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@@ -91,7 +91,6 @@ compile-time or at runtime).
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* An incredibly fast entity-component system based on sparse sets, with its own
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views and a _pay for what you use_ policy to adjust performance and memory usage
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according to the users' requirements.
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-* Spaces, a nice and easy way to create partitions between entities.
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* Actor class for those who aren't confident with entity-component systems.
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* The smallest and most basic implementation of a service locator ever seen.
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* A cooperative scheduler for processes of any type.
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