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@@ -238,7 +238,7 @@ To assign a component to an entity, users can rely on the `assign` member functi
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```cpp
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registry.assign<Position>(entity, 0., 0.);
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// ...
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-auto &velocity = registr.assign<Velocity>(entity);
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+auto &velocity = registry.assign<Velocity>(entity);
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velocity.dx = 0.;
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velocity.dy = 0.;
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```
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@@ -251,7 +251,7 @@ If the entity already has the given component and the user wants to replace it,
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```cpp
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registry.replace<Position>(entity, 0., 0.);
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// ...
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-auto &velocity = registr.replace<Velocity>(entity);
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+auto &velocity = registry.replace<Velocity>(entity);
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velocity.dx = 0.;
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velocity.dy = 0.;
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```
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@@ -265,7 +265,7 @@ In case users want to assign a component to an entity, but it's unknown whether
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```cpp
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registry.accomodate<Position>(entity, 0., 0.);
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// ...
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-auto &velocity = registr.accomodate<Velocity>(entity);
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+auto &velocity = registry.accomodate<Velocity>(entity);
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velocity.dx = 0.;
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velocity.dy = 0.;
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```
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