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@@ -15,6 +15,15 @@ struct Velocity {
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uint64_t y;
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};
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+struct Comp1 {};
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+struct Comp2 {};
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+struct Comp3 {};
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+struct Comp4 {};
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+struct Comp5 {};
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+struct Comp6 {};
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+struct Comp7 {};
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+struct Comp8 {};
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+
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struct Timer final {
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Timer(): start{std::chrono::system_clock::now()} {}
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@@ -27,9 +36,9 @@ private:
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std::chrono::time_point<std::chrono::system_clock> start;
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};
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-using registry_type = entt::DefaultRegistry<Position, Velocity>;
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-
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TEST(DefaultRegistry, Construct) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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registry_type registry;
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std::cout << "Constructing 10000000 entities" << std::endl;
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@@ -44,6 +53,8 @@ TEST(DefaultRegistry, Construct) {
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}
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TEST(DefaultRegistry, Destroy) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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registry_type registry;
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std::vector<registry_type::entity_type> entities{};
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@@ -62,7 +73,36 @@ TEST(DefaultRegistry, Destroy) {
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timer.elapsed();
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}
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-TEST(DefaultRegistry, IterateSingleComponent) {
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+TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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+ registry_type registry;
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+
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+ std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
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+
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+ Timer timer;
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+
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+ for(int i = 0; i < 10000; i++) {
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+ for(int j = 0; j < 10000; j++) {
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+ registry.create<Position>();
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+ }
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+
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+ auto view = registry.view<Position>();
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+
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+ for(auto entity: view) {
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+ if(rand() % 2 == 0) {
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+ registry.destroy(entity);
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+ }
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+ }
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+ }
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+
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+ timer.elapsed();
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+ registry.reset();
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+}
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+
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+TEST(DefaultRegistry, IterateSingleComponent10M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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registry_type registry;
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std::cout << "Iterating over 10000000 entities, one component" << std::endl;
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@@ -84,37 +124,64 @@ TEST(DefaultRegistry, IterateSingleComponent) {
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registry.reset();
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}
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-TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
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+TEST(DefaultRegistry, IterateTwoComponents10M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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registry_type registry;
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- std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
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+ std::cout << "Iterating over 10000000 entities, two components" << std::endl;
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+
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+ for (uint64_t i = 0; i < 10000000L; i++) {
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+ registry.create<Position, Velocity>();
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+ }
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Timer timer;
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- for(int i = 0; i < 10000; i++) {
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- for(int j = 0; j < 10000; j++) {
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- registry.create<Position>();
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- }
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+ auto view = registry.view<Position, Velocity>();
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- auto view = registry.view<Position>();
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+ for(auto entity: view) {
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+ auto &position = registry.get<Position>(entity);
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+ auto &velocity = registry.get<Velocity>(entity);
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+ (void)position;
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+ (void)velocity;
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+ }
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- for(auto entity: view) {
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- if(rand() % 2 == 0) {
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- registry.destroy(entity);
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- }
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- }
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+ timer.elapsed();
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+ registry.reset();
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+}
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+
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+TEST(DefaultRegistry, IterateSingleComponent50M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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+ registry_type registry;
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+
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+ std::cout << "Iterating over 50000000 entities, one component" << std::endl;
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+
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+ for (uint64_t i = 0; i < 50000000L; i++) {
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+ registry.create<Position>();
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+ }
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+
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+ Timer timer;
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+
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+ auto view = registry.view<Position>();
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+
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+ for(auto entity: view) {
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+ auto &position = registry.get<Position>(entity);
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+ (void)position;
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}
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timer.elapsed();
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registry.reset();
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}
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-TEST(DefaultRegistry, IterateTwoComponents) {
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+TEST(DefaultRegistry, IterateTwoComponents50M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity>;
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+
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registry_type registry;
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- std::cout << "Iterating over 10000000 entities, two components" << std::endl;
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+ std::cout << "Iterating over 50000000 entities, two components" << std::endl;
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- for (uint64_t i = 0; i < 10000000L; i++) {
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+ for (uint64_t i = 0; i < 50000000L; i++) {
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registry.create<Position, Velocity>();
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}
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@@ -132,3 +199,77 @@ TEST(DefaultRegistry, IterateTwoComponents) {
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timer.elapsed();
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registry.reset();
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}
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+
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+TEST(DefaultRegistry, IterateFiveComponents10M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity, Comp1, Comp2, Comp3>;
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+
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+ registry_type registry;
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+
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+ std::cout << "Iterating over 10000000 entities, five components" << std::endl;
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+
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+ for (uint64_t i = 0; i < 10000000L; i++) {
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+ registry.create<Position, Velocity, Comp1, Comp2, Comp3>();
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+ }
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+
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+ Timer timer;
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+
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+ auto view = registry.view<Position, Velocity, Comp1, Comp2, Comp3>();
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+
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+ for(auto entity: view) {
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+ auto &position = registry.get<Position>(entity);
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+ auto &velocity = registry.get<Velocity>(entity);
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+ auto &comp1 = registry.get<Comp1>(entity);
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+ auto &comp2 = registry.get<Comp2>(entity);
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+ auto &comp3 = registry.get<Comp3>(entity);
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+ (void)position;
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+ (void)velocity;
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+ (void)comp1;
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+ (void)comp2;
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+ (void)comp3;
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+ }
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+
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+ timer.elapsed();
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+ registry.reset();
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+}
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+
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+TEST(DefaultRegistry, IterateTenComponents10M) {
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+ using registry_type = entt::DefaultRegistry<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>;
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+
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+ registry_type registry;
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+
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+ std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
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+
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+ for (uint64_t i = 0; i < 10000000L; i++) {
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+ registry.create<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>();
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+ }
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+
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+ Timer timer;
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+
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+ auto view = registry.view<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>();
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+
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+ for(auto entity: view) {
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+ auto &position = registry.get<Position>(entity);
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+ auto &velocity = registry.get<Velocity>(entity);
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+ auto &comp1 = registry.get<Comp1>(entity);
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+ auto &comp2 = registry.get<Comp2>(entity);
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+ auto &comp3 = registry.get<Comp3>(entity);
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+ auto &comp4 = registry.get<Comp4>(entity);
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+ auto &comp5 = registry.get<Comp5>(entity);
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+ auto &comp6 = registry.get<Comp6>(entity);
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+ auto &comp7 = registry.get<Comp7>(entity);
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+ auto &comp8 = registry.get<Comp8>(entity);
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+ (void)position;
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+ (void)velocity;
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+ (void)comp1;
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+ (void)comp2;
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+ (void)comp3;
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+ (void)comp4;
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+ (void)comp5;
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+ (void)comp6;
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+ (void)comp7;
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+ (void)comp8;
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+ }
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+
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+ timer.elapsed();
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+ registry.reset();
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+}
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