EnTT comes with a bunch of core functionalities mostly used by the other parts
of the library itself.
Hardly users will include these features in their code, but it's worth
describing what EnTT offers so as not to reinvent the wheel in case of need.
Sometimes it's useful to be able to give unique, sequential numeric identifiers
to types either at compile-time or runtime.
There are plenty of different solutions for this out there and I could have used
one of them. However, I decided to spend my time to define a couple of tools
that fully embraces what the modern C++ has to offer.
To generate sequential numeric identifiers at compile-time, EnTT offers the
identifier class template:
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
This is all what this class template has to offer: a type inline variable that
contains a numeric identifier for the given type. It can be used in any context
where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be stable across different runs. In case they have been used in a production environment and a type has to be removed, one can just use a placeholder to left the other identifiers unchanged:
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
To generate sequential numeric identifiers at runtime, EnTT offers the
family class template:
// defines a custom generator
using id = entt::family<struct my_tag>;
// ...
const auto a_type_id = id::type<a_type>;
const auto another_type_id = id::type<another_type>;
This is all what a family has to offer: a type inline variable that contains
a numeric identifier for the given type.
The generator is customizable, so as to get different sequences for different
purposes if needed.
Please, note that identifiers aren't guaranteed to be stable across different runs. Indeed it mostly depends on the flow of execution.
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.
The class has an implicit constexpr constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string through the data member function or converting the instance
into a number.
The good part is that a hashed string can be used wherever a constant expression
is required and no string-to-number conversion will take place at runtime if
used carefully.
Example of use:
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
There is also a user defined literal dedicated to hashed strings to make them more user-friendly:
constexpr auto str = "text"_hs;
Finally, in case users need to create hashed strings at runtime, this class also offers the necessary functionalities:
std::string orig{"text"};
// create a full-featured hashed string...
entt::hashed_string str{orig.c_str()};
// ... or compute only the unique identifier
const auto hash = entt::hashed_string::value(orig.c_str());
The hashed string has a design that is close to that of an std::basic_string.
It means that hashed_string is nothing more than an alias for
basic_hashed_string<char>. For those who want to use the C++ type for wide
character representation, there exists also the alias hashed_wstring for
basic_hashed_string<wchar_t>.
In this case, the user defined literal to use to create hashed strings on the
fly is _hws:
constexpr auto str = "text"_hws;
Note that the hash type of the hashed_wstring is the same of its counterpart.
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the pigeonhole principle, conflicts are
possible. This is a fact.
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in EnTT. Moreover, this
implementation is thread safe by design (hopefully).
Keys are represented by hashed strings, values are basic types like ints or
bools. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
EnTT provides some basic information about types of all kinds.
It also offers additional features that are not yet available in the standard
library or that will never be.
The type_info class isn't a drop-in replacement for std::type_info but can
provide similar information which are not implementation defined and don't
require to enable RTTI.
Therefore, they can sometimes be even more reliable than those obtained
otherwise.
A type info object is an opaque class that is also copy and move constructible.
This class is returned by the type_id function template:
// generates an info object from a type ...
auto info = entt::type_id<a_type>();
// ... or directly from a variable
auto other = entt::type_id(42);
These are the information made available by this object:
The unique, sequential identifier associated with a given type:
auto index = entt::type_id<a_type>().seq();
This is also an alias for the following:
auto index = entt::type_seq<a_type>::value();
The returned value isn't guaranteed to be stable across different runs. However, it can be very useful as index in associative and unordered associative containers or for positional accesses in a vector or an array.
So as not to conflict with the other tools available, the family class isn't
used to generate these indexes. Therefore, the numeric identifiers returned by
the two tools may differ.
On the other hand, this leaves users with full powers over the family class
and therefore the generation of custom runtime sequences of indices for their
own purposes, if necessary.
An external generator can also be used if needed. In fact, type_seq can be
specialized by type and is also sfinae-friendly in order to allow more
refined specializations such as:
template<typename Type>
struct entt::type_seq<Type, std::void_d<decltype(Type::index())>> {
static entt::id_type value() ENTT_NOEXCEPT {
return Type::index();
}
};
Note that indexes must still be generated sequentially in this case.
The tool is widely used within EnTT. Generating indices not sequentially
would break an assumption and would likely lead to undesired behaviors.
The hash value associated with a given type:
auto hash = entt::type_id<a_type>().hash();
This is also an alias for the following:
auto hash = entt::type_hash<a_type>::value();
In general, the value function exposed by type_hash is also constexpr
but this isn't guaranteed for all compilers and platforms (although it's valid
with the most well-known and popular ones).
The hash function offered by the type info object isn't constexpr in any
case instead.
This function can use non-standard features of the language for its own
purposes. This makes it possible to provide compile-time identifiers that
remain stable across different runs.
In all cases, users can prevent the library from using these features by means
of the ENTT_STANDARD_CPP definition. In this case, there is no guarantee
that identifiers remain stable across executions. Moreover, they are generated
at runtime and are no longer a compile-time thing.
As for type_seq, also type_hash is a sfinae-friendly class that can be
specialized in order to customize its behavior globally or on a per-type or
per-traits basis.
The name associated with a given type:
auto name = entt::type_id<my_type>().name();
This is also an alias for the following:
auto name = entt::type_name<a_type>::value();
The name associated with a type is extracted from some information generally
made available by the compiler in use. Therefore, it may differ depending on
the compiler and may be empty in the event that this information isn't
available.
