053. * \param window the window to show
  1054. *
  1055. * \since This function is available since SDL 3.0.0.
  1056. *
  1057. * \sa SDL_HideWindow
  1058. * \sa SDL_RaiseWindow
  1059. */
  1060. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1061. /**
  1062. * Hide a window.
  1063. *
  1064. * \param window the window to hide
  1065. *
  1066. * \since This function is available since SDL 3.0.0.
  1067. *
  1068. * \sa SDL_ShowWindow
  1069. */
  1070. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1071. /**
  1072. * Raise a window above other windows and set the input focus.
  1073. *
  1074. * \param window the window to raise
  1075. *
  1076. * \since This function is available since SDL 3.0.0.
  1077. */
  1078. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1079. /**
  1080. * Make a window as large as possible.
  1081. *
  1082. * \param window the window to maximize
  1083. *
  1084. * \since This function is available since SDL 3.0.0.
  1085. *
  1086. * \sa SDL_MinimizeWindow
  1087. * \sa SDL_RestoreWindow
  1088. */
  1089. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1090. /**
  1091. * Minimize a window to an iconic representation.
  1092. *
  1093. * \param window the window to minimize
  1094. *
  1095. * \since This function is available since SDL 3.0.0.
  1096. *
  1097. * \sa SDL_MaximizeWindow
  1098. * \sa SDL_RestoreWindow
  1099. */
  1100. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1101. /**
  1102. * Restore the size and position of a minimized or maximized window.
  1103. *
  1104. * \param window the window to restore
  1105. *
  1106. * \since This function is available since SDL 3.0.0.
  1107. *
  1108. * \sa SDL_MaximizeWindow
  1109. * \sa SDL_MinimizeWindow
  1110. */
  1111. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1112. /**
  1113. * Set a window's fullscreen state.
  1114. *
  1115. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1116. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1117. * that takes the size of the desktop; and 0 for windowed mode.
  1118. *
  1119. * \param window the window to change
  1120. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1121. * \returns 0 on success or a negative error code on failure; call
  1122. * SDL_GetError() for more information.
  1123. *
  1124. * \since This function is available since SDL 3.0.0.
  1125. *
  1126. * \sa SDL_GetWindowDisplayMode
  1127. * \sa SDL_SetWindowDisplayMode
  1128. */
  1129. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1130. Uint32 flags);
  1131. /**
  1132. * Get the SDL surface associated with the window.
  1133. *
  1134. * A new surface will be created with the optimal format for the window, if
  1135. * necessary. This surface will be freed when the window is destroyed. Do not
  1136. * free this surface.
  1137. *
  1138. * This surface will be invalidated if the window is resized. After resizing a
  1139. * window this function must be called again to return a valid surface.
  1140. *
  1141. * You may not combine this with 3D or the rendering API on this window.
  1142. *
  1143. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1144. *
  1145. * \param window the window to query
  1146. * \returns the surface associated with the window, or NULL on failure; call
  1147. * SDL_GetError() for more information.
  1148. *
  1149. * \since This function is available since SDL 3.0.0.
  1150. *
  1151. * \sa SDL_UpdateWindowSurface
  1152. * \sa SDL_UpdateWindowSurfaceRects
  1153. */
  1154. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1155. /**
  1156. * Copy the window surface to the screen.
  1157. *
  1158. * This is the function you use to reflect any changes to the surface on the
  1159. * screen.
  1160. *
  1161. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1162. *
  1163. * \param window the window to update
  1164. * \returns 0 on success or a negative error code on failure; call
  1165. * SDL_GetError() for more information.
  1166. *
  1167. * \since This function is available since SDL 3.0.0.
  1168. *
  1169. * \sa SDL_GetWindowSurface
  1170. * \sa SDL_UpdateWindowSurfaceRects
  1171. */
  1172. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1173. /**
  1174. * Copy areas of the window surface to the screen.
  1175. *
  1176. * This is the function you use to reflect changes to portions of the surface
  1177. * on the screen.
  1178. *
  1179. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1180. *
  1181. * \param window the window to update
  1182. * \param rects an array of SDL_Rect structures representing areas of the
  1183. * surface to copy
  1184. * \param numrects the number of rectangles
  1185. * \returns 0 on success or a negative error code on failure; call
  1186. * SDL_GetError() for more information.
  1187. *
  1188. * \since This function is available since SDL 3.0.0.
