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@@ -56,7 +56,7 @@ details.
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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C# and Unity, where _reactive systems_ were invented.
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* [Friflo Engine ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md):
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- an Archetype ECS with focus on performance, cache locality and DX.
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+ an archetype ECS with focus on performance, cache locality and DX.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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Component System framework.
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* [Svelto.ECS](https://github.com/sebas77/Svelto.ECS): a very interesting
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