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@@ -148,8 +148,7 @@ There are three options to instantiate your own registry:
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auto registry = entt::StandardRegistry<std::uint16_t, Components...>{args...};
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```
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- That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities.<br/>
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- Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games.
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+ That is, you must provide the whole list of components to be registered with the default registry **and** the desired type for the entities. Note that the default type is `std::uint32_t`, that is larger enough for almost all the games but also too big for the most of the games.
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* By using your own pool:
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