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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_audio_c.h"
- #include "SDL_sysaudio.h"
- #include "../thread/SDL_systhread.h"
- #include "../SDL_utils_c.h"
- extern void Android_JNI_AudioSetThreadPriority(int, int); // we need this on Android in the audio device threads.
- // Available audio drivers
- static const AudioBootStrap *const bootstrap[] = {
- #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
- &PULSEAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_ALSA
- &ALSA_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_SNDIO
- &SNDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_NETBSD
- &NETBSDAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_WASAPI
- &WASAPI_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DSOUND
- &DSOUND_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_HAIKU
- &HAIKUAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_COREAUDIO
- &COREAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_AAUDIO
- &aaudio_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_OPENSLES
- &openslES_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PS2
- &PS2AUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PSP
- &PSPAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_VITA
- &VITAAUD_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_N3DS
- &N3DSAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
- &EMSCRIPTENAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_JACK
- &JACK_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_PIPEWIRE
- &PIPEWIRE_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_OSS
- &DSP_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_QNX
- &QSAAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DISK
- &DISKAUDIO_bootstrap,
- #endif
- #ifdef SDL_AUDIO_DRIVER_DUMMY
- &DUMMYAUDIO_bootstrap,
- #endif
- NULL
- };
- static SDL_AudioDriver current_audio;
- int SDL_GetNumAudioDrivers(void)
- {
- return SDL_arraysize(bootstrap) - 1;
- }
- const char *SDL_GetAudioDriver(int index)
- {
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
- return bootstrap[index]->name;
- }
- return NULL;
- }
- const char *SDL_GetCurrentAudioDriver(void)
- {
- return current_audio.name;
- }
- // device management and hotplug...
- /* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as
- the system-level device is available.
- Physical devices get destroyed for three reasons:
- - They were lost to the system (a USB cable is kicked out, etc).
- - They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out).
- - We are shutting down, so all allocated resources are being freed.
- They are _not_ destroyed because we are done using them (when we "close" a playing device).
- */
- static void ClosePhysicalAudioDevice(SDL_AudioDevice *device);
- // the loop in assign_audio_device_instance_id relies on this being true.
- SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_CAPTURE < SDL_AUDIO_DEVICE_DEFAULT_OUTPUT);
- static SDL_AudioDeviceID assign_audio_device_instance_id(SDL_bool iscapture, SDL_bool islogical)
- {
- /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value.
- There's no reasonable scenario where this rolls over, but just in case, we wrap it in a loop.
- Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc. */
- // The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1). Make sure these are right.
- const SDL_AudioDeviceID required_mask = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
- SDL_AudioDeviceID instance_id;
- do {
- instance_id = (SDL_AudioDeviceID) (SDL_AtomicIncRef(¤t_audio.last_device_instance_id) + 1);
- } while ( (instance_id < 2) || (instance_id >= SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) || ((instance_id & 0x3) != required_mask) );
- return instance_id;
- }
- // this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device!
- static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
- {
- // remove ourselves from the physical device's list of logical devices.
- if (logdev->next) {
- logdev->next->prev = logdev->prev;
- }
- if (logdev->prev) {
- logdev->prev->next = logdev->next;
- }
- if (logdev->physical_device->logical_devices == logdev) {
- logdev->physical_device->logical_devices = logdev->next;
- }
- // unbind any still-bound streams...
- SDL_AudioStream *next;
- for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = next) {
- SDL_LockMutex(stream->lock);
- next = stream->next_binding;
- stream->next_binding = NULL;
- stream->prev_binding = NULL;
- stream->bound_device = NULL;
- SDL_UnlockMutex(stream->lock);
- }
- SDL_free(logdev);
- }
- // this must not be called while `device` is still in a device list, or while a device's audio thread is still running (except if the thread calls this while shutting down). */
- static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
- {
- if (!device) {
- return;
- }
- // Destroy any logical devices that still exist...
- SDL_LockMutex(device->lock);
- while (device->logical_devices != NULL) {
- DestroyLogicalAudioDevice(device->logical_devices);
- }
- SDL_UnlockMutex(device->lock);
- // it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point.
- ClosePhysicalAudioDevice(device);
- current_audio.impl.FreeDeviceHandle(device->handle);
- SDL_DestroyMutex(device->lock);
- SDL_free(device->work_buffer);
- SDL_free(device->name);
- SDL_free(device);
- }
- static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
- {
- SDL_assert(name != NULL);
- if (SDL_AtomicGet(¤t_audio.shutting_down)) {
- return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
- }
- SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
- if (!device) {
- SDL_OutOfMemory();
- return NULL;
- }
- device->name = SDL_strdup(name);
- if (!device->name) {
- SDL_free(device);
- SDL_OutOfMemory();
- return NULL;
- }
- device->lock = SDL_CreateMutex();
- if (!device->lock) {
- SDL_free(device->name);
- SDL_free(device);
- return NULL;
- }
- SDL_AtomicSet(&device->shutdown, 0);
- SDL_AtomicSet(&device->condemned, 0);
- SDL_AtomicSet(&device->zombie, 0);
- device->iscapture = iscapture;
- SDL_memcpy(&device->spec, spec, sizeof (SDL_AudioSpec));
- SDL_memcpy(&device->default_spec, spec, sizeof (SDL_AudioSpec));
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- device->handle = handle;
- device->prev = NULL;
- device->instance_id = assign_audio_device_instance_id(iscapture, /*islogical=*/SDL_FALSE);
- SDL_LockRWLockForWriting(current_audio.device_list_lock);
- if (*devices) {
- SDL_assert((*devices)->prev == NULL);
- (*devices)->prev = device;
- }
- device->next = *devices;
- *devices = device;
- SDL_AtomicIncRef(device_count);
- SDL_UnlockRWLock(current_audio.device_list_lock);
- return device;
- }
- static SDL_AudioDevice *CreateAudioCaptureDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
- {
- SDL_assert(current_audio.impl.HasCaptureSupport);
- return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
- }
- static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
- {
- return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, ¤t_audio.output_devices, ¤t_audio.output_device_count);
- }
- // The audio backends call this when a new device is plugged in.
- SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, const SDL_AudioSpec *inspec, void *handle)
- {
- SDL_AudioSpec spec;
- if (!inspec) {
- spec.format = DEFAULT_AUDIO_FORMAT;
- spec.channels = DEFAULT_AUDIO_CHANNELS;
- spec.freq = DEFAULT_AUDIO_FREQUENCY;
- } else {
- spec.format = (inspec->format != 0) ? inspec->format : DEFAULT_AUDIO_FORMAT;
- spec.channels = (inspec->channels != 0) ? inspec->channels : DEFAULT_AUDIO_CHANNELS;
- spec.freq = (inspec->freq != 0) ? inspec->freq : DEFAULT_AUDIO_FREQUENCY;
- }
- SDL_AudioDevice *device = iscapture ? CreateAudioCaptureDevice(name, &spec, handle) : CreateAudioOutputDevice(name, &spec, handle);
- if (device) {
- // Post the event, if desired
- if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_ADDED)) {
- SDL_Event event;
- event.type = SDL_EVENT_AUDIO_DEVICE_ADDED;
- event.common.timestamp = 0;
- event.adevice.which = device->instance_id;
- event.adevice.iscapture = iscapture;
- SDL_PushEvent(&event);
- }
- }
- return device;
- }
- // this _also_ destroys the logical device!
- static void DisconnectLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
- {
- if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
- SDL_Event event;
- SDL_zero(event);
- SDL_Log("Sending event about loss of logical device #%u", (unsigned int) logdev->instance_id);
- event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
- event.common.timestamp = 0;
- event.adevice.which = logdev->instance_id;
- event.adevice.iscapture = logdev->physical_device->iscapture ? 1 : 0;
- SDL_PushEvent(&event);
- }
- DestroyLogicalAudioDevice(logdev);
- }
- // Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread.
- void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
- {
- if (!device) {
- return;
- }
- // if the current default device is going down, mark it as dead but keep it around until a replacement is decided upon, so we can migrate logical devices to it.
- if ((device->instance_id == current_audio.default_output_device_id) || (device->instance_id == current_audio.default_capture_device_id)) {
- SDL_AtomicSet(&device->zombie, 1);
- SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate, but don't mark it condemned, so the thread won't destroy the device. We'll join on the audio thread later.
- // dump any logical devices that explicitly opened this device. Things that opened the system default can stay.
- SDL_LogicalAudioDevice *next = NULL;
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
- next = logdev->next;
- if (!logdev->is_default) { // if opened as a default, leave it on the zombie device for later migration.
- DisconnectLogicalAudioDevice(logdev);
- }
- }
- return; // done for now. Come back when a new default device is chosen!
- }
- SDL_bool was_live = SDL_FALSE;
- // take it out of the device list.
- SDL_LockRWLockForWriting(current_audio.device_list_lock);
- SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
- if (device == current_audio.output_devices) {
- SDL_assert(device->prev == NULL);
- current_audio.output_devices = device->next;
- was_live = SDL_TRUE;
- } else if (device == current_audio.capture_devices) {
- SDL_assert(device->prev == NULL);
- current_audio.capture_devices = device->next;
- was_live = SDL_TRUE;
- }
- if (device->prev != NULL) {
- device->prev->next = device->next;
- was_live = SDL_TRUE;
- }
- if (device->next != NULL) {
- device->next->prev = device->prev;
- was_live = SDL_TRUE;
- }
- device->next = NULL;
- device->prev = NULL;
- if (was_live) {
- SDL_AtomicDecRef(device->iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count);
- }
- SDL_UnlockRWLock(current_audio.device_list_lock);
- // now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer!
- SDL_AtomicSet(&device->condemned, 1);
- SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate.
- // disconnect each attached logical device, so apps won't find their streams still bound if they get the REMOVED event before the device thread cleans up.
- SDL_LogicalAudioDevice *next;
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
- next = logdev->next;
- DisconnectLogicalAudioDevice(logdev);
- }
- // if there's an audio thread, don't free until thread is terminating, otherwise free stuff now.
- const SDL_bool should_destroy = (device->thread == NULL);
- SDL_UnlockMutex(device->lock);
- // Post the event, if we haven't tried to before and if it's desired
- if (was_live && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
- event.common.timestamp = 0;
- event.adevice.which = device->instance_id;
- event.adevice.iscapture = device->iscapture ? 1 : 0;
- SDL_PushEvent(&event);
- }
- if (should_destroy) {
- DestroyPhysicalAudioDevice(device);
- }
- }
- // stubs for audio drivers that don't need a specific entry point...
- static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, int buffer_size) { /* no-op. */ }
- static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
- static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
- static void SDL_AudioFreeDeviceHandle_Default(void *handle) { /* no-op. */ }
- static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
- {
- // you have to write your own implementation if these assertions fail.
- SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
- SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
- *default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)((size_t)0x1));
- if (current_audio.impl.HasCaptureSupport) {
- *default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)((size_t)0x2));
- }
- }
- static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size)
- {
- *buffer_size = 0;
- return NULL;
- }
- static int SDL_AudioCaptureFromDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen)
- {
- return SDL_Unsupported();
- }
- static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *device)
- {
- return SDL_Unsupported();
- }
- // Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first.
- static void CompleteAudioEntryPoints(void)
- {
- #define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; }
- FILL_STUB(DetectDevices);
- FILL_STUB(OpenDevice);
- FILL_STUB(ThreadInit);
- FILL_STUB(ThreadDeinit);
- FILL_STUB(WaitDevice);
- FILL_STUB(PlayDevice);
- FILL_STUB(GetDeviceBuf);
- FILL_STUB(CaptureFromDevice);
- FILL_STUB(FlushCapture);
- FILL_STUB(CloseDevice);
- FILL_STUB(FreeDeviceHandle);
- FILL_STUB(Deinitialize);
- #undef FILL_STUB
- }
- // !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match.
- int SDL_InitAudio(const char *driver_name)
- {
- if (SDL_GetCurrentAudioDriver()) {
- SDL_QuitAudio(); // shutdown driver if already running.
- }
- SDL_ChooseAudioConverters();
- SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
- if (!device_list_lock) {
- return -1;
- }
- // Select the proper audio driver
- if (driver_name == NULL) {
- driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
- }
- SDL_bool initialized = SDL_FALSE;
- SDL_bool tried_to_init = SDL_FALSE;
- if (driver_name != NULL && *driver_name != 0) {
- char *driver_name_copy = SDL_strdup(driver_name);
- const char *driver_attempt = driver_name_copy;
- if (driver_name_copy == NULL) {
- SDL_DestroyRWLock(device_list_lock);
- return SDL_OutOfMemory();
- }
- while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) {
- char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
- if (driver_attempt_end != NULL) {
- *driver_attempt_end = '\0';
- }
- // SDL 1.2 uses the name "dsound", so we'll support both.
- if (SDL_strcmp(driver_attempt, "dsound") == 0) {
- driver_attempt = "directsound";
- } else if (SDL_strcmp(driver_attempt, "pulse") == 0) { // likewise, "pulse" was renamed to "pulseaudio"
- driver_attempt = "pulseaudio";
- }
- for (int i = 0; bootstrap[i]; ++i) {
- if (SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) {
- tried_to_init = SDL_TRUE;
- SDL_zero(current_audio);
- SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
- current_audio.device_list_lock = device_list_lock;
- if (bootstrap[i]->init(¤t_audio.impl)) {
- current_audio.name = bootstrap[i]->name;
- current_audio.desc = bootstrap[i]->desc;
- initialized = SDL_TRUE;
- }
- break;
- }
- }
- driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
- }
- SDL_free(driver_name_copy);
- } else {
- for (int i = 0; (!initialized) && (bootstrap[i]); ++i) {
- if (bootstrap[i]->demand_only) {
- continue;
- }
- tried_to_init = SDL_TRUE;
- SDL_zero(current_audio);
- SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
- current_audio.device_list_lock = device_list_lock;
- if (bootstrap[i]->init(¤t_audio.impl)) {
- current_audio.name = bootstrap[i]->name;
- current_audio.desc = bootstrap[i]->desc;
- initialized = SDL_TRUE;
- }
- }
- }
- if (!initialized) {
- // specific drivers will set the error message if they fail, but otherwise we do it here.
- if (!tried_to_init) {
- if (driver_name) {
- SDL_SetError("Audio target '%s' not available", driver_name);
- } else {
- SDL_SetError("No available audio device");
- }
- }
- SDL_zero(current_audio);
- SDL_DestroyRWLock(device_list_lock);
- return -1; // No driver was available, so fail.
- }
- CompleteAudioEntryPoints();
- // Make sure we have a list of devices available at startup...
- SDL_AudioDevice *default_output = NULL;
- SDL_AudioDevice *default_capture = NULL;
- current_audio.impl.DetectDevices(&default_output, &default_capture);
- current_audio.default_output_device_id = default_output ? default_output->instance_id : 0;
- current_audio.default_capture_device_id = default_capture ? default_capture->instance_id : 0;
- // !!! FIXME: if a default is zero but there are devices available, should we just pick the first one?
- return 0;
- }
- void SDL_QuitAudio(void)
- {
- if (!current_audio.name) { // not initialized?!
- return;
- }
- // merge device lists so we don't have to duplicate work below.
- SDL_LockRWLockForWriting(current_audio.device_list_lock);
- SDL_AtomicSet(¤t_audio.shutting_down, 1);
- SDL_AudioDevice *devices = NULL;
- for (SDL_AudioDevice *i = current_audio.output_devices; i != NULL; i = i->next) {
- devices = i;
- }
- if (!devices) {
- devices = current_audio.capture_devices;
- } else {
- SDL_assert(devices->next == NULL);
- devices->next = current_audio.capture_devices;
- devices = current_audio.output_devices;
- }
- current_audio.output_devices = NULL;
- current_audio.capture_devices = NULL;
- SDL_AtomicSet(¤t_audio.output_device_count, 0);
- SDL_AtomicSet(¤t_audio.capture_device_count, 0);
- SDL_UnlockRWLock(current_audio.device_list_lock);
-
- // mark all devices for shutdown so all threads can begin to terminate.
