TODO 1.6 KB

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  1. * long term feature: templated generic vm
  2. * long term feature: shared_ptr less locator
  3. * long term feature: shared_ptr less resource cache
  4. * custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
  5. * scene management (I prefer the concept of spaces, that is a kind of scene anyway)
  6. * debugging tools (#60): the issue online already contains interesting tips on this, look at it
  7. * define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
  8. * define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
  9. * optimize for empty components, it would be a mid improvement in terms of memory usage (see std::is_empty)
  10. * deep copy of a registry (or use the snapshot stuff to copy components and keep intact ids at least)
  11. * is it possible to iterate all the components assigned to an entity through a common base class?
  12. * can we do more for shared libraries? who knows... see #144
  13. * work stealing job system (see #100)
  14. * composable looper so as to pack erased systems, compose runners at different rates and run them at once in the loop
  15. * meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects
  16. * meta: move-to-head optimization when searching by name on parts (data, func, etc)
  17. * hashed string: add implicit check on construction for uniqueness (optional)
  18. * signals on entity creation/destruction
  19. * flexible views with "composable" filters
  20. * review persistent views and avoid indirection to get components