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@@ -298,50 +298,24 @@ Note that benchmarks are not part of this set.
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Consider this list a work in progress and help me to make it longer.
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+<!--
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+@cond TURN_OFF_DOXYGEN
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+-->
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# EnTT in Action
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`EnTT` is widely used in private and commercial applications. I cannot even
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mention most of them because of some signatures I put on some documents time
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-ago.<br/>
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-Fortunately, there are also people who took the time to implement open source
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-projects based on EnTT and did not hold back when it came to documenting them.
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-
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-Below an incomplete list of projects and articles:
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-
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-* [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
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- Minecraft, by Mojang (see the open source attributions page).
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-* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
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- the emojis dominate the world, destroy them all with your facial expressions.
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-* [shiva](https://github.com/Milerius/shiva): modern C++ Engine with modularity.
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-* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how to
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- make Pacman with EnTT.
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-* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
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- a tiny little tower defence game featuring a homemade font.
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- [Check it out](https://indi-kernick.itch.io/classic-tower-defence).
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-* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing puzzler
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- with logic gates and other cool stuff.
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- [Check it out](https://indi-kernick.itch.io/the-machine-web-version).
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-* [EnttPong](https://github.com/reworks/EnttPong): example game with `EnTT`.
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-* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
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- huge space battle built entirely from scratch.
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-* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
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- battle built on `UE4`.
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-* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
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- interesting article about `UE4` and `EnTT`.
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-* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
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- giant space battle.
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-* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
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- [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
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-* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
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- playground.
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-* ...
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+ago. Fortunately, there are also people who took the time to implement open
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+source projects based on `EnTT` and did not hold back when it came to
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+documenting them.
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+
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+[Here](https://github.com/skypjack/entt/wiki/EnTT-in-Action) you can find and
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+incomplete list of games, applications and articles that can be used as a
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+reference.
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If you know of other resources out there that are about `EnTT`, feel free to
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open an issue or a PR and I'll be glad to add them to the list.
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-<!--
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-@cond TURN_OFF_DOXYGEN
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--->
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# Contributors
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`EnTT` was written initially as a faster alternative to other well known and
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