  1189. *
  1190. * \sa SDL_GetWindowSurface
  1191. * \sa SDL_UpdateWindowSurface
  1192. */
  1193. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1194. const SDL_Rect * rects,
  1195. int numrects);
  1196. /**
  1197. * Set a window's input grab mode.
  1198. *
  1199. * When input is grabbed, the mouse is confined to the window. This function
  1200. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1201. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1202. *
  1203. * If the caller enables a grab while another window is currently grabbed, the
  1204. * other window loses its grab in favor of the caller's window.
  1205. *
  1206. * \param window the window for which the input grab mode should be set
  1207. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1208. *
  1209. * \since This function is available since SDL 3.0.0.
  1210. *
  1211. * \sa SDL_GetGrabbedWindow
  1212. * \sa SDL_GetWindowGrab
  1213. */
  1214. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1215. SDL_bool grabbed);
  1216. /**
  1217. * Set a window's keyboard grab mode.
  1218. *
  1219. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1220. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1221. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1222. *
  1223. * This is primarily intended for specialized applications such as VNC clients
  1224. * or VM frontends. Normal games should not use keyboard grab.
  1225. *
  1226. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1227. * window is full-screen to ensure the user is not trapped in your
  1228. * application. If you have a custom keyboard shortcut to exit fullscreen
  1229. * mode, you may suppress this behavior with
  1230. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1231. *
  1232. * If the caller enables a grab while another window is currently grabbed, the
  1233. * other window loses its grab in favor of the caller's window.
  1234. *
  1235. * \param window The window for which the keyboard grab mode should be set.
  1236. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1237. *
  1238. * \since This function is available since SDL 3.0.0.
  1239. *
  1240. * \sa SDL_GetWindowKeyboardGrab
  1241. * \sa SDL_SetWindowMouseGrab
  1242. * \sa SDL_SetWindowGrab
  1243. */
  1244. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1245. SDL_bool grabbed);
  1246. /**
  1247. * Set a window's mouse grab mode.
  1248. *
  1249. * Mouse grab confines the mouse cursor to the window.
  1250. *
  1251. * \param window The window for which the mouse grab mode should be set.
  1252. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1253. *
  1254. * \since This function is available since SDL 3.0.0.
  1255. *
  1256. * \sa SDL_GetWindowMouseGrab
  1257. * \sa SDL_SetWindowKeyboardGrab
  1258. * \sa SDL_SetWindowGrab
  1259. */
  1260. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1261. SDL_bool grabbed);
  1262. /**
  1263. * Get a window's input grab mode.
  1264. *
  1265. * \param window the window to query
  1266. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1267. *
  1268. * \since This function is available since SDL 3.0.0.
  1269. *
  1270. * \sa SDL_SetWindowGrab
  1271. */
  1272. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1273. /**
  1274. * Get a window's keyboard grab mode.
  1275. *
  1276. * \param window the window to query
  1277. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1278. *
  1279. * \since This function is available since SDL 3.0.0.
  1280. *
  1281. * \sa SDL_SetWindowKeyboardGrab
  1282. * \sa SDL_GetWindowGrab
  1283. */
  1284. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1285. /**
  1286. * Get a window's mouse grab mode.
  1287. *
  1288. * \param window the window to query
  1289. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1290. *
  1291. * \since This function is available since SDL 3.0.0.
  1292. *
  1293. * \sa SDL_SetWindowKeyboardGrab
  1294. * \sa SDL_GetWindowGrab
  1295. */
  1296. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1297. /**
  1298. * Get the window that currently has an input grab enabled.
  1299. *
  1300. * \returns the window if input is grabbed or NULL otherwise.
  1301. *
  1302. * \since This function is available since SDL 3.0.0.
  1303. *
  1304. * \sa SDL_GetWindowGrab
  1305. * \sa SDL_SetWindowGrab
  1306. */
  1307. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1308. /**
  1309. * Confines the cursor to the specified area of a window.
  1310. *
  1311. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1312. * is restricted to when the window has mouse focus.
  1313. *
  1314. * \param window The window that will be associated with the barrier.
  1315. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1316. * barrier for the specified window will be destroyed.
  1317. * \returns 0 on success or a negative error code on failure; call
  1318. * SDL_GetError() for more information.
  1319. *
  1320. * \since This function is available since SDL 3.0.0.
