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updated README + AUTHORS

Michele Caini 7 years ago
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AUTHORS

@@ -5,3 +5,5 @@ Michele Caini aka skypjack
 # Contributors
 # Contributors
 
 
 Paolo Monteverde aka morbo84
 Paolo Monteverde aka morbo84
+David Nerjes aka DavidHamburg
+Indi Kernick aka Kerndog73

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README.md

@@ -51,6 +51,8 @@
    * [Delegate](#delegate)
    * [Delegate](#delegate)
    * [Event dispatcher](#event-dispatcher)
    * [Event dispatcher](#event-dispatcher)
    * [Event emitter](#event-emitter)
    * [Event emitter](#event-emitter)
+* [Packaging Tools](#packaging-tools)
+* [EnTT in Action](#entt-in-action)
 * [License](#license)
 * [License](#license)
 * [Support](#support)
 * [Support](#support)
    * [Donation](#donation)
    * [Donation](#donation)
@@ -2431,6 +2433,38 @@ asynchronous operations, because it introduces a _nice-to-have_ model based on
 events and listeners that kindly hides the complexity behind the scenes. However
 events and listeners that kindly hides the complexity behind the scenes. However
 it is not limited to such uses.
 it is not limited to such uses.
 
 
+# Packaging Tools
+
+`EnTT` is available for some of the most known packaging tools. In particular:
+
+* [`vcpkg`](https://github.com/Microsoft/vcpkg/tree/master/ports/entt),
+  Microsoft VC++ Packaging Tool.
+
+Consider this list a work in progress and help me to make it longer.
+
+# EnTT in Action
+
+`EnTT` is widely used in private and commercial applications. I cannot even
+mention most of them because of some signatures I put on some documents time
+ago.<br/>
+Fortunately, there are also people who took the time to implement open source
+projects based on EnTT and did not hold back when it came to documenting them.
+
+Below an incomplete list of projects and articles:
+
+* [EnttPong](https://github.com/reworks/EnttPong) - Example game for `EnTT`
+  framework.
+* [ECS_SpaceBattle](https://github.com/vblanco20-1/ECS_SpaceBattle) - Huge space
+  battle using an ECS library for the logic. Built on UE4.
+* Code: [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html)
+* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle).
+  Giant space battle.
+* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt).
+* ...
+
+If you know of other resources out there that are about `EnTT`, feel free to
+open an issue or a PR and I'll be glad to add them to the list.
+
 # Contributors
 # Contributors
 
 
 If you want to contribute, please send patches as pull requests against the
 If you want to contribute, please send patches as pull requests against the