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- This example code looks for the current gamepad state once per frame,
- and draws a visual representation of it. See 01-joystick-polling for the
- equivalent example code for the lower-level joystick API.
- Please note that on the web, gamepads don't show up until you interact with
- them, so press a button to "connect" the controller.
- Also note that on the web, gamepad triggers are treated as buttons (either
- pressed or not) instead of axes (pressed 0 to 100 percent). This is a web
- issue, not an SDL limitation.
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