- for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
- SDL_AtomicSet(&i->shutdown, 1);
- }
- // now wait on any audio threads...
- for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
- if (i->thread) {
- SDL_assert(!SDL_AtomicGet(&i->condemned)); // these shouldn't have been in the device list still, and thread should have detached.
- SDL_WaitThread(i->thread, NULL);
- i->thread = NULL;
- }
- }
- while (devices) {
- SDL_AudioDevice *next = devices->next;
- DestroyPhysicalAudioDevice(devices);
- devices = next;
- }
- // Free the driver data
- current_audio.impl.Deinitialize();
- SDL_DestroyRWLock(current_audio.device_list_lock);
- SDL_zero(current_audio);
- }
- // Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
- void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device)
- {
- SDL_assert(!device->iscapture);
- // The audio mixing is always a high priority thread
- #ifdef SDL_AUDIO_DRIVER_ANDROID
- Android_JNI_AudioSetThreadPriority(SDL_FALSE, device->id);
- #else
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
- #endif
- // Perform any thread setup
- current_audio.impl.ThreadInit(device);
- }
- SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
- {
- SDL_assert(!device->iscapture);
- SDL_LockMutex(device->lock);
- if (SDL_AtomicGet(&device->shutdown)) {
- SDL_UnlockMutex(device->lock);
- return SDL_FALSE; // we're done, shut it down.
- }
- SDL_bool retval = SDL_TRUE;
- int buffer_size = device->buffer_size;
- Uint8 *mix_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size);
- if (!mix_buffer) {
- retval = SDL_FALSE;
- } else {
- SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more.
- SDL_memset(mix_buffer, device->silence_value, buffer_size); // start with silence.
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
- if (SDL_AtomicGet(&logdev->paused)) {
- continue; // paused? Skip this logical device.
- }
- for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
- /* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
- for iterating here because the binding linked list can only change while the device lock is held.
- (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
- the same stream to different devices at the same time, though.) */
- const int br = SDL_GetAudioStreamData(stream, device->work_buffer, buffer_size);
- if (br < 0) {
- // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
- retval = SDL_FALSE;
- break;
- } else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
- // !!! FIXME: this needs to mix to float32 or int32, so we don't clip.
- if (SDL_MixAudioFormat(mix_buffer, device->work_buffer, device->spec.format, br, SDL_MIX_MAXVOLUME) < 0) { // !!! FIXME: allow streams to specify gain?
- SDL_assert(!"We probably ended up with some totally unexpected audio format here");
- retval = SDL_FALSE; // uh...?
- break;
- }
- }
- }
- }
- // !!! FIXME: have PlayDevice return a value and do disconnects in here with it.
- current_audio.impl.PlayDevice(device, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice!
- }
- SDL_UnlockMutex(device->lock);
- if (!retval) {
- SDL_AudioDeviceDisconnected(device); // doh.
- }
- return retval;
- }
- void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device)
- {
- SDL_assert(!device->iscapture);
- const int samples = (device->buffer_size / (SDL_AUDIO_BITSIZE(device->spec.format) / 8)) / device->spec.channels;
- // Wait for the audio to drain. !!! FIXME: don't bother waiting if device is lost.
- SDL_Delay(((samples * 1000) / device->spec.freq) * 2);
- current_audio.impl.ThreadDeinit(device);
- if (SDL_AtomicGet(&device->condemned)) {
- SDL_DetachThread(device->thread); // no one is waiting for us, just detach ourselves.
- device->thread = NULL;
- DestroyPhysicalAudioDevice(device);
- }
- }
- static int SDLCALL OutputAudioThread(void *devicep) // thread entry point
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
- SDL_assert(device != NULL);
- SDL_assert(!device->iscapture);
- SDL_OutputAudioThreadSetup(device);
- do {
- current_audio.impl.WaitDevice(device);
- } while (SDL_OutputAudioThreadIterate(device));
- SDL_OutputAudioThreadShutdown(device);
- return 0;
- }
- // Capture device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
- void SDL_CaptureAudioThreadSetup(SDL_AudioDevice *device)
- {
- SDL_assert(device->iscapture);
- // Audio capture is always a high priority thread (!!! FIXME: _should_ it be?)
- #ifdef SDL_AUDIO_DRIVER_ANDROID
- Android_JNI_AudioSetThreadPriority(SDL_TRUE, device->id);
- #else
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
- #endif
- current_audio.impl.ThreadInit(device);
- }
- SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
- {
- SDL_assert(device->iscapture);
- SDL_LockMutex(device->lock);
- SDL_bool retval = SDL_TRUE;
- if (SDL_AtomicGet(&device->shutdown)) {
- retval = SDL_FALSE; // we're done, shut it down.
- } else if (device->logical_devices == NULL) {
- current_audio.impl.FlushCapture(device); // nothing wants data, dump anything pending.
- } else {
- const int rc = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size);
- if (rc < 0) { // uhoh, device failed for some reason!
- retval = SDL_FALSE;
- } else if (rc > 0) { // queue the new data to each bound stream.
- for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
- for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
- /* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
- for iterating here because the binding linked list can only change while the device lock is held.
- (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
- the same stream to different devices at the same time, though.) */
- if (SDL_PutAudioStreamData(stream, device->work_buffer, rc) < 0) {
- // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
- retval = SDL_FALSE;
- break;
- }
- }
- }
- }
- }
- SDL_UnlockMutex(device->lock);
- if (!retval) {
- SDL_AudioDeviceDisconnected(device); // doh.