  1321. *
  1322. * \sa SDL_GetWindowMouseRect
  1323. * \sa SDL_SetWindowMouseGrab
  1324. */
  1325. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
  1326. /**
  1327. * Get the mouse confinement rectangle of a window.
  1328. *
  1329. * \param window The window to query
  1330. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1331. * if there isn't one.
  1332. *
  1333. * \since This function is available since SDL 3.0.0.
  1334. *
  1335. * \sa SDL_SetWindowMouseRect
  1336. */
  1337. extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
  1338. /**
  1339. * Set the opacity for a window.
  1340. *
  1341. * The parameter `opacity` will be clamped internally between 0.0f
  1342. * (transparent) and 1.0f (opaque).
  1343. *
  1344. * This function also returns -1 if setting the opacity isn't supported.
  1345. *
  1346. * \param window the window which will be made transparent or opaque
  1347. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1348. * \returns 0 on success or a negative error code on failure; call
  1349. * SDL_GetError() for more information.
  1350. *
  1351. * \since This function is available since SDL 3.0.0.
  1352. *
  1353. * \sa SDL_GetWindowOpacity
  1354. */
  1355. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1356. /**
  1357. * Get the opacity of a window.
  1358. *
  1359. * If transparency isn't supported on this platform, opacity will be reported
  1360. * as 1.0f without error.
  1361. *
  1362. * The parameter `opacity` is ignored if it is NULL.
  1363. *
  1364. * This function also returns -1 if an invalid window was provided.
  1365. *
  1366. * \param window the window to get the current opacity value from
  1367. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1368. * \returns 0 on success or a negative error code on failure; call
  1369. * SDL_GetError() for more information.
  1370. *
  1371. * \since This function is available since SDL 3.0.0.
  1372. *
  1373. * \sa SDL_SetWindowOpacity
  1374. */
  1375. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1376. /**
  1377. * Set the window as a modal for another window.
  1378. *
  1379. * \param modal_window the window that should be set modal
  1380. * \param parent_window the parent window for the modal window
  1381. * \returns 0 on success or a negative error code on failure; call
  1382. * SDL_GetError() for more information.
  1383. *
  1384. * \since This function is available since SDL 3.0.0.
  1385. */
  1386. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1387. /**
  1388. * Explicitly set input focus to the window.
  1389. *
  1390. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1391. * this with caution, as you might give focus to a window that is completely
  1392. * obscured by other windows.
  1393. *
  1394. * \param window the window that should get the input focus
  1395. * \returns 0 on success or a negative error code on failure; call
  1396. * SDL_GetError() for more information.
  1397. *
  1398. * \since This function is available since SDL 3.0.0.
  1399. *
  1400. * \sa SDL_RaiseWindow
  1401. */
  1402. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1403. /**
  1404. * Possible return values from the SDL_HitTest callback.
  1405. *
  1406. * \sa SDL_HitTest
  1407. */
  1408. typedef enum
  1409. {
  1410. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1411. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1412. SDL_HITTEST_RESIZE_TOPLEFT,
  1413. SDL_HITTEST_RESIZE_TOP,
  1414. SDL_HITTEST_RESIZE_TOPRIGHT,
  1415. SDL_HITTEST_RESIZE_RIGHT,
  1416. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1417. SDL_HITTEST_RESIZE_BOTTOM,
  1418. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1419. SDL_HITTEST_RESIZE_LEFT
  1420. } SDL_HitTestResult;
  1421. /**
  1422. * Callback used for hit-testing.
  1423. *
  1424. * \param win the SDL_Window where hit-testing was set on
  1425. * \param area an SDL_Point which should be hit-tested
  1426. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1427. * \return an SDL_HitTestResult value.
  1428. *
  1429. * \sa SDL_SetWindowHitTest
  1430. */
  1431. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1432. const SDL_Point *area,
  1433. void *data);
  1434. /**
  1435. * Provide a callback that decides if a window region has special properties.
  1436. *
  1437. * Normally windows are dragged and resized by decorations provided by the
  1438. * system window manager (a title bar, borders, etc), but for some apps, it
  1439. * makes sense to drag them from somewhere else inside the window itself; for
  1440. * example, one might have a borderless window that wants to be draggable from
  1441. * any part, or simulate its own title bar, etc.
