|
|
@@ -38,9 +38,6 @@ I hope this list can grow much more in the future:
|
|
|
* Engines/Frameworks:
|
|
|
* [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
|
|
|
rendering framework by Confetti.
|
|
|
- * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
|
|
|
- authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
|
|
|
- world's most powerful mapping and analytics software.
|
|
|
* [Apparently](https://teamwisp.github.io/credits/)
|
|
|
[Wisp](https://teamwisp.github.io/product/): an advanced real-time ray
|
|
|
tracing renderer build for the demands of video game artists by
|
|
|
@@ -72,6 +69,9 @@ I hope this list can grow much more in the future:
|
|
|
create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
|
|
|
|
|
|
* Any Other Business:
|
|
|
+ * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
|
|
|
+ authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
|
|
|
+ world's most powerful mapping and analytics software.
|
|
|
* [Apparently](https://www.linkedin.com/in/skypjack/)
|
|
|
[NIO](https://www.nio.io/): there was a collaboration to make changes to
|
|
|
`EnTT`, at the time used for internal projects.
|