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@@ -18,6 +18,6 @@
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* empty components model allows for shared components and prefabs unity-like
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* empty components model allows for shared components and prefabs unity-like
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- each with entity return the shared component multiple times, one per entity that refers to it
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- each with entity return the shared component multiple times, one per entity that refers to it
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- each components only return actual component, so shared components are returned only once
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- each components only return actual component, so shared components are returned only once
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-* add a sort of "fast each" for when users know they are not to add/remove components, it can use directly raw access and improve even further performance
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* types defined at runtime that refer to the same compile-time type (but to different pools) are possible, the library is almost there
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* types defined at runtime that refer to the same compile-time type (but to different pools) are possible, the library is almost there
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* add take functionality, eg registry.take(entity, other); where it takes the entity and all its components from registry and move them to other
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* add take functionality, eg registry.take(entity, other); where it takes the entity and all its components from registry and move them to other
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+* add unset for context variables
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