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@@ -70,8 +70,12 @@ I hope this list can grow much more in the future:
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arcade game about shooting dirty rocks in space, inspired by Asteroids.
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* [Wanderer](https://github.com/albin-johansson/wanderer): a 2D exploration
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based indie game.
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- * [Spelunky® Classic remake](https://github.com/dbeef/spelunky-psp): A truly
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+ * [Spelunky® Classic remake](https://github.com/dbeef/spelunky-psp): a truly
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multiplatform experience with a rewrite from scratch.
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+ * [CubbyTower](https://github.com/utilForever/CubbyTower): a simple tower
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+ defense game using C++ with Entity Component System (ECS).
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+ * [Runeterra](https://github.com/utilForever/Runeterra): Legends of Runeterra
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+ simulator using C++ with some reinforcement learning.
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* Engines and the like:
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* [Aether Engine](https://hadean.com/spatial-simulation/)
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@@ -118,6 +122,12 @@ I hope this list can grow much more in the future:
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native simulation layer using `EnTT` and `Unity` as a rendering engine.
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* [OverEngine](https://github.com/OverShifted/OverEngine): an over-engineered
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game engine.
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+ * [Electro](https://github.com/Electro-Technologies/Electro): high performance
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+ 3D game engine with a high emphasis on rendering.
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+ * [Kawaii](https://github.com/Mathieu-Lala/Kawaii_Engine): a modern data
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+ oriented game engine.
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+ * [Becketron](https://github.com/Doctor-Foxling/Becketron): a game engine
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+ written mostly in C++.
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* Articles, videos and blog posts:
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* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
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