  1442. *
  1443. * This function lets the app provide a callback that designates pieces of a
  1444. * given window as special. This callback is run during event processing if we
  1445. * need to tell the OS to treat a region of the window specially; the use of
  1446. * this callback is known as "hit testing."
  1447. *
  1448. * Mouse input may not be delivered to your application if it is within a
  1449. * special area; the OS will often apply that input to moving the window or
  1450. * resizing the window and not deliver it to the application.
  1451. *
  1452. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1453. * disabled by default.
  1454. *
  1455. * Platforms that don't support this functionality will return -1
  1456. * unconditionally, even if you're attempting to disable hit-testing.
  1457. *
  1458. * Your callback may fire at any time, and its firing does not indicate any
  1459. * specific behavior (for example, on Windows, this certainly might fire when
  1460. * the OS is deciding whether to drag your window, but it fires for lots of
  1461. * other reasons, too, some unrelated to anything you probably care about _and
  1462. * when the mouse isn't actually at the location it is testing_). Since this
  1463. * can fire at any time, you should try to keep your callback efficient,
  1464. * devoid of allocations, etc.
  1465. *
  1466. * \param window the window to set hit-testing on
  1467. * \param callback the function to call when doing a hit-test
  1468. * \param callback_data an app-defined void pointer passed to **callback**
  1469. * \returns 0 on success or -1 on error (including unsupported); call
  1470. * SDL_GetError() for more information.
  1471. *
  1472. * \since This function is available since SDL 3.0.0.
  1473. */
  1474. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1475. SDL_HitTest callback,
  1476. void *callback_data);
  1477. /**
  1478. * Request a window to demand attention from the user.
  1479. *
  1480. * \param window the window to be flashed
  1481. * \param operation the flash operation
  1482. * \returns 0 on success or a negative error code on failure; call
  1483. * SDL_GetError() for more information.
  1484. *
  1485. * \since This function is available since SDL 3.0.0.
  1486. */
  1487. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1488. /**
  1489. * Destroy a window.
  1490. *
  1491. * If `window` is NULL, this function will return immediately after setting
  1492. * the SDL error message to "Invalid window". See SDL_GetError().
  1493. *
  1494. * \param window the window to destroy
  1495. *
  1496. * \since This function is available since SDL 3.0.0.
  1497. *
  1498. * \sa SDL_CreateWindow
  1499. * \sa SDL_CreateWindowFrom
  1500. */
  1501. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1502. /**
  1503. * Check whether the screensaver is currently enabled.
  1504. *
  1505. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1506. * the screensaver was enabled by default.
  1507. *
  1508. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1509. *
  1510. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1511. * disabled.
  1512. *
  1513. * \since This function is available since SDL 3.0.0.
  1514. *
  1515. * \sa SDL_DisableScreenSaver
  1516. * \sa SDL_EnableScreenSaver
  1517. */
  1518. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1519. /**
  1520. * Allow the screen to be blanked by a screen saver.
  1521. *
  1522. * \since This function is available since SDL 3.0.0.
  1523. *
  1524. * \sa SDL_DisableScreenSaver
  1525. * \sa SDL_ScreenSaverEnabled
  1526. */
  1527. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1528. /**
  1529. * Prevent the screen from being blanked by a screen saver.
  1530. *
  1531. * If you disable the screensaver, it is automatically re-enabled when SDL
  1532. * quits.
  1533. *
  1534. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1535. * the screensaver was enabled by default.
  1536. *
  1537. * \since This function is available since SDL 3.0.0.
  1538. *
  1539. * \sa SDL_EnableScreenSaver
  1540. * \sa SDL_ScreenSaverEnabled
  1541. */
  1542. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1543. /**
  1544. * \name OpenGL support functions
  1545. */
  1546. /* @{ */
  1547. /**
  1548. * Dynamically load an OpenGL library.
  1549. *
  1550. * This should be done after initializing the video driver, but before
  1551. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1552. * library will be loaded upon creation of the first OpenGL window.
  1553. *
  1554. * If you do this, you need to retrieve all of the GL functions used in your
  1555. * program from the dynamic library using SDL_GL_GetProcAddress().
  1556. *
  1557. * \param path the platform dependent OpenGL library name, or NULL to open the
  1558. * default OpenGL library
  1559. * \returns 0 on success or a negative error code on failure; call
  1560. * SDL_GetError() for more information.
