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@@ -59,6 +59,8 @@ details.
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an archetype ECS with focus on performance, cache locality and DX.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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Component System framework.
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+ * [Massive ECS](https://github.com/nilpunch/massive): sparse set based ECS
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+ featuring rollbacks.
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* [Svelto.ECS](https://github.com/sebas77/Svelto.ECS): a very interesting
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platform agnostic and table based ECS framework.
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@@ -81,7 +83,6 @@ details.
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entity registry for ECS designs inspired by `EnTT`.
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* Rust:
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- * [Legion](https://github.com/TomGillen/legion): a chunk based archetype ECS.
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* [Shipyard](https://github.com/leudz/shipyard): it borrows some ideas from
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`EnTT` and offers a sparse sets based ECS with grouping functionalities.
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* [Sparsey](https://github.com/LechintanTudor/sparsey): sparse set based ECS
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