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@@ -34,6 +34,8 @@ I hope this list can grow much more in the future:
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solution between an ECS and dynamic mixins.
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solution between an ECS and dynamic mixins.
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* C#
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* C#
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+ * [Arch](https://github.com/genaray/Arch): a simple, fast and _unity entities_
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+ inspired archetype ECS with optional multithreading.
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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C# and Unity, where _reactive systems_ were invented.
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C# and Unity, where _reactive systems_ were invented.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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