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@@ -7,9 +7,8 @@ Building is (ahem) very easy.
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ALL PLATFORMS:
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-Please understand your rights and mine: read the text file LICENSE.txt in the
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- root of the source tree. If you can't abide by it, delete this source tree
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- now. The license is extremely liberal, even to closed-source, commercial
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+Please read the text file LICENSE.txt in the root of the source tree.
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+ The license is extremely liberal, even to closed-source, commercial
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applications.
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If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
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@@ -21,7 +20,6 @@ If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
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-
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UNIX:
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You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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@@ -31,12 +29,12 @@ Make a directory, wherever you like. This will be your build directory.
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Chdir to your build directory. Run "cmake /where/i/unpacked/physfs" to
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generate Makefiles. You can then run "ccmake ." and customize the build,
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but the defaults are probably okay. You can have CMake generate KDevelop
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- project files if you prefer these.
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+ or Ninja project files or whatever, if you prefer these.
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Run "make". PhysicsFS will now build.
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As root, run "make install".
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- If you get sick of the library, run "xargs rm < install_manifest.txt" as root
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+ If you get sick of the library, run "make uninstall" as root
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and it will remove all traces of the library from the system paths.
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Once you are satisfied, you can delete the build directory.
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@@ -46,15 +44,6 @@ Primary Unix development is done with GNU/Linux, but PhysicsFS is known to
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to get it running can be sent to icculus@icculus.org.
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-
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-BeOS, Zeta, and Haiku:
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-
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-Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
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- the time of this writing, but it works. You can get a build of CMake from
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- bebits.com or build it yourself from source from cmake.org.
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-
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-
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-
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Windows:
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If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
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@@ -73,18 +62,18 @@ If you want to use Visual Studio, nmake, or the Platform SDK, you will need
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Go there and use them to build PhysicsFS.
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PhysicsFS will only link directly against system libraries that have existed
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- since Windows 95 and Windows NT 3.51. If there's a newer API we want to use,
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- we try to dynamically load it at runtime and fallback to a reasonable
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- behaviour when we can't find it...this is used for Unicode support and
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- locating user-specific directories, etc.
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+ since Windows NT 3.51. If there's a newer API we want to use, we try to
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+ dynamically load it at runtime and fallback to a reasonable behaviour when
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+ we can't find it...this is used for Unicode support and locating
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+ user-specific directories, etc. Note that OSes based on Windows 95 _should_
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+ work if you use the Microsoft Layer for Unicode (UNICOWS.DLL) to provide
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+ some missing system APIs, but this is no longer tested as of PhysicsFS 2.1.0.
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+ PhysicsFS 2.0.x still works with Windows 95 without UNICOWS.DLL.
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PhysicsFS works on 32-bit and 64-bit Windows. There is no 16-bit Windows
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support at all. Reports of success and problems can go to Ryan at
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icculus@icculus.org ...
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-If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
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-from you; send an email to icculus@icculus.org ...
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-
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PocketPC/WindowsCE:
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@@ -94,7 +83,17 @@ Support for PocketPC was removed in PhysicsFS 2.1.0. This was known to work
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time of this writing).
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-MAC OS 8/9:
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+macOS:
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+
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+You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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+
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+You can either generate a Unix makefile with CMake, or generate an Xcode
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+ project, whichever makes you more comfortable.
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+
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+PowerPC and Intel Macs should both be supported.
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+
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+
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+MAC OS 8/9 ("Mac OS Classic"):
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Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
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pre-OSX versions in more than a decade at this point, none of the hardware
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@@ -103,28 +102,31 @@ Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
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hardware has removed the "Classic" emulation environment, it was time to
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remove support from PhysicsFS. That being said, the PhysicsFS 1.0 branch can
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still target back to Mac OS 8.5, so you can use that if you need support for
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- this legacy OS. We still very much support Mac OS X, though: see below.
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-
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+ this legacy OS. We still very much support modern macOS, though: see below.
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-MAC OS X:
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-You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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+BeOS, Zeta, YellowTab:
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-You can either generate a Unix makefile with CMake, or generate an Xcode
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- project, whichever makes you more comfortable.
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+BeOS support was dropped in PhysicsFS 2.1.0. Consider installing Haiku, which
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+we still support.
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-PowerPC and Intel Macs should both be supported.
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-If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
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- Mac OS X, I'd like to hear from you; send an email to icculus@icculus.org.
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+Haiku:
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+Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
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+ the time of this writing, but it works. You can get a build of CMake from
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+ bebits.com or build it yourself from source from cmake.org.
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OS/2:
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-Support for OS/2 was removed in PhysicsFS 2.1. PhysicsFS 2.0 can still target
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-this platform.
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+OS/2 is known to work with OpenWatcom and GCC-based compilers. I couldn't get
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+an OS/2 port of CMake to generate OpenWatcom project files (although it should
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+be able to do that in theory), it should be able to do Unix Makefiles with
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+GCC. It might be easier to just compile PhysicsFS along with the rest of
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+your project on this platform.
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+
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OTHER PLATFORMS:
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@@ -134,8 +136,8 @@ Many Unix-like platforms might "just work" with CMake. Some of these platforms
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tested at all. PhysicsFS is, as far as we know, 64-bit and byteorder clean,
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and is known to compile on several compilers across many platforms. To
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implement a new platform or archiver, please read the heavily-commented
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- physfs_internal.h and look in the platform/ and archiver/ directories for
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- examples.
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+ physfs_internal.h and look at the platform_* and archiver_* source files
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+ for examples.
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--ryan. (icculus@icculus.org)
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