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@@ -49,8 +49,8 @@ details.
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inspired archetype ECS with optional multithreading.
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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C# and Unity, where _reactive systems_ were invented.
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- * [Friflo Engine ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md):
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- an archetype ECS with focus on performance, cache locality and DX.
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+ * [Friflo ECS](https://github.com/friflo/Friflo.Engine.ECS): an archetype ECS
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+ with focus on performance and minimal GC allocations.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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Component System framework.
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* [Massive ECS](https://github.com/nilpunch/massive): sparse set based ECS
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