- }
- return retval;
- }
- void SDL_CaptureAudioThreadShutdown(SDL_AudioDevice *device)
- {
- SDL_assert(device->iscapture);
- current_audio.impl.FlushCapture(device);
- current_audio.impl.ThreadDeinit(device);
- if (SDL_AtomicGet(&device->condemned)) {
- DestroyPhysicalAudioDevice(device);
- }
- }
- static int SDLCALL CaptureAudioThread(void *devicep) // thread entry point
- {
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
- SDL_assert(device != NULL);
- SDL_assert(device->iscapture);
- SDL_CaptureAudioThreadSetup(device);
- while (SDL_CaptureAudioThreadIterate(device)) { /* spin, CaptureAudioThreadIterate will block if necessary. !!! FIXME: maybe this is bad. */ }
- SDL_CaptureAudioThreadShutdown(device);
- return 0;
- }
- static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- SDL_LockRWLockForReading(current_audio.device_list_lock);
- int num_devices = SDL_AtomicGet(device_count);
- SDL_AudioDeviceID *retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
- if (retval == NULL) {
- num_devices = 0;
- SDL_OutOfMemory();
- } else {
- const SDL_AudioDevice *dev = *devices; // pointer to a pointer so we can dereference it after the lock is held.
- for (int i = 0; i < num_devices; i++) {
- SDL_assert(dev != NULL);
- SDL_assert(!SDL_AtomicGet((SDL_AtomicInt *) &dev->condemned)); // shouldn't be in the list if pending deletion.
- retval[i] = dev->instance_id;
- dev = dev->next;
- }
- SDL_assert(dev == NULL); // did the whole list?
- retval[num_devices] = 0; // null-terminated.
- }
- SDL_UnlockRWLock(current_audio.device_list_lock);
- if (reqcount != NULL) {
- *reqcount = num_devices;
- }
- return retval;
- }
- SDL_AudioDeviceID *SDL_GetAudioOutputDevices(int *count)
- {
- return GetAudioDevices(count, ¤t_audio.output_devices, ¤t_audio.output_device_count);
- }
- SDL_AudioDeviceID *SDL_GetAudioCaptureDevices(int *count)
- {
- return GetAudioDevices(count, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
- }
- // If found, this locks _the physical device_ this logical device is associated with, before returning.
- static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- SDL_LogicalAudioDevice *logdev = NULL;
- const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
- if (islogical) { // don't bother looking if it's not a logical device id value.
- const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
- SDL_LockRWLockForReading(current_audio.device_list_lock);
- for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
- SDL_LockMutex(device->lock); // caller must unlock if we choose a logical device from this guy.
- SDL_assert(!SDL_AtomicGet(&device->condemned)); // shouldn't be in the list if pending deletion.
- for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
- if (logdev->instance_id == devid) {
- break; // found it!
- }
- }
- if (logdev != NULL) {
- break;
- }
- SDL_UnlockMutex(device->lock); // give up this lock and try the next physical device.
- }
- SDL_UnlockRWLock(current_audio.device_list_lock);
- }
- if (!logdev) {
- SDL_SetError("Invalid audio device instance ID");
- }
- return logdev;
- }
- /* this finds the physical device associated with `devid` and locks it for use.
- Note that a logical device instance id will return its associated physical device! */
- static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
- {
- // bit #1 of devid is set for physical devices and unset for logical.
- const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
- if (islogical) {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
- if (logdev) {
- return logdev->physical_device;
- }
- return NULL;
- }
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- // bit #0 of devid is set for output devices and unset for capture.
- const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
- SDL_AudioDevice *dev = NULL;
- SDL_LockRWLockForReading(current_audio.device_list_lock);
- for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) {
- if (dev->instance_id == devid) { // found it?
- SDL_LockMutex(dev->lock); // caller must unlock.
- SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
- break;
- }
- }
- SDL_UnlockRWLock(current_audio.device_list_lock);
- if (!dev) {
- SDL_SetError("Invalid audio device instance ID");
- }
- return dev;
- }
- SDL_AudioDevice *SDL_ObtainPhysicalAudioDeviceByHandle(void *handle)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
- SDL_LockRWLockForReading(current_audio.device_list_lock);
- SDL_AudioDevice *dev = NULL;
- for (dev = current_audio.output_devices; dev != NULL; dev = dev->next) {
- if (dev->handle == handle) { // found it?
- SDL_LockMutex(dev->lock); // caller must unlock.
- SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
- break;
- }
- }
- if (!dev) {
- // !!! FIXME: code duplication, from above.
- for (dev = current_audio.capture_devices; dev != NULL; dev = dev->next) {
- if (dev->handle == handle) { // found it?
- SDL_LockMutex(dev->lock); // caller must unlock.
- SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
- break;
- }
- }
- }
- SDL_UnlockRWLock(current_audio.device_list_lock);
- if (!dev) {
- SDL_SetError("Device handle not found");
- }
- return dev;
- }
- char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
- {
- SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
- if (!device) {
- return NULL;
- }
- char *retval = SDL_strdup(device->name);
- if (!retval) {
- SDL_OutOfMemory();
- }
- SDL_UnlockMutex(device->lock);
- return retval;
- }
- int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec)
- {
- if (!spec) {
- return SDL_InvalidParamError("spec");
- }
- SDL_bool is_default = SDL_FALSE;
- if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
- devid = current_audio.default_output_device_id;
- is_default = SDL_TRUE;
- } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
- devid = current_audio.default_capture_device_id;
- is_default = SDL_TRUE;
- }
- if ((devid == 0) && is_default) {
- return SDL_SetError("No default audio device available");
- return 0;
- }
- SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
- if (!device) {
- return -1;
- }
- SDL_memcpy(spec, &device->spec, sizeof (SDL_AudioSpec));
- SDL_UnlockMutex(device->lock);
- return 0;
- }
- // this expects the device lock to be held.
