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@@ -11,14 +11,14 @@
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* tags revenge: if it's possible, reintroduce them but without a link to entities (see #169 for more details)
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* empty components model allows for shared components and prefabs unity-like
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* allow to replace std:: with custom implementations
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-* allow to sort groups (::respect can already work with begin/end instead of a whole sparse set)
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* cleanup - see https://github.com/skypjack/entt/commit/ad5cedc08c83e8cbcc8aaeac9634d44624ffe35a#commitcomment-32380903
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-
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-TODO
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-* add and burst add with components (sort of registry.create<A, B>(first, last) and registry.create<A, B>())
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-
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-TODO
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+* allow to sort groups (::respect can already work with begin/end instead of a whole sparse set)
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+ -it would ease by far the group trick for hierarchies that requires otherwise more boilerplate
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+* allow some features by component type (eg registry.assign(entity, component);
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+ - it could be possible for eg default constructible types by storing aside (pool data) erased functions
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+ - does it worth it?
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+* add and bulk add with components (sort of registry.create<A, B>(first, last) and registry.create<A, B>())
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* events on replace, so that one can track updated components? indagate impact
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-* define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
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-* define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
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-==> from Tommaso on discord view<Health, Transform>().where<Health>([](h) {h > 5}).where<Transform>([](t) {t.inside(aabb)});
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+ - define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
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+ - define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
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+ - from Tommaso on discord view<Health, Transform>().where<Health>([](h) {h > 5}).where<Transform>([](t) {t.inside(aabb)});
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