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@@ -1,11 +1,8 @@
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-------------------------------------------------------------------------------
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-NOTE: THESE INSTRUCTIONS NEED TO BE UPDATED FOR THE NEW BUILD SYSTEM. THIS
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- AFFECTS UNIX, WIN32 AND MACOS!
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-
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-Please bitch to Ryan (icculus@clutteredmind.org) until he updates this.
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-
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-------------------------------------------------------------------------------
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+ -----------------------------------------------------------------------------
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+ Please note that the win32 and macos support files are out of date, but
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+ will be corrected shortly. --ryan.
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+ -----------------------------------------------------------------------------
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@@ -21,43 +18,42 @@ The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
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commented, and makes an excellent, in-depth reference to all the functions.
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-UNIX:
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-
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-Edit "Makefile", and follow the instructions. The defaults are probably okay
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-for general purposes, but give it a once over to make sure. If you don't have
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-zLib on your system, you'll need to disable ZIP support.
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+UNIX and BeOS:
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+(If you got this code from CVS, run "./bootstrap" first.)
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-run "make"
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+Run ./configure --help and see what features can be optionally enabled or
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+disabled. "./configure" does its best to pick optimal defaults for your
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+platform.
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-That's it. The library will be sitting in a new directory called "bin".
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-
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-Run "make install" to install the library for use on your system.
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+Run "make".
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+As root, run "make install".
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+If you get sick of the library, run "make uninstall" as root and it will
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+remove all traces of the library from the system paths.
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WIN32:
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-Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
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-unpack in the root of the source directory, preserving directory names. If
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-you did it correctly, there should be a directory named "zlib114" in the
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-same directory as "physfs.h". This archive has Visual C project files and
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-the code needed for zipfile support in PhysicsFS, since most Windows boxes
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-don't have zlib preinstalled.
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+If building with CygWin, follow the Unix instructions, above.
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+
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+Otherwise, get http://icculus.org/physfs/downloads/physfs-win32-support.zip,
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+and unpack in the root of the source directory, preserving directory names. If
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+you did it correctly, there should be a file named "physfs.dsp" in the
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+same directory as "physfs.h". That zipfile has Visual C project files for
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+Visual Studio 6.0 and Visual Studio .NET. If you're using Visual C, point the
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+IDE at physfs.dsp, and build. If you're using any other compiler, send me a
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+patch when you get it working. :)
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IMPORTANT: If you are using anything older than Visual Studio.NET, you
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will _NEED_ to upgrade to the latest Platform SDK from Microsoft. It is a
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free download: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
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-Be sure to install _at least_ the Core SDK and the WMI SDK. I'm not sure if
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-this is needed (or usable for Cygwin). Even though you need these SDK updates,
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-the compiled PhysicsFS DLL should work on any win32 platform from Win95 and
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-WinNT 4.0 and later.
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+Be sure to install _at least_ the Core SDK and the WMI SDK. Even though you
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+need these SDK updates, the compiled PhysicsFS DLL should work on any win32
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+platform from Win95 and WinNT 4.0 and later. IF YOU ARE MISSING CONSTANTS
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+AND/OR THE PROJECT REFUSES TO LINK, YOUR PLATFORM SDK IS OUT OF DATE. Do _not_
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+complain to us. Suck it up and upgrade your libraries.
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No one's tried building this for a WinCE (PocketPC) platform, but it may or
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may not work. Patches are welcome.
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-After that, if building with CygWin, follow the Unix instructions, above.
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-(Which used to work, see caveat about Platform SDK above). If you're using
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-Visual C, point the IDE at physfs.dsp, and build. If you're using any other
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-compiler, send me a patch when you get it working. :)
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-
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If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
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from you; send an email to icculus@clutteredmind.org.
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@@ -65,17 +61,17 @@ from you; send an email to icculus@clutteredmind.org.
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MACOS 8/9:
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Download http://icculus.org/physfs/downloads/mac_classic_support.sit and
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unpack it in the root of the physfs folder. It should produce a folder
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-called "Mac Classic Support" that has CodeWarrior 6 project files and a
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-copy of zlib for zipfile support.
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+called "Mac Classic Support" that has CodeWarrior 6 project files.
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If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
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the Mac, I'd like to hear from you; send an email to icculus@clutteredmind.org.
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OTHER PLATFORMS:
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-Many platforms might "just work" with the Unix Makefile (such as BeOS and
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-MacOS X), but have not been heavily tested, if tested at all. To implement a
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-new platform or archiver, please read the heavily-commented physfs_internal.h
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+Many platforms, such as Solaris and MacOS X, might "just work" with the Unix
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+autoconf tools. Some of these platforms are known to have worked at one time,
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+but have not been heavily tested, if tested at all. To implement a new
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+platform or archiver, please read the heavily-commented physfs_internal.h
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and look in the platform/ and archiver/ directories for examples.
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--ryan. (icculus@clutteredmind.org)
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