- static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
- {
- if (device->thread != NULL) {
- SDL_AtomicSet(&device->shutdown, 1);
- SDL_WaitThread(device->thread, NULL);
- device->thread = NULL;
- SDL_AtomicSet(&device->shutdown, 0);
- }
- if (device->is_opened) {
- current_audio.impl.CloseDevice(device);
- device->is_opened = SDL_FALSE;
- }
- if (device->work_buffer) {
- SDL_aligned_free(device->work_buffer);
- device->work_buffer = NULL;
- }
- SDL_memcpy(&device->spec, &device->default_spec, sizeof (SDL_AudioSpec));
- device->sample_frames = 0;
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- }
- void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
- {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
- if (logdev) { // if NULL, maybe it was already lost?
- SDL_AudioDevice *device = logdev->physical_device;
- DestroyLogicalAudioDevice(logdev);
- if (device->logical_devices == NULL) { // no more logical devices? Close the physical device, too.
- // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
- SDL_UnlockMutex(device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
- ClosePhysicalAudioDevice(device);
- } else {
- SDL_UnlockMutex(device->lock); // we're set, let everything go again.
- }
- }
- }
- static SDL_AudioFormat ParseAudioFormatString(const char *string)
- {
- if (string) {
- #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
- CHECK_FMT_STRING(U8);
- CHECK_FMT_STRING(S8);
- CHECK_FMT_STRING(S16LSB);
- CHECK_FMT_STRING(S16MSB);
- CHECK_FMT_STRING(S16);
- CHECK_FMT_STRING(S32LSB);
- CHECK_FMT_STRING(S32MSB);
- CHECK_FMT_STRING(S32SYS);
- CHECK_FMT_STRING(S32);
- CHECK_FMT_STRING(F32LSB);
- CHECK_FMT_STRING(F32MSB);
- CHECK_FMT_STRING(F32SYS);
- CHECK_FMT_STRING(F32);
- #undef CHECK_FMT_STRING
- }
- return 0;
- }
- static void PrepareAudioFormat(SDL_AudioSpec *spec)
- {
- if (spec->freq == 0) {
- spec->freq = DEFAULT_AUDIO_FREQUENCY;
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint?
- if (env != NULL) {
- const int val = SDL_atoi(env);
- if (val > 0) {
- spec->freq = val;
- }
- }
- }
- if (spec->channels == 0) {
- spec->channels = DEFAULT_AUDIO_CHANNELS;
- const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
- if (env != NULL) {
- const int val = SDL_atoi(env);
- if (val > 0) {
- spec->channels = val;
- }
- }
- }
- if (spec->format == 0) {
- const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT"));
- spec->format = (val != 0) ? val : DEFAULT_AUDIO_FORMAT;
- }
- }
- static int GetDefaultSampleFramesFromFreq(int freq)
- {
- // Pick the closest power-of-two to ~46 ms at desired frequency
- const int max_sample = ((freq / 1000) * 46);
- int current_sample = 1;
- while (current_sample < max_sample) {
- current_sample *= 2;
- }
- return current_sample;
- }
- void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
- {
- device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
- device->buffer_size = device->sample_frames * (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
- }
- // this expects the device lock to be held.
- static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
- {
- SDL_assert(device->logical_devices == NULL);
- // Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed.
- if (SDL_AtomicGet(&device->zombie)) {
- return 0; // Braaaaaaaaains.
- }
- SDL_AudioSpec spec;
- SDL_memcpy(&spec, inspec, sizeof (SDL_AudioSpec));
- PrepareAudioFormat(&spec);
- /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
- something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
- (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
- These are just requests! The backend may change any of these values during OpenDevice method! */
- device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
- device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
- device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
- device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
- SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
- device->is_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
- if (current_audio.impl.OpenDevice(device) < 0) {
- ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized.
- return -1;
- }
- SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this.
- // Allocate a scratch audio buffer
- device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
- if (device->work_buffer == NULL) {
- ClosePhysicalAudioDevice(device);
- return SDL_OutOfMemory();
- }
- // Start the audio thread if necessary
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
- const size_t stacksize = 0; // just take the system default, since audio streams might have callbacks.
- char threadname[64];
- (void)SDL_snprintf(threadname, sizeof(threadname), "SDLAudio%c%d", (device->iscapture) ? 'C' : 'P', (int) device->instance_id);
- device->thread = SDL_CreateThreadInternal(device->iscapture ? CaptureAudioThread : OutputAudioThread, threadname, stacksize, device);
- if (device->thread == NULL) {
- ClosePhysicalAudioDevice(device);
- return SDL_SetError("Couldn't create audio thread");
- }
- }
- return 0;
- }
- SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
- {
- if (!SDL_GetCurrentAudioDriver()) {
- SDL_SetError("Audio subsystem is not initialized");
- return 0;
- }
- SDL_bool is_default = SDL_FALSE;
- if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
- devid = current_audio.default_output_device_id;
- is_default = SDL_TRUE;
- } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
- devid = current_audio.default_capture_device_id;
- is_default = SDL_TRUE;
- }
- if ((devid == 0) && is_default) {
- SDL_SetError("No default audio device available");
- return 0;
- }
- // this will let you use a logical device to make a new logical device on the parent physical device. Could be useful?
