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@@ -27,6 +27,10 @@ I hope this list can grow much more in the future:
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* [EntityX](https://github.com/alecthomas/entityx): a bitset based ECS that
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uses a single large matrix of components indexed with entities.
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+* Go:
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+ * [gecs](https://github.com/tutumagi/gecs): a sparse sets based ECS inspired
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+ by `EnTT`.
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+
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* Javascript:
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* [ecsy](https://github.com/MozillaReality/ecsy): I haven't had the time to
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investigate the underlying design of `ecsy` but it looks cool anyway.
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@@ -34,7 +38,7 @@ I hope this list can grow much more in the future:
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* Rust:
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* [Legion](https://github.com/TomGillen/legion): a chunk based archetype ECS.
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* [Shipyard](https://github.com/leudz/shipyard): it borrows some ideas from
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- `EnTT` and offers a sparse-sets based ECS with grouping functionalities.
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+ `EnTT` and offers a sparse sets based ECS with grouping functionalities.
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* [Specs](https://github.com/amethyst/specs): a parallel ECS based mainly on
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hierarchical bitsets that allows different types of storage as needed.
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