EnTT comes with a bunch of core functionalities mostly used by the other parts
of the library itself.
Hardly users will include these features in their code, but it's worth
describing what EnTT offers so as not to reinvent the wheel in case of need.
Sometimes it's useful to be able to give unique, sequential numeric identifiers
to types either at compile-time or runtime.
There are plenty of different solutions for this out there and I could have used
one of them. However, I decided to spend my time to define a couple of tools
that fully embraces what the modern C++ has to offer.
To generate sequential numeric identifiers at compile-time, EnTT offers the
identifier class template:
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
This is all what this class template has to offer: a type inline variable that
contains a numeric identifier for the given type. It can be used in any context
where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be stable across different runs. In case they have been used in a production environment and a type has to be removed, one can just use a placeholder to left the other identifiers unchanged:
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
To generate sequential numeric identifiers at runtime, EnTT offers the
family class template:
// defines a custom generator
using id = entt::family<struct my_tag>;
// ...
const auto a_type_id = id::type<a_type>;
const auto another_type_id = id::type<another_type>;
This is all what a family has to offer: a type inline variable that contains
a numeric identifier for the given type.
The generator is customizable, so as to get different sequences for different
purposes if needed.
Please, note that identifiers aren't guaranteed to be stable across different runs. Indeed it mostly depends on the flow of execution.
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.
The class has an implicit constexpr constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string or converting it into a number.
The good part is that a hashed string can be used wherever a constant expression
is required and no string-to-number conversion will take place at runtime if
used carefully.
Example of use:
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
There is also a user defined literal dedicated to hashed strings to make them more user-friendly:
constexpr auto str = "text"_hs;
The hashed string has a design that is close to that of an std::basic_string.
It means that hashed_string is nothing more than an alias for
basic_hashed_string<char>. For those who want to use the C++ type for wide
character representation, there exists also the alias hashed_wstring for
basic_hashed_string<wchar_t>.
In this case, the user defined literal to use to create hashed strings on the
fly is _hws:
constexpr auto str = "text"_hws;
Note that the hash type of the hashed_wstring is the same of its counterpart.
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the pigeonhole principle, conflicts are
possible. This is a fact.
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in EnTT. Moreover, this
implementation is thread safe by design (hopefully).
Keys are represented by hashed strings, values are basic types like ints or
bools. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
EnTT provides some basic information about types of all kinds.
It also offers additional features that are not yet available in the standard
library or that will never be.
This class template isn't a drop-in replacement for std::type_info but can
provide similar information which are not implementation defined at least.
Therefore, they can sometimes be even more reliable than those obtained otherwise.
Currently, the only information available is the numeric identifier associated with a given type:
auto id = entt::type_info<my_type>::id();
In general, the id function is also constexpr but this isn't guaranteed for
all compilers and platforms (although it's valid with the most well-known and
popular ones).
This function can use non-standard features of the language for its own
purposes. This allows it to provide compile-time identifiers that remain stable
across different runs. However, it's possible to force the use of standard
features only by defining the macro ENTT_STANDARD_CPP. In this case, there is
no guarantee that the identifiers are stable across executions though. Moreover,
identifiers are generated at runtime and are no longer a compile-time thing.
An external type system can also be used if needed. In fact, type_info can be
specialized by type and is also sfinae-friendly in order to allow more refined
specializations such as:
template<typename Type>
struct entt::type_info<Type, std::void_d<decltype(Type::custom_id())>> {
static constexpr entt::id_type id() ENTT_NOEXCEPT {
return Type::custom_id();
}
};
Note that this class template and its specializations are widely used within
EnTT. It also plays a very important role in making EnTT work transparently
across boundaries in many cases.
Please refer to the dedicated section for more details.
Since the default non-standard, compile-time implementation makes use of hashed
strings, it may happen that two types are assigned the same numeric
identifier.
In fact, although this is quite rare, it's not entirely excluded.
Another case where two types are assigned the same identifier is when classes
from different contexts (for example two or more libraries loaded at runtime)
have the same fully qualified name.
If the types have the same name and belong to the same namespace then their
identifiers could be identical (they won't necessarily be the same though).
Fortunately, there are several easy ways to deal with this:
The most trivial one is to define the ENTT_STANDARD_CPP macro. Runtime
identifiers don't suffer from the same problem in fact. However, this solution
doesn't work well with a plugin system, where the libraries aren't linked.
Another possibility is to specialize the type_info class for one of the
conflicting types, in order to assign it a custom identifier. This is probably
the easiest solution that also preserves the feature of the tool.
A fully customized identifier generation policy (based for example on enum classes or preprocessing steps) may represent yet another option.
These are just some examples of possible approaches to the problem but there are
many others. As already mentioned above, since users have full control over
their types, this problem is in any case easy to solve and should not worry too
much.
In all likelihood, it will never happen to run into a conflict anyway.
Types in EnTT are assigned also unique, sequential indexes generated at
runtime:
auto index = entt::type_index<my_type>::value();
This value may differ from the numeric identifier of a type and isn't guaranteed to be stable across different runs. However, it can be very useful as index in associative and unordered associative containers or for positional accesses in a vector or an array.
So as not to conflict with the other tools available, the family class isn't
used to generate these indexes. Therefore, the numeric identifiers returned by
the two tools may differ.
On the other hand, this leaves users with full powers over the family class
and therefore the generation of custom runtime sequences of indices for their
own purposes, if necessary.
An external generator can also be used if needed. In fact, type_index can be
specialized by type and is also sfinae-friendly in order to allow more refined
specializations such as:
template<typename Type>
struct entt::type_index<Type, std::void_d<decltype(Type::index())>> {
static entt::id_type value() ENTT_NOEXCEPT {
return Type::index();
}
};
Note that indexes must still be generated sequentially in this case.
The tool is widely used within EnTT. It also plays a very important role in
making EnTT work nicely across boundaries in many cases. Generating indices
not sequentially would break an assumption and would likely lead to undesired
behaviors.
A handful of utilities and traits not present in the standard template library but which can be useful in everyday life.
The auto template parameter introduced with C++17 made it possible to simplify
many class templates and template functions but also made the class type opaque
when members are passed as template arguments.
The purpose of this utility is to extract the class type in a few lines of code:
template<typename Member>
using clazz = entt::member_class_t<Member>;
Since std::integral_constant may be annoying because of its form that requires
to specify both a type and a value of that type, there is a more user-friendly
shortcut for the creation of integral constants.
This shortcut is the alias template entt::integral_constant:
constexpr auto constant = entt::integral_constant<42>;
Among the other uses, when combined with a hashed string it helps to define tags as human-readable names where actual types would be required otherwise:
constexpr auto enemy_tag = entt::integral_constant<"enemy"_hs>;
registry.emplace<enemy_tag>(entity);
Since id_type is very important and widely used in EnTT, there is a more
user-friendly shortcut for the creation of integral constants based on it.
This shortcut is the alias template entt::tag.
If used in combination with hashed strings, it helps to use human-readable names where types would be required otherwise. As an example:
registry.assign<entt::tag<"enemy"_hs>>(entity);
However, this isn't the only permitted use. Literally any value convertible to
id_type is a good candidate, such as the named constants of an unscoped enum.