- SDL_AudioDevice *device = NULL;
- const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
- if (!islogical) {
- device = ObtainPhysicalAudioDevice(devid);
- } else {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); // this locks the physical device, too.
- if (logdev) {
- is_default = logdev->is_default; // was the original logical device meant to be a default? Make this one, too.
- device = logdev->physical_device;
- }
- }
- SDL_AudioDeviceID retval = 0;
- if (device) {
- SDL_LogicalAudioDevice *logdev = NULL;
- if (!is_default && SDL_AtomicGet(&device->zombie)) {
- // uhoh, this device is undead, and just waiting for a new default device to be declared so it can hand off to it. Refuse explicit opens.
- SDL_SetError("Device was already lost and can't accept new opens");
- } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
- SDL_OutOfMemory();
- } else if (!device->is_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level...
- SDL_free(logdev);
- } else {
- SDL_AtomicSet(&logdev->paused, 0);
- retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE);
- logdev->physical_device = device;
- logdev->is_default = is_default;
- logdev->next = device->logical_devices;
- if (device->logical_devices) {
- device->logical_devices->prev = logdev;
- }
- device->logical_devices = logdev;
- }
- SDL_UnlockMutex(device->lock);
- }
- return retval;
- }
- static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
- {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
- if (!logdev) {
- return -1; // ObtainLogicalAudioDevice will have set an error.
- }
- SDL_AtomicSet(&logdev->paused, value);
- SDL_UnlockMutex(logdev->physical_device->lock);
- return 0;
- }
- int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
- {
- return SetLogicalAudioDevicePauseState(devid, 1);
- }
- int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID devid)
- {
- return SetLogicalAudioDevicePauseState(devid, 0);
- }
- SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid)
- {
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
- SDL_bool retval = SDL_FALSE;
- if (logdev) {
- if (SDL_AtomicGet(&logdev->paused)) {
- retval = SDL_TRUE;
- }
- SDL_UnlockMutex(logdev->physical_device->lock);
- }
- return retval;
- }
- int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams)
- {
- const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
- SDL_LogicalAudioDevice *logdev;
- if (num_streams == 0) {
- return 0; // nothing to do
- } else if (num_streams < 0) {
- return SDL_InvalidParamError("num_streams");
- } else if (streams == NULL) {
- return SDL_InvalidParamError("streams");
- } else if (!islogical) {
- return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
- } else if ((logdev = ObtainLogicalAudioDevice(devid)) == NULL) {
- return -1; // ObtainLogicalAudioDevice set the error message.
- }
- // make sure start of list is sane.
- SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
- SDL_AudioDevice *device = logdev->physical_device;
- int retval = 0;
- // lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (stream == NULL) {
- retval = SDL_SetError("Stream #%d is NULL", i);
- } else {
- SDL_LockMutex(stream->lock);
- SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL)));
- if (stream->bound_device) {
- retval = SDL_SetError("Stream #%d is already bound to a device", i);
- }
- }
- if (retval != 0) {
- int j;
- for (j = 0; j <= i; j++) {
- SDL_UnlockMutex(streams[j]->lock);
- }
- break;
- }
- }
- if (retval == 0) {
- // Now that everything is verified, chain everything together.
- const SDL_bool iscapture = device->iscapture;
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- SDL_AudioSpec src_spec, dst_spec;
- // set the proper end of the stream to the device's format.
- SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec);
- if (iscapture) {
- SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec);
- } else {
- SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec);
- }
- stream->bound_device = logdev;
- stream->prev_binding = NULL;
- stream->next_binding = logdev->bound_streams;
- if (logdev->bound_streams) {
- logdev->bound_streams->prev_binding = stream;
- }
- logdev->bound_streams = stream;
- SDL_UnlockMutex(stream->lock);
- }
- }
- SDL_UnlockMutex(device->lock);
- return retval;
- }
- int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
- {
- return SDL_BindAudioStreams(devid, &stream, 1);
- }
- void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
- {
- /* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it.
- But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything,
- so we double-check here. */
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (!stream) {
- continue; // nothing to do, it's a NULL stream.
- }
- while (SDL_TRUE) {
- SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet.
- SDL_LogicalAudioDevice *bounddev = stream->bound_device;
- SDL_UnlockMutex(stream->lock);
- // lock in correct order.
- if (bounddev) {
- SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times.
- }
- SDL_LockMutex(stream->lock);
- if (bounddev == stream->bound_device) {
- break; // the binding didn't change in the small window where it could, so we're good.
- } else {
- SDL_UnlockMutex(stream->lock); // it changed bindings! Try again.
- if (bounddev) {
- SDL_UnlockMutex(bounddev->physical_device->lock);
- }
- }
- }
- }
- // everything is locked, start unbinding streams.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (stream && stream->bound_device) {
- if (stream->bound_device->bound_streams == stream) {
- SDL_assert(stream->prev_binding == NULL);
- stream->bound_device->bound_streams = stream->next_binding;
- }
- if (stream->prev_binding) {
- stream->prev_binding->next_binding = stream->next_binding;
- }
- if (stream->next_binding) {
- stream->next_binding->prev_binding = stream->prev_binding;
- }
- stream->prev_binding = stream->next_binding = NULL;
- }
- }
- // Finalize and unlock everything.
