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@@ -18,7 +18,7 @@
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* [Sorting: is it possible?](#sorting-is-it-possible)
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* [Helpers](#helpers)
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* [Null entity](#null-entity)
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- * [Stomp](#stomp)
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+ * [Stamp](#stamp)
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* [Dependencies](#dependencies)
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* [Tags](#tags)
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* [Actor](#actor)
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@@ -633,7 +633,7 @@ initialized entity isn't the same as `entt::null`. Therefore, although
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`entt::entity{}` is in some sense an alias for entity 0, none of them can be
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used to create a null entity.
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-### Stomp
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+### Stamp
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Using multiple registries at the same time is quite common. Examples are the
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separation of the UI from the simulation or the loading of different scenes in
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@@ -644,8 +644,8 @@ nothing more than an opaque container you can swap at any time.
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Once there are multiple registries available, however, one or more methods are
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needed to transfer information from one container to another. This results in
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-the `stomp` member functions of the `registry` class .<br/>
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-These functions allow to take one entity from a registry and use it to _stomp_
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+the `stamp` member functions of the `registry` class .<br/>
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+These functions allow to take one entity from a registry and use it to _stamp_
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one or more entities in another registry (or even the same, actually making
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local copies).
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