TODO 2.0 KB

12345678910111213141516171819202122232425
  1. * long term feature: templated generic vm
  2. * long term feature: shared_ptr less locator
  3. * long term feature: shared_ptr less resource cache
  4. * custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
  5. * scene management (I prefer the concept of spaces, that is a kind of scene anyway)
  6. * debugging tools (#60): the issue online already contains interesting tips on this, look at it
  7. * define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
  8. * define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
  9. * runner proposal: https://en.wikipedia.org/wiki/Fork%E2%80%93join_model https://slide-rs.github.io/specs/03_dispatcher.html
  10. * optimize for empty components, it would be a mid improvement in terms of memory usage (see std::is_empty)
  11. * deep copy of a registry (or use the snapshot stuff to copy components and keep intact ids at least)
  12. * is it possible to iterate all the components assigned to an entity through a common base class?
  13. * can we do more for shared libraries? who knows... see #144
  14. * work stealing job system (see #100)
  15. * composable looper so as to pack erased systems, compose runners at different rates and run them at once in the loop
  16. * meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects
  17. * meta: move-to-head optimization when searching by name on parts (data, func, etc)
  18. * hashed string: add implicit check on construction for uniqueness (optional)
  19. * signals on entity creation/destruction
  20. * destroy overload that accepts a couple of iterators (see create)
  21. * allow for built-in parallel each if possible
  22. * add on-the-fly sort functionality (is it possible?)
  23. * write/show how to work with missing components using and-strategies
  24. * write/show how to create an archetype based model on top of EnTT
  25. * mention hunter and conan in the readme file, section packaging tools