* custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22 * scene management (I prefer the concept of spaces, that is a kind of scene anyway) * review doc: separate it in multiple md/dox files, reduce the readme to a minimum and provide users with links to the online documentation on gh-pages * debugging tools (#60): the issue online already contains interesting tips on this, look at it * dynamic view, useful for runtime ecs, can be filled with the desired pool at runtime and are not constrained to a compile-time list of components * define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on) * define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc) * create dedicated flat map based on types implementation (sort of "type map") for types to use within the registry and so on... * does it worth it to add an optional functor to the member functions of snapshot so as to filter out instances and entities? * ease the assignment of tags as string (use a template class with a non-type template parameter behind the scene) * is it possible to reduce the storage used to manage empty components? * reintroduce meaningful copy/clone functionalities into the registry * is registry/utility.hpp really required? * "singleton mode" for tags (see #66) * AOB