浏览代码

doc: update links.md

Michele Caini 2 年之前
父节点
当前提交
cfe955f970
共有 1 个文件被更改,包括 33 次插入11 次删除
  1. 33 11
      docs/md/links.md

+ 33 - 11
docs/md/links.md

@@ -1,5 +1,22 @@
 # EnTT in Action
 # EnTT in Action
 
 
+<!--
+@cond TURN_OFF_DOXYGEN
+-->
+# Table of Contents
+
+* [Introduction](#introduction)
+* [EnTT in Action](#entt-in-action)
+  * [Games](#games)
+  * [Engines and the like](#engines-and-the-like)
+  * [Articles, videos and blog posts](#articles-videos-and-blog-posts)
+  * [Any Other Business](#any-other-business)
+<!--
+@endcond TURN_OFF_DOXYGEN
+-->
+
+# Introduction
+
 `EnTT` is widely used in private and commercial applications. I cannot even
 `EnTT` is widely used in private and commercial applications. I cannot even
 mention most of them because of some signatures I put on some documents time
 mention most of them because of some signatures I put on some documents time
 ago. Fortunately, there are also people who took the time to implement open
 ago. Fortunately, there are also people who took the time to implement open
@@ -7,13 +24,18 @@ source projects based on `EnTT` and didn't hold back when it came to documenting
 them.
 them.
 
 
 Below an incomplete list of games, applications and articles that can be used as
 Below an incomplete list of games, applications and articles that can be used as
-a reference. Where I put the word _apparently_ means that the use of `EnTT` is
-documented but the authors didn't make explicit announcements or contacted me
-directly.
+a reference.<br/>
+Where I put the word _apparently_ means that the use of `EnTT` is documented but
+the authors didn't make explicit announcements or contacted me directly.
+
+If you know of other resources out there that are about `EnTT`, feel free to
+open an issue or a PR and I'll be glad to add them to this page.<br/>
+I hope the following lists can grow much more in the future.
+
+# EnTT in Action
 
 
-I hope this list can grow much more in the future:
+## Games
 
 
-* Games:
   * [Minecraft](https://minecraft.net/en-us/attribution/) by
   * [Minecraft](https://minecraft.net/en-us/attribution/) by
     [Mojang](https://mojang.com/): of course, **that** Minecraft, see the
     [Mojang](https://mojang.com/): of course, **that** Minecraft, see the
     open source attributions page for more details.
     open source attributions page for more details.
@@ -103,7 +125,8 @@ I hope this list can grow much more in the future:
   * [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
   * [Confetti Party](https://github.com/hexerei/entt-confetti): C++ sample
     application as a starting point using `EnTT` and `SDL2`.
     application as a starting point using `EnTT` and `SDL2`.
 
 
-* Engines and the like:
+## Engines and the like:
+
   * [Aether Engine](https://hadean.com/spatial-simulation/)
   * [Aether Engine](https://hadean.com/spatial-simulation/)
     [v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
     [v1.1+](https://docs.hadean.com/v1.1/Licenses/) by
     [Hadean](https://hadean.com/): a library designed for spatially partitioning
     [Hadean](https://hadean.com/): a library designed for spatially partitioning
@@ -179,7 +202,8 @@ I hope this list can grow much more in the future:
   * [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
   * [Kengine](https://github.com/phisko/kengine): the _Koala engine_ is a game
     engine entirely implemented as an entity-component-ystem.
     engine entirely implemented as an entity-component-ystem.
 
 
-* Articles, videos and blog posts:
+## Articles, videos and blog posts:
+
   * [Some posts](https://skypjack.github.io/tags/#entt) on my personal
   * [Some posts](https://skypjack.github.io/tags/#entt) on my personal
     [blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
     [blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
     know **more** on this project.
     know **more** on this project.
@@ -235,7 +259,8 @@ I hope this list can grow much more in the future:
     MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
     MMO(RPG)s and its [follow-up](https://youtu.be/yGlZeopx2hU) episode about
     player bots and full external ECS: a series definitely worth looking at.
     player bots and full external ECS: a series definitely worth looking at.
 
 
-* Any Other Business:
+## Any Other Business:
+
   * [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
   * [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/) by
     [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
     [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and the
     cross platform C++ rendering engine. The SDKs are utilized by a lot of
     cross platform C++ rendering engine. The SDKs are utilized by a lot of
@@ -277,6 +302,3 @@ I hope this list can grow much more in the future:
   * GitHub contains also
   * GitHub contains also
     [many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
     [many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
     of use of `EnTT` from which to take inspiration if interested.
     of use of `EnTT` from which to take inspiration if interested.
-
-If you know of other resources out there that are about `EnTT`, feel free to
-open an issue or a PR and I'll be glad to add them to this page.