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@@ -6,18 +6,14 @@
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* runner proposal: https://en.wikipedia.org/wiki/Fork%E2%80%93join_model https://slide-rs.github.io/specs/03_dispatcher.html
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* work stealing job system (see #100)
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* meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects
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-* hashed string: add implicit check on construction for uniqueness (optional)
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* allow for built-in parallel each if possible
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* tags revenge: if it's possible, reintroduce them but without a link to entities (see #169 for more details)
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* empty components model allows for shared components and prefabs unity-like
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* allow to replace std:: with custom implementations
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-* cleanup - see https://github.com/skypjack/entt/commit/ad5cedc08c83e8cbcc8aaeac9634d44624ffe35a#commitcomment-32380903
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* allow to sort groups (::respect can already work with begin/end instead of a whole sparse set)
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-it would ease by far the group trick for hierarchies that requires otherwise more boilerplate
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-* allow some features by component type (eg registry.assign(entity, component);
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- - it could be possible for eg default constructible types by storing aside (pool data) erased functions
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- - does it worth it?
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* events on replace, so that one can track updated components? indagate impact
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- define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
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- define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
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- from Tommaso on discord view<Health, Transform>().where<Health>([](h) {h > 5}).where<Transform>([](t) {t.inside(aabb)});
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+* remove runtime views, welcome reflection and what about snapshot?
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