# EnTT in Action `EnTT` is widely used in private and commercial applications. I cannot even mention most of them because of some signatures I put on some documents time ago. Fortunately, there are also people who took the time to implement open source projects based on `EnTT` and did not hold back when it came to documenting them. Below an incomplete list of games, applications and articles that can be used as a reference: * Games * [Minecraft](https://minecraft.net/en-us/attribution/): of course, **that** Minecraft, by Mojang (see the open source attributions page). * [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash): a game to play with your face. * [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how to make Pacman with `EnTT`. * [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence): a tiny little tower defence game featuring a homemade font. [Check it out](https://indi-kernick.itch.io/classic-tower-defence). * [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing puzzler with logic gates and other cool stuff. [Check it out](https://indi-kernick.itch.io/the-machine-web-version). * [EnttPong](https://github.com/reworks/EnttPong): an example of how to make Pong with `EnTT`. * [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT` playground. * Engines/Frameworks: * [starlight](https://github.com/DomRe/starlight): game programming framework using `Allegro`, `Lua` and modern C++. * [Apparently](https://github.com/JosiahWI/qub3d-libdeps) [Qub3d](https://qub3d.org/): because blocks should be open source. * [shiva](https://github.com/Milerius/shiva): modern C++ engine with modularity. * Articles * [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html): huge space battle built entirely from scratch. * [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space battle built on `UE4`. * [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html): interesting article about `UE4` and `EnTT`. * [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle): giant space battle. * Any Other Business: * [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of [Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`. If you know of other resources out there that are about `EnTT`, feel free to open an issue or a PR and I'll be glad to add them to this page.