EnTT comes with a bunch of core functionalities mostly used by the other parts
of the library itself.
Hardly users will include these features in their code, but it's worth
describing what EnTT offers so as not to reinvent the wheel in case of need.
Sometimes it's useful to be able to give unique identifiers to types at
compile-time.
There are plenty of different solutions out there and I could have used one of
them. However, I decided to spend my time to define a compact and versatile tool
that fully embraces what the modern C++ has to offer.
The result of my efforts is the identifier class template:
#include <ident.hpp>
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
This is all what the class template has to offer: a type inline variable that
contains a numerical identifier for the given type. It can be used in any
context where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be the same for every run. In case they have been used in a production environment and a type has to be removed, one can just use a placeholder to left the other identifiers unchanged:
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
A bit ugly to see, but it works at least.
Sometimes it's useful to be able to give unique identifiers to types at
runtime.
There are plenty of different solutions out there and I could have used one of
them. In fact, I adapted the most common one to my requirements and used it
extensively within the entire library.
It's the family class. Here is an example of use directly from the
entity-component system:
using component_family = entt::family<struct internal_registry_component_family>;
// ...
template<typename Component>
component_type component() const noexcept {
return component_family::type<Component>;
}
This is all what a family has to offer: a type inline variable that contains
a numerical identifier for the given type.
Please, note that identifiers aren't guaranteed to be the same for every run. Indeed it mostly depends on the flow of execution.
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.
The class has an implicit constexpr constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string or converting it into a number.
The good part is that a hashed string can be used wherever a constant expression
is required and no string-to-number conversion will take place at runtime if
used carefully.
Example of use:
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
There is also a user defined literal dedicated to hashed strings to make them more user-friendly:
constexpr auto str = "text"_hs;
The hashed string has a design that is close to that of an std::basic_string.
It means that hashed_string is nothing more than an alias for
basic_hashed_string<char>. For those who want to use the C++ type for wide
character representation, there exists also the alias hashed_wstring for
basic_hashed_string<wchar_t>.
In this case, the user defined literal to use to create hashed strings on the
fly is _hws:
constexpr auto str = "text"_hws;
Note that the hash type of the hashed_wstring is the same of its counterpart.
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the pigeonhole principle, conflicts are
possible. This is a fact.
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in EnTT. Moreover, this
implementation is thread safe by design (hopefully).
Keys are represented by hashed strings, values are basic types like ints or
bools. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
The type_info class template is meant to provide some basic information about
types of all kinds.
Currently, the only information available is the numeric identifier associated
with a given type:
auto id = entt::type_info<my_type>::id();
In general, the id function is also constexpr but this isn't guaranteed for
all compilers and platforms (although it's valid with the most well-known and
popular compilers).
This function can use non-standard features of the language for its own
purposes. This allows it to provide compile-time identifiers that remain stable
between different runs. However, it's possible to force the use of standard
features only by defining the macro ENTT_STANDARD_CPP. In this case, there is
no guarantee that the identifiers are stable across executions though. Moreover,
identifiers are generated at runtime and are no longer a compile-time thing.
An external type system can also be used if needed. In fact, type_info can be
specialized by type and is also sfinae-friendly in order to allow more refined
specializations such as:
template<typename Type>
struct entt::type_info<Type, std::void_d<decltype(Type::custom_id())>> {
static constexpr ENTT_ID_TYPE id() ENTT_NOEXCEPT {
return Type::custom_id();
}
};
Note that this class template and its specializations are widely used within
EnTT. It also plays a very important role in making EnTT work transparently
across boundaries.
Please refer to the dedicated section for more details.
Since the default non-standard, compile-time implementation makes use of hashed
strings, it may happen that two types are assigned the same numeric
identifier.
In fact, although this is quite rare, it's not entirely excluded.
Another case where two types are assigned the same identifier is when classes
from different contexts (for example two or more libraries loaded at runtime)
have the same fully qualified name.
Since the default model is based on the name of the classes, if the types belong
to the same namespace then their identifiers could be identical (they won't
necessarily be the same though).
Fortunately, there are several easy ways to deal with this:
The most trivial one is to define the ENTT_STANDARD_CPP macro. Note that
runtime identifiers don't suffer from the sam problem. However, this solution
doesn't work well with a plugin system, where the libraries aren't linked.
Another possibility is to specialize the type_info class for one of the
conflicting types, in order to assign it a custom identifier. This is probably
the easiest solution that also preserves the feature of the tool.
A fully customized identifier generation policy (based for example on enum classes or preprocessing steps) may represent yet another option.
These are just some examples of possible approaches to the problem but there are
many others. As already mentioned above, since users have full control over
their types, this problem is in any case easy to solve and should not worry too
much.
In all likelihood, it will never happen to run into a conflict anyway.
This section contains a handful of utilities and traits not present in the standard template library but which can be useful in everyday life.
The auto template parameter introduced with C++17 made it possible to simplify
many class templates and template functions but also made the class type opaque
when members are passed as template arguments.
The purpose of this utility is to extract the class type in a few lines of code:
template<typename Member>
using clazz = entt::member_class_t<Member>;
Since in EnTT the type identified by ENTT_ID_TYPE is very important and
widely used, there is a more user-friendly shortcut for the creation of integral
constants based on it.
This shortcut is the alias template entt::tag.
If used in combination with hashed strings, it helps to use human-readable names where types would be required otherwise. As an example:
registry.assign<entt::tag<"enemy"_hs>>(entity);
However, this isn't the only permitted use. Literally any value convertible to
ENTT_ID_TYPE is a good candidate, such as the named constants of an unscoped
enum.