  1561. *
  1562. * \since This function is available since SDL 3.0.0.
  1563. *
  1564. * \sa SDL_GL_GetProcAddress
  1565. * \sa SDL_GL_UnloadLibrary
  1566. */
  1567. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1568. /**
  1569. * Get an OpenGL function by name.
  1570. *
  1571. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1572. * GL functions must be retrieved this way. Usually this is used to retrieve
  1573. * function pointers to OpenGL extensions.
  1574. *
  1575. * There are some quirks to looking up OpenGL functions that require some
  1576. * extra care from the application. If you code carefully, you can handle
  1577. * these quirks without any platform-specific code, though:
  1578. *
  1579. * - On Windows, function pointers are specific to the current GL context;
  1580. * this means you need to have created a GL context and made it current
  1581. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1582. * create a second context, you should assume that any existing function
  1583. * pointers aren't valid to use with it. This is (currently) a
  1584. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1585. * this limitation, but it is still the way the wgl API is documented to
  1586. * work and you should expect crashes if you don't respect it. Store a copy
  1587. * of the function pointers that comes and goes with context lifespan.
  1588. * - On X11, function pointers returned by this function are valid for any
  1589. * context, and can even be looked up before a context is created at all.
  1590. * This means that, for at least some common OpenGL implementations, if you
  1591. * look up a function that doesn't exist, you'll get a non-NULL result that
  1592. * is _NOT_ safe to call. You must always make sure the function is actually
  1593. * available for a given GL context before calling it, by checking for the
  1594. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1595. * or verifying that the version of OpenGL you're using offers the function
  1596. * as core functionality.
  1597. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1598. * isn't supported, but you can't count on this behavior. Check for
  1599. * extensions you use, and if you get a NULL anyway, act as if that
  1600. * extension wasn't available. This is probably a bug in the driver, but you
  1601. * can code defensively for this scenario anyhow.
  1602. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1603. * Next-gen display servers are waiting to replace it, and may or may not
  1604. * make the same promises about function pointers.
  1605. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1606. * code. This will ensure the proper calling convention is followed on
  1607. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1608. *
  1609. * \param proc the name of an OpenGL function
  1610. * \returns a pointer to the named OpenGL function. The returned pointer
  1611. * should be cast to the appropriate function signature.
  1612. *
  1613. * \since This function is available since SDL 3.0.0.
  1614. *
  1615. * \sa SDL_GL_ExtensionSupported
  1616. * \sa SDL_GL_LoadLibrary
  1617. * \sa SDL_GL_UnloadLibrary
  1618. */
  1619. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1620. /**
  1621. * Get an EGL library function by name.
  1622. *
  1623. * If an EGL library is loaded, this function allows applications to get entry
  1624. * points for EGL functions. This is useful to provide to an EGL API and
  1625. * extension loader.
  1626. *
  1627. * \param proc the name of an EGL function
  1628. * \returns a pointer to the named EGL function. The returned pointer should
  1629. * be cast to the appropriate function signature.
  1630. *
  1631. * \since This function is available since SDL 3.0.0.
  1632. *
  1633. * \sa SDL_GL_GetCurrentEGLDisplay
  1634. */
  1635. extern DECLSPEC void *SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1636. /**
  1637. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1638. *
  1639. * \since This function is available since SDL 3.0.0.
  1640. *
  1641. * \sa SDL_GL_LoadLibrary
  1642. */
  1643. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1644. /**
  1645. * Check if an OpenGL extension is supported for the current context.
  1646. *
  1647. * This function operates on the current GL context; you must have created a
  1648. * context and it must be current before calling this function. Do not assume
  1649. * that all contexts you create will have the same set of extensions
  1650. * available, or that recreating an existing context will offer the same
  1651. * extensions again.
  1652. *
  1653. * While it's probably not a massive overhead, this function is not an O(1)
  1654. * operation. Check the extensions you care about after creating the GL
  1655. * context and save that information somewhere instead of calling the function
  1656. * every time you need to know.
  1657. *
  1658. * \param extension the name of the extension to check
  1659. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1660. *
  1661. * \since This function is available since SDL 3.0.0.
  1662. */
  1663. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1664. *extension);
  1665. /**
  1666. * Reset all previously set OpenGL context attributes to their default values.
  1667. *
  1668. * \since This function is available since SDL 3.0.0.
