Michele Caini 6 лет назад
Родитель
Сommit
bf63b15e07
2 измененных файлов с 17 добавлено и 4 удалено
  1. 2 2
      README.md
  2. 15 2
      docs/md/links.md

+ 2 - 2
README.md

@@ -13,8 +13,8 @@
 
 
 **EnTT** is a header-only, tiny and easy to use **entity-component system** (and
 **EnTT** is a header-only, tiny and easy to use **entity-component system** (and
 much more) written in **modern C++**.<br/>
 much more) written in **modern C++**.<br/>
-Among others, it's also used in
-[**Minecraft** by Mojang](https://minecraft.net/en-us/attribution/) and
+[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's also
+used in [**Minecraft** by Mojang](https://minecraft.net/en-us/attribution/) and
 [**The Forge** by Confetti](https://github.com/ConfettiFX/The-Forge). Read on to
 [**The Forge** by Confetti](https://github.com/ConfettiFX/The-Forge). Read on to
 find out what it can offer you.
 find out what it can offer you.
 
 

+ 15 - 2
docs/md/links.md

@@ -7,9 +7,13 @@ source projects based on `EnTT` and did not hold back when it came to
 documenting them.
 documenting them.
 
 
 Below an incomplete list of games, applications and articles that can be used as
 Below an incomplete list of games, applications and articles that can be used as
-a reference:
+a reference. Where I put the word _apparently_ means that the use of `EnTT` is
+documented but the authors didn't make explicit announcements or contacted me
+directly.
 
 
-* Games
+I hope this list can grow much more in the future:
+
+* Games:
   * [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
   * [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that**
     Minecraft, by Mojang (see the open source attributions page).
     Minecraft, by Mojang (see the open source attributions page).
   * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
   * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
@@ -28,10 +32,19 @@ a reference:
     playground.
     playground.
   * [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
   * [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
     defense example.
     defense example.
+  * [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
+    example of a breakout game, using `SDL` and `EnTT`.
 
 
 * Engines/Frameworks:
 * Engines/Frameworks:
   * [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
   * [The Forge](https://github.com/ConfettiFX/The-Forge): cross-platform
     rendering framework by Confetti.
     rendering framework by Confetti.
+  * [Apparently](https://github.com/Esri/entt) [Esri](https://github.com/Esri):
+    authors of [`ArcGis`](https://www.esri.com/en-us/arcgis/products/), the
+    world's most powerful mapping and analytics software.
+  * [Apparently](https://teamwisp.github.io/credits/)
+    [Wisp](https://teamwisp.github.io/product/): an advanced real-time ray
+    tracing renderer build for the demands of video game artists by
+    [Team Wisp](https://teamwisp.github.io/).
   * [starlight](https://github.com/DomRe/starlight): game programming framework
   * [starlight](https://github.com/DomRe/starlight): game programming framework
     using `Allegro`, `Lua` and modern C++.
     using `Allegro`, `Lua` and modern C++.
   * [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
   * [Apparently](https://github.com/JosiahWI/qub3d-libdeps)