* long term feature: templated generic vm * long term feature: shared_ptr less locator * long term feature: shared_ptr less resource cache * custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22 * scene management (I prefer the concept of spaces, that is a kind of scene anyway) * debugging tools (#60): the issue online already contains interesting tips on this, look at it * define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on) * define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc) * runner proposal: https://en.wikipedia.org/wiki/Fork%E2%80%93join_model https://slide-rs.github.io/specs/03_dispatcher.html * deep copy of a registry (or use the snapshot stuff to copy components and keep intact ids at least) * is it possible to iterate all the components assigned to an entity through a common base class? * can we do more for shared libraries? who knows... see #144 * work stealing job system (see #100) * meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects * meta: move-to-head optimization when searching by name on parts (data, func, etc) * hashed string: add implicit check on construction for uniqueness (optional) * signals on entity creation/destruction * destroy overload that accepts a couple of iterators (see create) * allow for built-in parallel each if possible * add on-the-fly sort functionality (is it possible?) * write/show how to create an archetype based model on top of EnTT * mention hunter in the readme file, section packaging tools * monostate: make constraint trivially copyable due to atomic optional * travis + windows is now available, try it * events on replace, so that one can track updated components? indagate impact * allow to bind values to delegate on connect with free functions (sbo + check size on costruction to guarantee a zero allocation abstraction)