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@@ -11,6 +11,15 @@
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[](https://gitter.im/skypjack/entt)
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[](https://www.paypal.me/skypjack)
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+**EnTT** is a header-only, tiny and easy to use **entity-component system** (and
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+much more) written in **modern C++**.<br/>
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+Among others, it's also used in
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+[**Minecraft** by Mojang](https://minecraft.net/en-us/attribution/) and
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+[**The Forge** by Confetti](https://github.com/ConfettiFX/The-Forge). Read on to
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+find out what it can offer you.
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+
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+---
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+
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Do you want to **keep up with changes** or do you have a **question** that
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doesn't require you to open an issue?<br/>
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Join the [gitter channel](https://gitter.im/skypjack/entt) and **meet other
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@@ -46,10 +55,6 @@ please **consider becoming a patron**:
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# Introduction
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-`EnTT` is a header-only, tiny and easy to use entity-component system (and much
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-more) written in modern C++. Among others, it's also used in
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-[Minecraft by Mojang](https://minecraft.net/en-us/attribution/) and
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-[The Forge by Confetti](https://github.com/ConfettiFX/The-Forge).<br/>
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The entity-component-system (also known as _ECS_) is an architectural pattern
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used mostly in game development. For further details:
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