For example, given the following class:
struct my_type { /* ... */ };
The name is my_type when compiled with GCC or CLang and struct my_type
when MSVC is in use.
Most of the time the name is also retrieved at compile-time and is therefore
always returned through an std::string_view. Users can easily access it and
modify it as needed, for example by removing the word struct to standardize
the result. EnTT won't do this for obvious reasons, since it requires
copying and creating a new string potentially at runtime.
This function can use non-standard features of the language for its own
purposes. Users can prevent the library from using non-standard features by
means of the ENTT_STANDARD_CPP definition. In this case, the name will be
empty by default.
As for type_seq, also type_name is a sfinae-friendly class that can be
specialized in order to customize its behavior globally or on a per-type or
per-traits basis.
Since the default non-standard, compile-time implementation of type_hash makes
use of hashed strings, it may happen that two types are assigned the same hash
value.
In fact, although this is quite rare, it's not entirely excluded.
Another case where two types are assigned the same identifier is when classes
from different contexts (for example two or more libraries loaded at runtime)
have the same fully qualified name. In this case, also type_name will return
the same value for the two types.
Fortunately, there are several easy ways to deal with this:
The most trivial one is to define the ENTT_STANDARD_CPP macro. Runtime
identifiers don't suffer from the same problem in fact. However, this solution
doesn't work well with a plugin system, where the libraries aren't linked.
Another possibility is to specialize the type_name class for one of the
conflicting types, in order to assign it a custom identifier. This is probably
the easiest solution that also preserves the feature of the tool.
A fully customized identifier generation policy (based for example on enum classes or preprocessing steps) may represent yet another option.
These are just some examples of possible approaches to the problem but there are
many others. As already mentioned above, since users have full control over
their types, this problem is in any case easy to solve and should not worry too
much.
In all likelihood, it will never happen to run into a conflict anyway.
A handful of utilities and traits not present in the standard template library
but which can be useful in everyday life.
This list is not exhaustive and contains only some of the most useful
classes. Refer to the inline documentation for more information on the features
offered by this module.
The standard operator sizeof complains when users provide it for example with
function or incomplete types. On the other hand, it's guaranteed that its result
is always nonzero, even if applied to an empty class type.
This small class combines the two and offers an alternative to sizeof that
works under all circumstances, returning zero if the type isn't supported:
const auto size = entt::size_of_v<void>;
The auto template parameter introduced with C++17 made it possible to simplify
many class templates and template functions but also made the class type opaque
when members are passed as template arguments.
The purpose of this utility is to extract the class type in a few lines of code:
template<typename Member>
using clazz = entt::member_class_t<Member>;
Since std::integral_constant may be annoying because of its form that requires
to specify both a type and a value of that type, there is a more user-friendly
shortcut for the creation of integral constants.
This shortcut is the alias template entt::integral_constant:
constexpr auto constant = entt::integral_constant<42>;
Among the other uses, when combined with a hashed string it helps to define tags as human-readable names where actual types would be required otherwise:
constexpr auto enemy_tag = entt::integral_constant<"enemy"_hs>;
registry.emplace<enemy_tag>(entity);
Since id_type is very important and widely used in EnTT, there is a more
user-friendly shortcut for the creation of integral constants based on it.
This shortcut is the alias template entt::tag.
If used in combination with hashed strings, it helps to use human-readable names where types would be required otherwise. As an example:
registry.emplace<entt::tag<"enemy"_hs>>(entity);
However, this isn't the only permitted use. Literally any value convertible to
id_type is a good candidate, such as the named constants of an unscoped enum.
It's not possible to escape the temptation to add utilities of some kind to a
library. In fact, EnTT also provides a handful of tools to simplify the
life of developers:
entt::identity: the identity function object that will be available with
C++20. It returns its argument unchanged and nothing more. It's useful as a
sort of do nothing function in template programming.
entt::overload: a tool to disambiguate different overloads from their
function type. It works with both free and member functions.
Consider the following definition:
struct clazz {
void bar(int) {}
void bar() {}
};
This utility can be used to get the right overload as:
auto *member = entt::overload<void(int)>(&clazz::bar);
The line above is literally equivalent to:
auto *member = static_cast<void(clazz:: *)(int)>(&clazz::bar);
Just easier to read and shorter to type.
entt::overloaded: a small class template used to create a new type with an
overloaded operator() from a bunch of lambdas or functors.
As an example:
entt::overloaded func{
[](int value) { /* ... */ },
[](char value) { /* ... */ }
};
func(42);
func('c');
Rather useful when doing metaprogramming and having to pass to a function a callable object that supports multiple types at once.
entt::y_combinator: this is a C++ implementation of the y-combinator.
If it's not clear what it is, there is probably no need for this utility.
Below is a small example to show its use:
entt::y_combinator gauss([](const auto &self, auto value) -> unsigned int {
return value ? (value + self(value-1u)) : 0;
});
const auto result = gauss(3u);
Maybe convoluted at a first glance but certainly effective. Unfortunately, the language doesn't make it possible to do much better.
This is a rundown of the (actually few) utilities made available by EnTT. The
list will probably grow over time but the size of each will remain rather small,
as has been the case so far.