TODO 1.3 KB

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  1. * custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
  2. * scene management (I prefer the concept of spaces, that is a kind of scene anyway)
  3. * debugging tools (#60): the issue online already contains interesting tips on this, look at it
  4. * define basic reactive systems (track entities to which component is attached, track entities from which component is removed, and so on)
  5. * define systems as composable mixins (initializazion, reactive, update, whatever) with flexible auto-detected arguments (registry, views, etc)
  6. * registry::create with a "hint" on the entity identifier to use, it should ease combining multiple registries
  7. * deep copy of a registry (or use the snapshot stuff to copy components and keep intact ids at least)
  8. * is it possible to iterate all the components assigned to an entity through a common base class?
  9. * optimize for empty components, it would be a mid improvement in terms of memory usage
  10. * can we do more for shared libraries? who knows... see #144
  11. * work stealing job system (see #100)
  12. * make view copyable/moveable
  13. * reflection system (maybe)
  14. * C++17. That's all.
  15. * AOB
  16. * lower case names (?)
  17. * tag_t and the others, create constexpr var
  18. * use delegate within sink, it reduces the boilerplate in C++14, it shrinks the API of sink in C++17