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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_syspower.h"
- /*
- * Returns true if we have a definitive answer.
- * false to try next implementation.
- */
- typedef bool (*SDL_GetPowerInfo_Impl)(SDL_PowerState *state, int *seconds,
- int *percent);
- #ifndef SDL_POWER_DISABLED
- #ifdef SDL_POWER_HARDWIRED
- // This is for things that _never_ have a battery
- static bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *state, int *seconds, int *percent)
- {
- *seconds = -1;
- *percent = -1;
- *state = SDL_POWERSTATE_NO_BATTERY;
- return true;
- }
- #endif
- static SDL_GetPowerInfo_Impl implementations[] = {
- #ifdef SDL_POWER_LINUX // in order of preference. More than could work.
- SDL_GetPowerInfo_Linux_org_freedesktop_upower,
- SDL_GetPowerInfo_Linux_sys_class_power_supply,
- SDL_GetPowerInfo_Linux_proc_acpi,
- SDL_GetPowerInfo_Linux_proc_apm,
- #endif
- #ifdef SDL_POWER_WINDOWS // handles Win32, Win64, PocketPC.
- SDL_GetPowerInfo_Windows,
- #endif
- #ifdef SDL_POWER_UIKIT // handles iPhone/iPad/etc
- SDL_GetPowerInfo_UIKit,
- #endif
- #ifdef SDL_POWER_MACOSX // handles macOS, Darwin.
- SDL_GetPowerInfo_MacOSX,
- #endif
- #ifdef SDL_POWER_HAIKU // with BeOS euc.jp apm driver. Does this work on Haiku?
- SDL_GetPowerInfo_Haiku,
- #endif
- #ifdef SDL_POWER_ANDROID // handles Android.
- SDL_GetPowerInfo_Android,
- #endif
- #ifdef SDL_POWER_PSP // handles PSP.
- SDL_GetPowerInfo_PSP,
- #endif
- #ifdef SDL_POWER_VITA // handles PSVita.
- SDL_GetPowerInfo_VITA,
- #endif
- #ifdef SDL_POWER_N3DS // handles N3DS.
- SDL_GetPowerInfo_N3DS,
- #endif
- #ifdef SDL_POWER_EMSCRIPTEN // handles Emscripten
- SDL_GetPowerInfo_Emscripten,
- #endif
- #ifdef SDL_POWER_HARDWIRED
- SDL_GetPowerInfo_Hardwired,
- #endif
- };
- #endif
- SDL_PowerState SDL_GetPowerInfo(int *seconds, int *percent)
- {
- #ifndef SDL_POWER_DISABLED
- const int total = SDL_arraysize(implementations);
- SDL_PowerState result = SDL_POWERSTATE_UNKNOWN;
- int i;
- #endif
- int _seconds, _percent;
- // Make these never NULL for platform-specific implementations.
- if (!seconds) {
- seconds = &_seconds;
- }
- if (!percent) {
- percent = &_percent;
- }
- #ifndef SDL_POWER_DISABLED
- for (i = 0; i < total; i++) {
- if (implementations[i](&result, seconds, percent)) {
- return result;
- }
- }
- #endif
- // nothing was definitive.
- *seconds = -1;
- *percent = -1;
- return SDL_POWERSTATE_UNKNOWN;
- }
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