Michele Caini il y a 8 ans
Parent
commit
9328d1aaf4
1 fichiers modifiés avec 159 ajouts et 18 suppressions
  1. 159 18
      test/benchmark.cpp

+ 159 - 18
test/benchmark.cpp

@@ -15,6 +15,15 @@ struct Velocity {
     uint64_t y;
 };
 
+struct Comp1 {};
+struct Comp2 {};
+struct Comp3 {};
+struct Comp4 {};
+struct Comp5 {};
+struct Comp6 {};
+struct Comp7 {};
+struct Comp8 {};
+
 struct Timer final {
     Timer(): start{std::chrono::system_clock::now()} {}
 
@@ -27,9 +36,9 @@ private:
     std::chrono::time_point<std::chrono::system_clock> start;
 };
 
-using registry_type = entt::DefaultRegistry<Position, Velocity>;
-
 TEST(DefaultRegistry, Construct) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
     registry_type registry;
 
     std::cout << "Constructing 10000000 entities" << std::endl;
@@ -44,6 +53,8 @@ TEST(DefaultRegistry, Construct) {
 }
 
 TEST(DefaultRegistry, Destroy) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
     registry_type registry;
     std::vector<registry_type::entity_type> entities{};
 
@@ -62,7 +73,36 @@ TEST(DefaultRegistry, Destroy) {
     timer.elapsed();
 }
 
-TEST(DefaultRegistry, IterateSingleComponent) {
+TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
+    registry_type registry;
+
+    std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
+
+    Timer timer;
+
+    for(int i = 0; i < 10000; i++) {
+        for(int j = 0; j < 10000; j++) {
+            registry.create<Position>();
+        }
+
+        auto view = registry.view<Position>();
+
+        for(auto entity: view) {
+            if(rand() % 2 == 0) {
+                registry.destroy(entity);
+            }
+        }
+    }
+
+    timer.elapsed();
+    registry.reset();
+}
+
+TEST(DefaultRegistry, IterateSingleComponent10M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
     registry_type registry;
 
     std::cout << "Iterating over 10000000 entities, one component" << std::endl;
@@ -84,37 +124,64 @@ TEST(DefaultRegistry, IterateSingleComponent) {
     registry.reset();
 }
 
-TEST(DefaultRegistry, IterateCreateDeleteSingleComponent) {
+TEST(DefaultRegistry, IterateTwoComponents10M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
     registry_type registry;
 
-    std::cout << "Looping 10000 times creating and deleting a random number of entities" << std::endl;
+    std::cout << "Iterating over 10000000 entities, two components" << std::endl;
+
+    for (uint64_t i = 0; i < 10000000L; i++) {
+        registry.create<Position, Velocity>();
+    }
 
     Timer timer;
 
-    for(int i = 0; i < 10000; i++) {
-        for(int j = 0; j < 10000; j++) {
-            registry.create<Position>();
-        }
+    auto view = registry.view<Position, Velocity>();
 
-        auto view = registry.view<Position>();
+    for(auto entity: view) {
+        auto &position = registry.get<Position>(entity);
+        auto &velocity = registry.get<Velocity>(entity);
+        (void)position;
+        (void)velocity;
+    }
 
-        for(auto entity: view) {
-            if(rand() % 2 == 0) {
-                registry.destroy(entity);
-            }
-        }
+    timer.elapsed();
+    registry.reset();
+}
+
+TEST(DefaultRegistry, IterateSingleComponent50M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
+    registry_type registry;
+
+    std::cout << "Iterating over 50000000 entities, one component" << std::endl;
+
+    for (uint64_t i = 0; i < 50000000L; i++) {
+        registry.create<Position>();
+    }
+
+    Timer timer;
+
+    auto view = registry.view<Position>();
+
+    for(auto entity: view) {
+        auto &position = registry.get<Position>(entity);
+        (void)position;
     }
 
     timer.elapsed();
     registry.reset();
 }
 
-TEST(DefaultRegistry, IterateTwoComponents) {
+TEST(DefaultRegistry, IterateTwoComponents50M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity>;
+
     registry_type registry;
 
-    std::cout << "Iterating over 10000000 entities, two components" << std::endl;
+    std::cout << "Iterating over 50000000 entities, two components" << std::endl;
 
-    for (uint64_t i = 0; i < 10000000L; i++) {
+    for (uint64_t i = 0; i < 50000000L; i++) {
         registry.create<Position, Velocity>();
     }
 
@@ -132,3 +199,77 @@ TEST(DefaultRegistry, IterateTwoComponents) {
     timer.elapsed();
     registry.reset();
 }
+
+TEST(DefaultRegistry, IterateFiveComponents10M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity, Comp1, Comp2, Comp3>;
+
+    registry_type registry;
+
+    std::cout << "Iterating over 10000000 entities, five components" << std::endl;
+
+    for (uint64_t i = 0; i < 10000000L; i++) {
+        registry.create<Position, Velocity, Comp1, Comp2, Comp3>();
+    }
+
+    Timer timer;
+
+    auto view = registry.view<Position, Velocity, Comp1, Comp2, Comp3>();
+
+    for(auto entity: view) {
+        auto &position = registry.get<Position>(entity);
+        auto &velocity = registry.get<Velocity>(entity);
+        auto &comp1 = registry.get<Comp1>(entity);
+        auto &comp2 = registry.get<Comp2>(entity);
+        auto &comp3 = registry.get<Comp3>(entity);
+        (void)position;
+        (void)velocity;
+        (void)comp1;
+        (void)comp2;
+        (void)comp3;
+    }
+
+    timer.elapsed();
+    registry.reset();
+}
+
+TEST(DefaultRegistry, IterateTenComponents10M) {
+    using registry_type = entt::DefaultRegistry<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>;
+
+    registry_type registry;
+
+    std::cout << "Iterating over 10000000 entities, ten components" << std::endl;
+
+    for (uint64_t i = 0; i < 10000000L; i++) {
+        registry.create<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>();
+    }
+
+    Timer timer;
+
+    auto view = registry.view<Position, Velocity, Comp1, Comp2, Comp3, Comp4, Comp5, Comp6, Comp7, Comp8>();
+
+    for(auto entity: view) {
+        auto &position = registry.get<Position>(entity);
+        auto &velocity = registry.get<Velocity>(entity);
+        auto &comp1 = registry.get<Comp1>(entity);
+        auto &comp2 = registry.get<Comp2>(entity);
+        auto &comp3 = registry.get<Comp3>(entity);
+        auto &comp4 = registry.get<Comp4>(entity);
+        auto &comp5 = registry.get<Comp5>(entity);
+        auto &comp6 = registry.get<Comp6>(entity);
+        auto &comp7 = registry.get<Comp7>(entity);
+        auto &comp8 = registry.get<Comp8>(entity);
+        (void)position;
+        (void)velocity;
+        (void)comp1;
+        (void)comp2;
+        (void)comp3;
+        (void)comp4;
+        (void)comp5;
+        (void)comp6;
+        (void)comp7;
+        (void)comp8;
+    }
+
+    timer.elapsed();
+    registry.reset();
+}