- for (int i = 0; i < num_streams; i++) {
- SDL_AudioStream *stream = streams[i];
- if (stream && stream->bound_device) {
- SDL_LogicalAudioDevice *logdev = stream->bound_device;
- stream->bound_device = NULL;
- SDL_UnlockMutex(stream->lock);
- if (logdev) {
- SDL_UnlockMutex(logdev->physical_device->lock);
- }
- }
- }
- }
- void SDL_UnbindAudioStream(SDL_AudioStream *stream)
- {
- SDL_UnbindAudioStreams(&stream, 1);
- }
- SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream)
- {
- SDL_AudioDeviceID retval = 0;
- if (stream) {
- SDL_LockMutex(stream->lock);
- if (stream->bound_device) {
- retval = stream->bound_device->instance_id;
- }
- SDL_UnlockMutex(stream->lock);
- }
- return retval;
- }
- SDL_AudioStream *SDL_CreateAndBindAudioStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
- {
- const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
- if (!islogical) {
- SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
- return NULL;
- }
- SDL_AudioStream *stream = NULL;
- SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
- if (logdev) {
- SDL_AudioDevice *device = logdev->physical_device;
- if (device->iscapture) {
- stream = SDL_CreateAudioStream(&device->spec, spec);
- } else {
- stream = SDL_CreateAudioStream(spec, &device->spec);
- }
- if (stream) {
- if (SDL_BindAudioStream(devid, stream) == -1) {
- SDL_DestroyAudioStream(stream);
- stream = NULL;
- }
- }
- SDL_UnlockMutex(device->lock);
- }
- return stream;
- }
- #define NUM_FORMATS 8
- static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
- { SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
- { SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
- { SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- { SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
- };
- const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
- {
- for (int i = 0; i < NUM_FORMATS; i++) {
- if (format_list[i][0] == format) {
- return &format_list[i][0];
- }
- }
- return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it.
- }
- int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)
- {
- return (format == SDL_AUDIO_U8) ? 0x80 : 0x00;
- }
- // called internally by backends when the system default device changes.
- void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
- {
- if (new_default_device == NULL) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default?
- return; // uhoh.
- }
- const SDL_bool iscapture = new_default_device->iscapture;
- const SDL_AudioDeviceID current_devid = iscapture ? current_audio.default_capture_device_id : current_audio.default_output_device_id;
- if (new_default_device->instance_id == current_devid) {
- return; // this is already the default.
- }
- SDL_LockMutex(new_default_device->lock);
- SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid);
- /* change the official default ID over while we have locks on both devices, so if something raced to open the default during
- this, it either gets the new device or is ready on the old and can be migrated. */
- if (iscapture) {
- current_audio.default_capture_device_id = new_default_device->instance_id;
- } else {
- current_audio.default_output_device_id = new_default_device->instance_id;
- }
- if (current_default_device) {
- // migrate any logical devices that were opened as a default to the new physical device...
- SDL_assert(current_default_device->iscapture == iscapture);
- // See if we have to open the new physical device, and if so, find the best audiospec for it.
- SDL_AudioSpec spec;
- SDL_bool needs_migration = SDL_FALSE;
- SDL_zero(spec);
- for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = logdev->next) {
- if (logdev->is_default) {
- needs_migration = SDL_TRUE;
- for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
- const SDL_AudioSpec *streamspec = iscapture ? &stream->dst_spec : &stream->src_spec;
- if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) {
- spec.format = streamspec->format;
- }
- if (streamspec->channels > spec.channels) {
- spec.channels = streamspec->channels;
- }
- if (streamspec->freq > spec.freq) {
- spec.freq = streamspec->freq;
- }
- }
- }
- }
- if (needs_migration) {
- if (new_default_device->logical_devices == NULL) { // New default physical device not been opened yet? Open at the OS level...
- if (OpenPhysicalAudioDevice(new_default_device, &spec) == -1) {
- needs_migration = SDL_FALSE; // uhoh, just leave everything on the old default, nothing to be done.
- }
- }
- }
- if (needs_migration) {
- SDL_LogicalAudioDevice *next = NULL;
- for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) {
- next = logdev->next;
- if (!logdev->is_default) {
- continue; // not opened as a default, leave it on the current physical device.
- }
- // make sure all our streams are targeting the new device's format.
- for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
- SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec);
- }
- // now migrate the logical device.
- if (logdev->next) {
- logdev->next->prev = logdev->prev;
- }
- if (logdev->prev) {
- logdev->prev->next = logdev->next;
- }
- if (current_default_device->logical_devices == logdev) {
- current_default_device->logical_devices = logdev->next;
- }
- logdev->physical_device = new_default_device;
- logdev->prev = NULL;
- logdev->next = new_default_device->logical_devices;
- new_default_device->logical_devices = logdev;
- }
- if (current_default_device->logical_devices == NULL) { // nothing left on the current physical device, close it.
- // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
- SDL_UnlockMutex(current_default_device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
- ClosePhysicalAudioDevice(current_default_device);
- SDL_LockMutex(current_default_device->lock); // we're about to unlock this again, so make sure the locks match.
- }
- }
- SDL_UnlockMutex(current_default_device->lock);
- }
- SDL_UnlockMutex(new_default_device->lock);
- // was current device already dead and just kept around to migrate to a new default device? Now we can kill it. Aim for the brain.
- if (current_default_device && SDL_AtomicGet(¤t_default_device->zombie)) {
- SDL_AudioDeviceDisconnected(current_default_device); // Call again, now that we're not the default; this will remove from device list, send removal events, and destroy the SDL_AudioDevice.
- }
- }
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