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doc: minor changes

Michele Caini 4 年之前
父節點
當前提交
653680a356
共有 2 個文件被更改,包括 7 次插入11 次删除
  1. 2 2
      CONTRIBUTING.md
  2. 5 9
      README.md

+ 2 - 2
CONTRIBUTING.md

@@ -1,7 +1,7 @@
 # Contributing
 
 First of all, thank you very much for taking the time to contribute to the
-`EnTT` framework.<br/>
+`EnTT` library.<br/>
 How to do it mostly depends on the type of contribution:
 
 * If you have a question, **please** ensure there isn't already an answer for
@@ -28,7 +28,7 @@ How to do it mostly depends on the type of contribution:
 * If you found a bug and you wrote a patch to fix it, open a new
   [pull request](https://github.com/skypjack/entt/pulls) with your code.
   **Please**, add some tests to avoid regressions in future if possible, it
-  would be really appreciated. Note that the `EnTT` framework has a
+  would be really appreciated. Note that the `EnTT` library has a
   [coverage at 100%](https://coveralls.io/github/skypjack/entt?branch=master)
   (at least it was at 100% at the time I wrote this file) and this is the reason
   for which you can be confident with using it in a production environment.

+ 5 - 9
README.md

@@ -94,16 +94,12 @@ Here is a brief, yet incomplete list of what it offers today:
 * And **much more**! Check out the
   [**wiki**](https://github.com/skypjack/entt/wiki).
 
-**Breaking news**:
-
-* The ECS allows attaching multiple components of the same type to an entity.
-* All tools work perfectly across boundaries (DLL-friendly)!!
-  :slightly_smiling_face:
-
 Consider these lists a work in progress as well as the project. The whole API is
-fully documented in-code for those who are brave enough to read it.
+fully documented in-code for those who are brave enough to read it.<br/>
+Please, do note that all tools are also DLL-friendly now and run smoothly across
+boundaries.
 
-It is also known that `EnTT` is used in **Minecraft**.<br/>
+One thing known to most is that `EnTT` is also used in **Minecraft**.<br/>
 Given that the game is available literally everywhere, I can confidently say 
 that the library has been sufficiently tested on every platform that can come to 
 mind.
@@ -160,7 +156,7 @@ int main() {
 ## Motivation
 
 I started developing `EnTT` for the _wrong_ reason: my goal was to design an
-entity-component system to beat another well known open source solution both in
+entity-component system to beat another well known open source library both in
 terms of performance and possibly memory usage.<br/>
 In the end, I did it, but it wasn't very satisfying. Actually it wasn't
 satisfying at all. The fastest and nothing more, fairly little indeed. When I