Pārlūkot izejas kodu

updated links (close #242)

Michele Caini 6 gadi atpakaļ
vecāks
revīzija
3a3a5dc071
2 mainītis faili ar 29 papildinājumiem un 20 dzēšanām
  1. 9 8
      README.md
  2. 20 12
      docs/md/links.md

+ 9 - 8
README.md

@@ -12,22 +12,23 @@
 [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.me/skypjack)
 
 `EnTT` is a header-only, tiny and easy to use library for game programming and
-much more written in **modern C++**, mainly known for its particular
+much more written in **modern C++**, mainly known for its innovative
 **entity-component-system (ECS)** model.<br/>
 [Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
-in [**Minecraft** by Mojang](https://minecraft.net/en-us/attribution/) and
-[**The Forge** by Confetti](https://github.com/ConfettiFX/The-Forge). Read on to
-find out what it can offer you.
+in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
+[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
+and [**The Forge**](https://github.com/ConfettiFX/The-Forge) by Confetti. Read
+on to find out what it can offer you.
 
 ---
 
 Do you want to **keep up with changes** or do you have a **question** that
 doesn't require you to open an issue?<br/>
-Join the [gitter channel](https://gitter.im/skypjack/entt) and **meet other
-users** like you. **The more** we are, **the better** for everyone.
+Join the [gitter channel](https://gitter.im/skypjack/entt) and meet other users
+like you. The more we are, the better for everyone.
 
-If you use `EnTT` and you want to **say thanks** or **support** the project,
-please **consider becoming a patron**:
+If you use `EnTT` and you want to say thanks or support the project, please
+**consider becoming a patron**:
 
 [![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/bePatron?c=1772573)
 

+ 20 - 12
docs/md/links.md

@@ -14,8 +14,9 @@ directly.
 I hope this list can grow much more in the future:
 
 * Games:
-  * [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
-    Minecraft, by Mojang (see the open source attributions page).
+  * [Minecraft](https://minecraft.net/en-us/attribution/) by
+    [Mojang](https://mojang.com/): of course, **that** Minecraft, see the
+    open source attributions page for more details.
   * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
     a game to play with your face.
   * [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
@@ -36,12 +37,13 @@ I hope this list can grow much more in the future:
     example of a breakout game, using `SDL` and `EnTT`.
 
 * Engines/Frameworks:
-  * [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
-    rendering framework by Confetti.
+  * [The Forge](https://github.com/ConfettiFX/The-Forge) by
+    [Confett](http://www.confettispecialfx.com/): a cross-platform rendering
+    framework.
   * [Apparently](https://teamwisp.github.io/credits/)
-    [Wisp](https://teamwisp.github.io/product/): an advanced real-time ray
-    tracing renderer build for the demands of video game artists by
-    [Team Wisp](https://teamwisp.github.io/).
+    [Wisp](https://teamwisp.github.io/product/) by
+    [Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
+    renderer built for the demands of video game artists.
   * [starlight](https://github.com/DomRe/starlight): game programming framework
     using `Allegro`, `Lua` and modern C++.
   * [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
@@ -69,12 +71,18 @@ I hope this list can grow much more in the future:
     create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
 
 * Any Other Business:
-  * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
-    authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
-    world's most powerful mapping and analytics software.
+  * The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)
+    by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and
+    the cross platform C++ rendering engine. The SDKs are utilized by a lot of
+    enterprise custom apps, as well as by Esri for its own public applications
+    such as
+    [Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
+    [Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
+    and
+    [Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
   * [Apparently](https://www.linkedin.com/in/skypjack/)
-    [NIO](https://www.nio.io/): there was a collaboration to make changes to
-    `EnTT`, at the time used for internal projects.
+    [NIO](https://www.nio.io/): there was a collaboration to make some changes
+    to `EnTT`, at the time used for internal projects.
   * [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
     [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
   * GitHub contains also