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@@ -14,8 +14,9 @@ directly.
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I hope this list can grow much more in the future:
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* Games:
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- * [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
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- Minecraft, by Mojang (see the open source attributions page).
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+ * [Minecraft](https://minecraft.net/en-us/attribution/) by
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+ [Mojang](https://mojang.com/): of course, **that** Minecraft, see the
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+ open source attributions page for more details.
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* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
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a game to play with your face.
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* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
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@@ -36,12 +37,13 @@ I hope this list can grow much more in the future:
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example of a breakout game, using `SDL` and `EnTT`.
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* Engines/Frameworks:
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- * [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
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- rendering framework by Confetti.
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+ * [The Forge](https://github.com/ConfettiFX/The-Forge) by
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+ [Confett](http://www.confettispecialfx.com/): a cross-platform rendering
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+ framework.
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* [Apparently](https://teamwisp.github.io/credits/)
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- [Wisp](https://teamwisp.github.io/product/): an advanced real-time ray
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- tracing renderer build for the demands of video game artists by
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- [Team Wisp](https://teamwisp.github.io/).
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+ [Wisp](https://teamwisp.github.io/product/) by
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+ [Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
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+ renderer built for the demands of video game artists.
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* [starlight](https://github.com/DomRe/starlight): game programming framework
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using `Allegro`, `Lua` and modern C++.
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* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
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@@ -69,12 +71,18 @@ I hope this list can grow much more in the future:
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create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
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* Any Other Business:
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- * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
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- authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
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- world's most powerful mapping and analytics software.
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+ * The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)
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+ by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and
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+ the cross platform C++ rendering engine. The SDKs are utilized by a lot of
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+ enterprise custom apps, as well as by Esri for its own public applications
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+ such as
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+ [Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
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+ [Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
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+ and
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+ [Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
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* [Apparently](https://www.linkedin.com/in/skypjack/)
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- [NIO](https://www.nio.io/): there was a collaboration to make changes to
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- `EnTT`, at the time used for internal projects.
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+ [NIO](https://www.nio.io/): there was a collaboration to make some changes
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+ to `EnTT`, at the time used for internal projects.
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* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
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[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
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* GitHub contains also
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