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@@ -12,7 +12,7 @@
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#include "components/Sprite.hpp"
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#include "components/Sprite.hpp"
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#include "systems/RenderingSystem.hpp"
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#include "systems/RenderingSystem.hpp"
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-using namespace Dungeon;
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+using namespace Slate;
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
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auto *state = new AppState;
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auto *state = new AppState;
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@@ -21,7 +21,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
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PHYSFS_mount("assets", "/assets", 1);
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PHYSFS_mount("assets", "/assets", 1);
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bool success = SDL_CreateWindowAndRenderer(
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bool success = SDL_CreateWindowAndRenderer(
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- "Penis Dungeon",
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+ "Slate",
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1280, 720,
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1280, 720,
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SDL_WINDOW_HIGH_PIXEL_DENSITY,
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SDL_WINDOW_HIGH_PIXEL_DENSITY,
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&state->window, &state->renderer
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&state->window, &state->renderer
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