  1669. *
  1670. * \sa SDL_GL_GetAttribute
  1671. * \sa SDL_GL_SetAttribute
  1672. */
  1673. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1674. /**
  1675. * Set an OpenGL window attribute before window creation.
  1676. *
  1677. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1678. * attributes should be set before creating an OpenGL window. You should use
  1679. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1680. * context, since the values obtained can differ from the requested ones.
  1681. *
  1682. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1683. * \param value the desired value for the attribute
  1684. * \returns 0 on success or a negative error code on failure; call
  1685. * SDL_GetError() for more information.
  1686. *
  1687. * \since This function is available since SDL 3.0.0.
  1688. *
  1689. * \sa SDL_GL_GetAttribute
  1690. * \sa SDL_GL_ResetAttributes
  1691. */
  1692. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1693. /**
  1694. * Get the actual value for an attribute from the current context.
  1695. *
  1696. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1697. * \param value a pointer filled in with the current value of `attr`
  1698. * \returns 0 on success or a negative error code on failure; call
  1699. * SDL_GetError() for more information.
  1700. *
  1701. * \since This function is available since SDL 3.0.0.
  1702. *
  1703. * \sa SDL_GL_ResetAttributes
  1704. * \sa SDL_GL_SetAttribute
  1705. */
  1706. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1707. /**
  1708. * Create an OpenGL context for an OpenGL window, and make it current.
  1709. *
  1710. * Windows users new to OpenGL should note that, for historical reasons, GL
  1711. * functions added after OpenGL version 1.1 are not available by default.
  1712. * Those functions must be loaded at run-time, either with an OpenGL
  1713. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1714. * functions.
  1715. *
  1716. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1717. *
  1718. * \param window the window to associate with the context
  1719. * \returns the OpenGL context associated with `window` or NULL on error; call
  1720. * SDL_GetError() for more details.
  1721. *
  1722. * \since This function is available since SDL 3.0.0.
  1723. *
  1724. * \sa SDL_GL_DeleteContext
  1725. * \sa SDL_GL_MakeCurrent
  1726. */
  1727. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1728. window);
  1729. /**
  1730. * Set up an OpenGL context for rendering into an OpenGL window.
  1731. *
  1732. * The context must have been created with a compatible window.
  1733. *
  1734. * \param window the window to associate with the context
  1735. * \param context the OpenGL context to associate with the window
  1736. * \returns 0 on success or a negative error code on failure; call
  1737. * SDL_GetError() for more information.
  1738. *
  1739. * \since This function is available since SDL 3.0.0.
  1740. *
  1741. * \sa SDL_GL_CreateContext
  1742. */
  1743. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1744. SDL_GLContext context);
  1745. /**
  1746. * Get the currently active OpenGL window.
  1747. *
  1748. * \returns the currently active OpenGL window on success or NULL on failure;
  1749. * call SDL_GetError() for more information.
  1750. *
  1751. * \since This function is available since SDL 3.0.0.
  1752. */
  1753. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1754. /**
  1755. * Get the currently active OpenGL context.
  1756. *
  1757. * \returns the currently active OpenGL context or NULL on failure; call
  1758. * SDL_GetError() for more information.
  1759. *
  1760. * \since This function is available since SDL 3.0.0.
  1761. *
  1762. * \sa SDL_GL_MakeCurrent
  1763. */
  1764. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1765. /**
  1766. * Get the currently active EGL display.
  1767. *
  1768. * \returns the currently active EGL display or NULL on failure; call
  1769. * SDL_GetError() for more information.
  1770. *
  1771. * \since This function is available since SDL 3.0.0.
  1772. */
  1773. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1774. /**
  1775. * Get the currently active EGL config.
  1776. *
  1777. * \returns the currently active EGL config or NULL on failure; call
  1778. * SDL_GetError() for more information.
  1779. *
  1780. * \since This function is available since SDL 3.0.0.
  1781. */
  1782. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1783. /**
  1784. * Get the EGL surface associated with the window.
  1785. *
  1786. * \returns the EGLSurface pointer associated with the window, or NULL on
  1787. * failure.
  1788. *
  1789. * \since This function is available since SDL 3.0.0.
  1790. */
  1791. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window * window);
  1792. /**
  1793. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1794. * initialization.
  1795. *
  1796. * Each callback should return a pointer to an EGL attribute array terminated
  1797. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1798. * will cause the SDL_CreateWindow process to fail gracefully.
