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updated doc

Michele Caini 6 jaren geleden
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2 gewijzigde bestanden met toevoegingen van 4 en 4 verwijderingen
  1. 2 2
      docs/md/entity.md
  2. 2 2
      docs/md/faq.md

+ 2 - 2
docs/md/entity.md

@@ -169,10 +169,10 @@ alias `entt::registry` for `entt::basic_registry<entt::entity>`.
 Entities are represented by _entity identifiers_. An entity identifier is an
 opaque type that users should not inspect or modify in any way. It carries
 information about the entity itself and its version.<br/>
-User defined identifiers can be introduced by means of the `ENTT_ENTITY_TYPE`
+User defined identifiers can be introduced by means of the `ENTT_OPAQUE_TYPE`
 macro if needed.
 
-A registry can be used both to construct and to destroy entities:
+A registry is used both to construct and to destroy entities:
 
 ```cpp
 // constructs a naked entity with no components and returns its identifier

+ 2 - 2
docs/md/faq.md

@@ -99,7 +99,7 @@ Custom entity identifiers are definitely a good idea in two cases at least:
 
 These identifiers are nothing more than enum classes with some salt.<br/>
 To simplify the creation of new identifiers, `EnTT` provides the macro
-`ENTT_ENTITY_TYPE` that accepts two arguments:
+`ENTT_OPAQUE_TYPE` that accepts two arguments:
 
 * The name you want to give to the new identifier (watch out for namespaces).
 * The underlying type to use (either `std::uint16_t`, `std::uint32_t`
@@ -108,7 +108,7 @@ To simplify the creation of new identifiers, `EnTT` provides the macro
 In fact, this is the definition of `entt::entity`:
 
 ```cpp
-ENTT_ENTITY_TYPE(entity, std::uint32_t)
+ENTT_OPAQUE_TYPE(entity, std::uint32_t)
 ```
 
 The use of this macro is highly recommended, so as not to run into problems if