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updated list of projects (close #270)

Michele Caini 6 年之前
父節點
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共有 2 個文件被更改,包括 10 次插入7 次删除
  1. 10 4
      README.md
  2. 0 3
      docs/md/links.md

+ 10 - 4
README.md

@@ -15,10 +15,9 @@
 much more written in **modern C++**, mainly known for its innovative
 **entity-component-system (ECS)** model.<br/>
 [Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
-in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
-[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
-and [**The Forge**](https://github.com/ConfettiFX/The-Forge) by Confetti. Read
-on to find out what it can offer you.
+in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang and the
+[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by
+Esri. Open an issue or submit a PR if you don't see your project in the list!
 
 ---
 
@@ -27,6 +26,13 @@ doesn't require you to open an issue?<br/>
 Join the [gitter channel](https://gitter.im/skypjack/entt) and meet other users
 like you. The more we are, the better for everyone.
 
+Wondering why your **debug build** is so slow on Windows or how to represent a
+**hierarchy** with components?<br/>
+Check out the
+[FAQ](https://github.com/skypjack/entt/wiki/Frequently-Asked-Questions) and the
+[wiki](https://github.com/skypjack/entt/wiki) if you have these or other doubts,
+your answers may already be there.
+
 If you use `EnTT` and you want to say thanks or support the project, please
 **consider becoming a patron**:
 

+ 0 - 3
docs/md/links.md

@@ -38,9 +38,6 @@ I hope this list can grow much more in the future:
     example of a breakout game, using `SDL` and `EnTT`.
 
 * Engines/Frameworks:
-  * [The Forge](https://github.com/ConfettiFX/The-Forge) by
-    [Confett](http://www.confettispecialfx.com/): a cross-platform rendering
-    framework.
   * [Apparently](https://teamwisp.github.io/credits/)
     [Wisp](https://teamwisp.github.io/product/) by
     [Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing