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- #pragma once
- #include <SDL3/SDL_events.h>
- struct SDL_Renderer;
- namespace testbed {
- struct config;
- struct context;
- class application {
- void update();
- void draw(const context &) const;
- void input();
- public:
- application();
- ~application();
- int run();
- private:
- bool quit;
- };
- } // namespace testbed
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