context.cpp 1.7 KB

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  1. #include <SDL3/SDL_render.h>
  2. #include <app/context.h>
  3. #include <backends/imgui_impl_sdl3.h>
  4. #include <backends/imgui_impl_sdlrenderer3.h>
  5. #include <imgui.h>
  6. namespace testbed {
  7. namespace internal {
  8. static constexpr const char *window_default_title = "testbed";
  9. static constexpr int window_default_width = 1280;
  10. static constexpr int window_default_height = 720;
  11. } // namespace internal
  12. context::context()
  13. : sdl_window{SDL_CreateWindow(internal::window_default_title, internal::window_default_width, internal::window_default_height, SDL_WINDOW_HIGH_PIXEL_DENSITY)},
  14. sdl_renderer{SDL_CreateRenderer(sdl_window, nullptr)} {
  15. SDL_SetRenderVSync(sdl_renderer, SDL_RENDERER_VSYNC_ADAPTIVE);
  16. SDL_SetWindowResizable(sdl_window, true);
  17. SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
  18. IMGUI_CHECKVERSION();
  19. ImGui::CreateContext();
  20. ImGuiIO &io = ImGui::GetIO();
  21. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
  22. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
  23. ImGui::StyleColorsDark();
  24. ImGui_ImplSDL3_InitForSDLRenderer(sdl_window, sdl_renderer);
  25. ImGui_ImplSDLRenderer3_Init(sdl_renderer);
  26. }
  27. context ::~context() {
  28. ImGui_ImplSDLRenderer3_Shutdown();
  29. ImGui_ImplSDL3_Shutdown();
  30. ImGui::DestroyContext();
  31. SDL_DestroyRenderer(sdl_renderer);
  32. SDL_DestroyWindow(sdl_window);
  33. }
  34. SDL_Window *context::window() const noexcept {
  35. return *this;
  36. }
  37. SDL_Renderer *context::renderer() const noexcept {
  38. return *this;
  39. }
  40. context::operator SDL_Window *() const noexcept {
  41. return sdl_window;
  42. }
  43. context::operator SDL_Renderer *() const noexcept {
  44. return sdl_renderer;
  45. }
  46. } // namespace testbed