  1799. *
  1800. * The arrays returned by each callback will be appended to the existing
  1801. * attribute arrays defined by SDL.
  1802. *
  1803. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1804. *
  1805. * \param platformAttribCallback Callback for attributes to pass to
  1806. * eglGetPlatformDisplay.
  1807. * \param surfaceAttribCallback Callback for attributes to pass to
  1808. * eglCreateSurface.
  1809. * \param contextAttribCallback Callback for attributes to pass to
  1810. * eglCreateContext.
  1811. *
  1812. * \since This function is available since SDL 3.0.0.
  1813. */
  1814. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1815. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1816. SDL_EGLIntArrayCallback contextAttribCallback);
  1817. /**
  1818. * Get the size of a window's underlying drawable in pixels.
  1819. *
  1820. * This returns info useful for calling glViewport().
  1821. *
  1822. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1823. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1824. * platform with high-DPI support (Apple calls this "Retina"), and not
  1825. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1826. *
  1827. * \param window the window from which the drawable size should be queried
  1828. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1829. * \param h a pointer to variable for storing the height in pixels, may be
  1830. * NULL
  1831. *
  1832. * \since This function is available since SDL 3.0.0.
  1833. *
  1834. * \sa SDL_CreateWindow
  1835. * \sa SDL_GetWindowSize
  1836. */
  1837. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1838. int *h);
  1839. /**
  1840. * Set the swap interval for the current OpenGL context.
  1841. *
  1842. * Some systems allow specifying -1 for the interval, to enable adaptive
  1843. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1844. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1845. * might be less jarring for the user during occasional framerate drops. If an
  1846. * application requests adaptive vsync and the system does not support it,
  1847. * this function will fail and return -1. In such a case, you should probably
  1848. * retry the call with 1 for the interval.
  1849. *
  1850. * Adaptive vsync is implemented for some glX drivers with
  1851. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1852. * WGL_EXT_swap_control_tear.
  1853. *
  1854. * Read more on the Khronos wiki:
  1855. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1856. *
  1857. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1858. * the vertical retrace, -1 for adaptive vsync
  1859. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1860. * call SDL_GetError() for more information.
  1861. *
  1862. * \since This function is available since SDL 3.0.0.
  1863. *
  1864. * \sa SDL_GL_GetSwapInterval
  1865. */
  1866. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1867. /**
  1868. * Get the swap interval for the current OpenGL context.
  1869. *
  1870. * If the system can't determine the swap interval, or there isn't a valid
  1871. * current context, this function will set *interval to 0 as a safe default.
  1872. *
  1873. * \param interval Output interval value. 0 if there is no vertical retrace synchronization, 1 if the buffer
  1874. * swap is synchronized with the vertical retrace, and -1 if late
  1875. * swaps happen immediately instead of waiting for the next retrace
  1876. *
  1877. * \returns 0 on success or -1 error.
  1878. * call SDL_GetError() for more information.
  1879. *
  1880. * \since This function is available since SDL 3.0.0.
  1881. *
  1882. * \sa SDL_GL_SetSwapInterval
  1883. */
  1884. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
  1885. /**
  1886. * Update a window with OpenGL rendering.
  1887. *
  1888. * This is used with double-buffered OpenGL contexts, which are the default.
  1889. *
  1890. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1891. * window, otherwise nothing will happen. If you aren't using
  1892. * glBindFramebuffer(), this is the default and you won't have to do anything
  1893. * extra.
  1894. *
  1895. * \param window the window to change
  1896. *
  1897. * \returns 0 on success or a negative error code on failure; call
  1898. * SDL_GetError() for more information.
  1899. *
  1900. * \since This function is available since SDL 3.0.0.
  1901. */
  1902. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1903. /**
  1904. * Delete an OpenGL context.
  1905. *
  1906. * \param context the OpenGL context to be deleted
  1907. *
  1908. * \since This function is available since SDL 3.0.0.
  1909. *
  1910. * \sa SDL_GL_CreateContext
  1911. */
  1912. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1913. /* @} *//* OpenGL support functions */
  1914. /* Ends C function definitions when using C++ */
  1915. #ifdef __cplusplus
  1916. }
  1917. #endif
  1918. #include <SDL3/SDL_close_code.h>
  1919. #endif /* SDL_video_h_ */